ty
well the numbers can always be tuned down, right
heres an other one
I remember the day, i quit my service as a soldier. I was leading a small troup in the desert of Kehjistan. We were hunting down some lesser demons. Pushed them into a cave. Or did they lure us? What waited there, for us, can’t be described other than…thirst. This vile monster, with all it’s long arms, legs and raser sharp claws, seemed to be drinking the life force right out of the air. Every single man, who tried to engage it, fell to the ground, before even reaching it. I knew we could not win. I droped my sword and ran. This was the last day of my life as a warrior. I feel no shame. There are things out there, that simple men like me just can’t stand against.
Thirst
Dagger, Sword, Bow, Axe, Spear
6 sockets
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gain a permanent aura, that steals 1% of nearby enemies hp, mana and stamina, every second. (yea i fit that into MY resource systems idea, lol)
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when hp falls beyond 50%, activate the next socketed rune.
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when mana falls beyond 50%, activate the next socketed rune.
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when stamina falls beyond 50%, activate the next socketed rune.
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when active, gain 10% life steal per hit, for 5 seconds.
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when active, gain 10% mana steal per hit, for 5 seconds.
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when active, gain 10% stamina steal per hit, for 5 seconds.
i mean, you cant even make runes that are grounded on resources, if every character has their own resource or its complicated to communicate