It seems Blizz took a page from the 1.x page of itemization for soul shard upgrades. Those that played it will remember that item drops, even class specific ones, would have completely random stats that had nothing to do with the class character that got the item. For example, having a wand drop for a wizard character that would have strength or dex instead of int on it.
Especially given how rare the ember drop rate is, having my DH upgrade a shard and suddenly end up with 1k int instead of dex is just BS. Thatās garbage. I had to spend 2 embers to get the rank 2 stats and those stats include 1002 Intelligence?
I canāt imagine that this functionality was missed in the PTR. I did do a quick check on the PTR feedback and I donāt see any complaints on the matter.
Erghā¦ These soul shards are OP items, you dont need perfect stats to kick start, eventually better ones will be found. If smart rolls are placed in, will be too easy to gear up. Dont forget 3rd rank shard gives 125 caldesanns. You suppose to use bad ones as augmenta
I think this theme, blizzard did best they can under current situations. Its 2 days into season only.
Youāll get more embers when you can go higher (and faster). Did you play season 24? And did you get the best possible ethereal on day three of the season?
Well over 95% of the ethereals that dropped for me were correct for the class I was playing. Most of them were garbage.
You claim that Iām asking for āperfectā or OP items, which strikes me as an intentional misrepresentation of what Iām asking for. Iām asking for class-specific rolls on the shards. They donāt have to be perfect, just appropriate.
I think itās intentional that the main stats are random, just like the other levels of random from level one to three. Weāll be expected to do a lot of upgrades in order to get the best shards. Lots of upgrades lots of playtime Lots of fun? Hopefully.
Anyway, even poor shards have a use for augments or if you decide to play enother class. Also even 1002 int will give 100 resistance.
I think the idea behind the current RNG is that, unlike weapons, soul shards are class-agnostic. Any class can use any shard. So, if your DH rolls INT on a soul shard, you can either use it for augmentation, or save it for your WD, Wiz or Necro (assuming you have any).
Sometimes a shard can be so good for another class that one might want to go that class, just to try it out. And you can still use it for augs after that.
In a pre-nerf state, maybe. As it stands is 20% Holy going to suddenly make me want to roll a Crusader? No. After several rounds of nerfs the good rolls on a shard canāt overcome the useless ones.
I think the OP has a point, tbh. Games have gone to smart loot systems less because of efficiency and more because of feel. It just feels way worse to get something that simply canāt be used vs something thatās just sub-optimal. At the end of the day youāre scrapping it either way, but there is a psychological difference.
Roughly half of the non-set legendaries in game are class-agnostic, yet they still drop as smart loot. When you craft sets with the blacksmith, you get class-specific rolls. When you reroll at the mystic, you get class-specific rolls.
Blizz realized that āDumb lootā, like what was in D3 1.x was a bad design. Smart loot is superior. The dumb loot soul shard upgrade system is an inexcusable and a huge step back.
its a page from d2 days. just being random, means you want to keep going for those content to get that epic item.
the items are also not a waste as those shards can still be used to augment your gear.
Easiest solution is add it as a cube recipe with a gem, but i like it the way it is.
At p800, Iāve found 20 upgrade consumables. So thatās basically 7 leveled soul shards. At mere p800. If you actually play beyond the starter weekend, youāre gonna get like 50-100 leveled soul shards before long. The rng is fine. Itās supposed to be an endgame maximization thing. And if I miss? Well, Iām loving the free 125 augs for my season progress.
That is probably the single most valid point.
They are class-impartial other than āessence of anguishā which only gives maximum benefit to WD and Necro (poison). That is of course is if you get int and not dex or str with it.
EDIT: - I did find using gem of efficacious toxin can trigger it in the PTR, randomly though, if you get dex or str on a non-WD or Necro - but itās not as effective.
As a side note, if your weapon has poison damage it will work there too.
I was able to keep the stacks maxed nearly 100 percent of the time. Granted I havenāt leveled it yet, and its useless unless you have poison damage but its an interesting item. Great for glass cannon builds.
Each wasted shard is a lvl 125 leggo gem for augments tho way better than farming 125 gems with gr farming. Also i like my monk finding gems for my barb ETC. Love how it works tbh