Season 22 = only Jesseths season

How is Coe 60% more dmg?

3 / 2,25 = 1,3333 —> CoE is 33 % more dmg while it is up.

Edit…ah maybe you didnt mean a relative comparison but a direct comparison. So 300% dmg vs 225. In this case it is 75% more

It just has a 33% uptime though. So overall , when it comes to raw dmg F+R should win.

If you simplify it and assume you are just shooting bonespears all the time it is

CoE: Basedmg * ((1+ 2) *0,33(uptime) ) = Basedmg * 1,99 = 99% dmgincrease from CoE

F+R: Basedmg * ( (1+0,5)*(1+0,5)) = Basedmg * 2,25 = 225% dmgincrease from F+R

As stupid as it Sounds Pain Enhancer might be an option, because at the moment it is not sure if clones are Snapshottable or not.
If they are: Gather many mobs → get AS up → Spawn Clone might be a viable tactic

My math wasn’t right ok. I spoke in terms of damage boost from the items only, 125 to 200 is 60%.
But from a playstyle point of view :

  • with COE you shoot only on poison (seems the strongest anyway) and dump your essence
  • with F+R you shoot when you can shoot and your essence is full, which might be more often than with COE, but not so sure

So it’s more like comparing COE full buff to F+R on essence dump cycles. The most difference will be, how often will CC screw your poison rotations, while it won’t be such a big deal with F+R.
More consistency in damage with F+R expected, translating into more overall dps, unless you are really lucky with the elite affixes.

F+R is multiplicative with each other.
Meaning 1,5 * 1,5 = Basedmg * 2,25
CoE increases by 200% → Basedmg * 3

So the direct dmg-difference is 75%
The relative dmg-difference is 33%

And this is not considering CoE downtime.

Therefore as stated above for Raw-Dmg F+R should outperform CoE. You can get some resource-cost-reduction on the gear to spam more.
If you like bigger numbers + another option as a ring (sun, briggs, rrog) coe is the choice.
For an easy gaming experience i think F+R is damn comfy.

I am still experimenting with dropping dmg to use Stormshield. Fits my lazy playstyle

I do like comfy too :slight_smile:

About the gem part, according to a D3P sim with 2k paragon, zei is more damage than powerful on elites starting at 24y.
If you play with serration, zei synergies well so it’s an obvious choice.
If you don’t Powerful is an option to shoot BS at melee range. To be at least considered on high pushing powerful should be maxed out though, and might run out on RG.

For RCR (assuming zei), an ideal scenario would be to time dps/gen phases with your blood rush CD. BR out to dump, BR in when empty to fill.

Yeah and sometimes good defense also means an increase in dmg.
With the stormshield i can use Occulusrings with low paragon in Situations where i couldnt use it with a Phylactery before.
And an Occu Ring is a seperate 1,85 Multiplier so quite valuable.

I currently play without serration and with rigor mortis.

Well depends on the Lvl of the Zeis too xD
But yeah it will outperform Powerful on a certain distance thats for sure.
What is a maxed Zeis? Never had one. 80%?

So that would be 2% per yard.

A Powerful is at 20% + 15% on Elites leaving us at 35%

35 / 2 = 17,5 Yards.

But Iria did some tests and said clones are Snapshottable. If they are, and if they scale with Sheetdmg, i would go with : Zeis, PE, Stricken. Or Trapped, PE, Stricken.

You can easly boost your sheetdps by 60% with PE which then would also mean a 60% stronger clone

1.6/y @150 (I compared with a 150 zei). Maxed out is 80% @50y, but this is unrealistic. I’d say 30-35 is a more “real life” scenario.
For the clone damage scaling bluddshed made a video, according to his testings, they at least scale on the number of legendaries equipped. No evidence of a scaling with sheet damage that he could test.
Would be interesting to see what svr comes up with on the clone scaling.
We’re still guessing here.

Ahh ok so its 50 yard. I had 40 in mind. Yeah than its 1,6% per yard. But the biggest value from Zeis for this Nec is prob not the dmg-increase but the stun as this means 200% more from Krisbins

So 35 / 1,6 = 21,87 yards to be en par with Powerful on elites. But yeah for season-start Powerful will be the way to go. Sadly we dont start with 150 gems xD

On the d3p sim, with all skills in count, 24y was slightly lower, and 25y slightly higher. I talk about the BS skill damage exposed by d3p.

Mhh can’t find the error in my calculation, sorry.

Maybe scaling of Zeis is not linear…or Intervals are bigger than 1 yard (some sort of breakpoints).

Or i have some dumbo-error in my calculation. Sorry, dont know

Zei’s does a ceilling calculation around 10yard breakpoints I believe, so 11y=20y boost.

And you’ve got F&R playstyle about right - essence is still a main restriction on higher rifts so it’s similar to CoE but on your terms. You end up wanting to wait out either bone armor stun or skelly freeze hard CC immunity, so in practice attack cycles are generally still roughly 8s apart. But no more missed cycles.

I haven’t tried yet, I should see how jesseth+F&R goes on the 3-5min range. Not worrying about SotC bone armor drop was my initial draw to the rings, which might pay off in speeds. No briggs really ramps down this build’s fun though…

2 Likes

I dont even use Dislocation and just dropped my Zeis xD.

I feel like most of the mobs are often enough affected by Bone Prison anyhow.
It is a hard CC right? Maybe when you really want to push hard and play with CoE its even better to drop it so you can time the stun of bonearmor and / or Skeletons and dont have the Risk of the mobs already beeing immune.

However…i just like to port around with my stormshield and shoot things, so i guess i will test if my toughness without sunstone is enough for pushes. If so ill switch to F+R i guess.

Edit: Just tested 129 and i still cannot shower in Arcane-Beams so ill stick with my Sunstone-Ring i guess

This build eats through resources, so constant damage cycles are unlikely anyway. Plus, you need to time your cc windows, be it Dislocation, Prison, what have you. I think this is a burst build.

On live, I use CoE and Unity. Nems since no other option. On live 2.6.10, non seasonal, I wonder if Briggs should replace any damage mitigation for pushes.

Mhh i dont know, you have a max-essence pool in a few Grim Scythe Swings if density is high like 2-3.
I am playing with 25% RCR right now and can shoot bone spears for a pretty long period of time

I think Alefa should ask Bravata how to play the Set and push again afterwards.
I mean if he did 138 without unlocking the true potential of the items he is wearing, he would be able to do 150 after unlocking them probably.

Mhh there is some BPs for sure, other wise D3Planner wouldnt say Zeis is equal in Power to Bane of the Powerful at 24 yards.

But those BPs cant be 10 yards. So i am partly wrong and you are partly wrong, and we are both partly right also probably.

But i do trust the guy who maintains D3Planner.com

My calc was

If the BP would be every 4 yards this would end up at 24 yards. So…i assume Zeis is working in 4 Yard - Breakpoints.

Every 4 Yards 6% dmg.

Huh, nemesis bracers?

And why Unity instead of Sunstone. The later one can give more DR

Nems indeed.

I guess I never found a well-rolled Sunstone, and Unity drops for all classes. I rarely played Necro all things considered.

I find that essence is a problem against the GR, and some elites as well. You have to move in to restore it, and then roll away to get Serration and Zei’s damage. I frankly wish there was a melee route too.

I am doing the melee-route with Stormshield + Sunstone :slight_smile:

But i dont get the nems-part. If you use nems, you have to cube the bracers, this then means that you cant cube the shoulders and loose 50% DR

Try a Topaz on the helmet and some RCR on Shoulders. Makes Life much easier

I use Topaz.

I meant on LIVE! No bracers yet.

1 Like

Ahhhh! Now that makes sense!

I was pretty confused now to be honest :slight_smile:
Well you could run some APDs to get Damagereduction from Boneprison + the Zeis-Procs. Or you use Corspeexplosion-Freeze to trigger them.
Should give you some huge toughnessboost

And if you are tanky enough and in need for some resource you can craft some Reapers Wraps

On d3planner the damage changes 1 by 1.