Legendary Scythe - Requires Level 70
Command Skeletons now spawns a unique Skeletal Barbarian
that Whirlwinds around its target when commanded, dealing
each second 1,050,000% increased damage within 15 yards.
(Necromancer Only) [1,000,000-1,100,000]%
Explainer
Command Skeletons now spawns a unique Skeletal Barbarian
that Whirlwinds around its target when commanded
Decreases both defensive and passive Thorns surfaces
Whirlwinds like a Barbarian
dealing each second [1,000,000-1,100,000]% increased damage
within 15 yards
Whirlwind damage is on-par with LoD Mages
Pet attack speed has no effect
FAQ
Q: A 10,500 multiplier, seriously ?
R : Yes. According to D3 Planner:
Actually, it would be quite fun if the necromancer had a way to summon skeletal versions of each of the other classes equipped with some noteworthy classic ability.
For example, the necro summons their skeletal warrior and it’s a demon hunter. That minion can use multishot.
The damage does not necessarily need to be upped, but it would definitely change visuals.
and exactly how many people are going to be happy to have to use 2 skill spots for one skill
one skill spot to get the barbarian up and another to get the barbarian to do something
Active : The Skeletal Barbarian Whirlwinds around its target and deals serious damage
Frailty / Scent of Blood : +15% damage, Synergy with Trag’Oul’s Corroded Fang +200% damage
Land of the Dead : Synergy with BloodSong Mail (While in Land of the Dead, get the effects of the Enforcer, Frenzy, Dark Mending and Freezing Grasp runes). Using Obsidian Ring of the Zodiac, the more you use Command Skeletons, the more you reduce your Land of the Dead cooldown.
And optionnaly
Mantle of Channeling / Siphon Blood : +25% damage
Mages can hit multiple targets at once (trash) as they can hit a single target (10 Mages VS 1 Rift Guardian), and have no distance limit when they attack. This is why Mages are very strong.
In this proposal I focused on Command Skeletons, and introduced a new mechanic using only one pet that deals area damage each second around its target when commanded.
It is efficient against single and multiple targets, if they are in the range of Whirlwind (15 yards), which should happen often in high density maps.