Season 22 - Idea - Kill Command does not destroy skeletons OR Enforcer, Frenzy or Dark Mending becomes a poison skill

Season 22 - Idea - Kill Command does not destroy skeletons OR Enforcer, Frenzy or Dark Mending becomes a poison skill

Motivation

  • Command Skeletons / Kill Command destroys skeletons. In practice, this skill (as it is currently designed) is uncompatible with Nayr’s Black Death.
  • Other runes do not apply poison damage, thus are uncompatible with Nayr’s Black Death.

Currently

  • Kill Command
    • Now commands your skeletons to explode, dealing 215% weapon damage as Poison to enemies within 15 yards.

Proposal A

  • Explosion
    • Now commands your skeletons to explode, dealing 215% weapon damage as Poison to enemies within 15 yards. Skeletons are not destroyed

Proposal B

  • Enforcer, Frenzy or Dark Mending becomes a poison skill.

See also:

this is NOT a season idea… this is a class idea. There’s a difference.
Unless you are telling us that EVERY CLASS is getting skeletons/

Sure. I expect the change to happen starting Season 22.

Kill command should stay as is, but one of the 3 physical runes should also become poison

Why not. A preference between Enforcer, Frenzy or Dark Mending ?

Enforcer is the best rune so it would seem mean to steal it from builds that will actually use pets. So I would say Dark Mending.

and how exactly is it going to work?
The only skeletons available for a class is the necromancer and no other class has that ability
and everyone has to get it or it isn’t a season idea

All of your ideas stink.

Go away.