I have a theory that people don’t enjoy Set Dungeons because they stick to online guides and expecting an easy victory. They don’t realize any condition difference may affect the gameplay experience you have in Set Dungeons. Since online Set Dungeon guides are written with certain parameters in mind, that doesn’t match together at all, when people try to abide them they usually get disappointed or frustrated.
For example, Set Dungeon guides usually written with character having a certain low damage as if you just got the Set from Haedrig’s after Greater Rift 20. However, they also demand several crucial legendary supporting items for run to be any reliable. So, certainly it’s also inevitable that you’ll gain some paragon levels and accumulate more toughness and sheet damage along that time required to farm those.
To make the matters worse however, guide writers are usually people who has better cognitive skills than a casual player. They can pull Set Dungeons without the any need of a comfortable utility skill and not even mention that in the guide. This counterintuitively increases the mechanic skill requirement plus the fishing you have to suffer through.
To me, if you were to evaluate the guide yourself and interpret it depending on your needs, you would prevail the Set Dungeons easier and even enjoy it. You don’t exactly need to bring your damage down to 100k at every dungeon when you can tweak the utility skills right. You don’t have to loot this really crucial class-related legendary that doesn’t seem to drop for you either. You can find a substitute item, that is not class related.
It’s more flexible than people think it is. They torture themselves by trying to fit into the guides very strictly. That’s what I see anyway.
Over the course of leveling a character several times, I get to recognize some utility skills that may be useful at running Set Dungeons; they’re not hard to identify as they are usually skill rune tweaks that only a Zdps spec would use. If I know my class well, I include those key skills and I’d be fine at any Set Dungeon.
I finished all Monk dungeons and realized that there are a few utility skills that fit into the comfort category for them. I believe, what applies for Monk, goes for other classes as well. You can use online guide as guidance as expected but interpretation rests upon you. That’s the part people seem to skip and ignore. I think this is because they never enjoyed the leveling up, thought outside of the box, neither analyzed their class.