A User on Reddit compiled the most popular requests for Diablo 2 Remake.
If they’re putting in stackable gems and runes, d̶o̶ ̶i̶t̶ ̶i̶n̶ ̶C̶H̶E̶S̶T̶ ̶O̶N̶L̶Y̶.̶ ̶
3 - 10 at most in inventory.
EDIT: Gem stacking may have a more positive effect on the community in the long term. Having more people collect gems means they will be more inclined to use them, creating more craftable items in the market (on top of having more people hunting for gems). The question is should they stack in the inventory (and by how much) so people can trade large quantities of gems for other items. Overall gem stacking seems to promote more activity in the community.
Also loot filters don’t belong with FFA loot. People like to talk negatively about personal loot and then go and contradict themselves by asking for loot filters?
The only way loot filters fit in the game is ON TOP of a personal loot system. Putting a loot filter adds an unfair advantage for those that select “uniques or runes only”. They’ll always have the item fall in the same place on the screen and be faster than those who have it off.
Well its a reddit poll so take it with grain of salt, they are known to destroy every game they get the chance to touch.
Rob Fergusson Approves of this:
stackable runes and gems aren’t going to be that game changing, neither are loot filters. I think the best change here is Spell Balancing to make more spells viable. Out of any of the suggested changes in the entire forum, id take dead skill buffing over anything else.
PS legendary, Update your Title of this thread to be something like “most popular changes poll, rob fergusson approved”. will get way more clicks.
I seen that earlier. It was a continuation of the original survey.
Also, Rod Ferguson commented on this:
The survery is also a continuation of the original, with more participants.
level 2
Op · 2h
There was this question in the survey: 13. Should there be an optional, modernized spell hotkey system?
“Only” 63% voted with yes. So even though the majority wants it, the agreement is noticeably lower compared to the in this thread mentioned changes.
If you are interested: Here are the results from every question from the first evaluation (~4300 participants). They do not differ too much from the current results (~8900 participants).
I want to see what the max rolls are on the item, and what item level it is.
Stackables could be either or for me, but loot filters does feel like it goes against the shared loot system. If everyone is perceiving loot drops in a different fashion, doesn’t seem like everyone is on a level playing field unless instanced loot is implemented. I know some people disagree, but those mods that allow it, do also increase the drop rates, as well as having a charm inventory.
? if everyone has the loot filters, no one has an advantage.
False. Lets say a Hammerdin and Bowazon are playing together. Hammerdin clicks his loot filter to not display arrows, Bowazon doesn’t cause she needs an occasional restock and doesn’t want to have to tp back to town during a tomb run let’s say, or even lets say a quest run in Hell. Jah rune drops, Hammerdin sees first because the Jah fell next to a quiver of arrows, thus allowing his eyes to see it first before the Amazon, who has more clutter. In a click first situation, sight is very important. This is an advantage/balance change and it not QoL in multiplayer unless instanced loot is used.
i actually laughed out loud. thanks.
I don’t really see the point to loot filters, the guy who sets it to uniques only has higher chance of being the one to click the unique item first.
Is it fair to force my hand to be to set it to uniques only just to even the playing field?
So 73% of people want this feature, yet a decent chunk of them don’t want an optional loot system. Weird. They almost feel like the same thing to me.
Not only will it get more clicks, it won’t get banhammered.
That’s not really realistic. The only disadvantage is if you’re not using a loot filter at all vs. people who are in a situation where there’s an extreme amount of trash drops on the floor. That’s just a poor choice you’ve made though. You don’t need to see everything on the ground, you chose to do so while others chose not to.
Runes in particular are a bad example because they have a unique and distinct color making them easier to see when there is ground clutter. White gems are something more likely to get lost in a lot of clutter. Things like gems are a good pro-filter example though as loot filters tend to allow you to re-color drops in addition to hiding drops.
Loot filters sometimes allow you to emphasize certain loot you really care about in multiple ways: re-coloring, re-sizing the text, putting the text in all caps or adding special characters around the name etc.
When I played D2 in the early 2000s, popular map hacks tended to also include some degree of loot filter-like feature that included re-coloring certain drops (gems were purple for example, though you could change anything to whatever you wanted) and emphasizing them in various ways as well as showing them on the map.
This is one of those “unintended consequences” that I wanted to post in @Swiftkitten thread, but really didn’t want to poke the bear since he is for them. It works well enough in mods that increase the drop rate, to keep an added flow of goods so everyone has a chance at something, but really goes go against the spirit of the “competitive” loot system where everyone has a “fair” shot at clicking first.
? you can be banned for having a link as a title?
which is why i laughed out loud. His scenario was so specific and ridiculous it felt like a joke.
Why don’t we just delete all white and blue items from hell mode then and leave the whites and blues for nightmare? Seeing all this junk on the floor is what Diablo 2 is. If we want to see prettyful items only we should go to Diablo 3 where every item is a legendary.
I’d rather we put in an optional loot system for people that don’t have the balls to admit they want a slight advantage over others (yeah that’s what I just said).
Alright. Same example, Hammers vs Bow. Hammers disables arrows, gold stacks, healing pots, and throwing potions. Bowa disables bolts, white items, mana pots, antidote potions and stamina potions. Same amount of disabled junk on the ground. Windforce drops, sitting in between arrows and gold stacks. Without loot filters, both have the same junk littering the screen (and a unique has a color too), however who’s eyes will be drawn first? The Hammerdin, because the Bowa is going to see the arrows and gold where the Hammer didn’t. Same amount of junk filtered out, but different junk filtered out makes a difference. IT IS A BALANCE CHANGE IN FFA LOOT (shouting for those in the back), which compounds to the already differences in ranged vs melee, or builds with locking animations vs non locking animations (Strafe vs Hammers for instance, where Hammerdin will have a faster reaction time since Strafe locks character into place until all arrows are fired).
I just find it completely absurd that most (well, half) people here have been pro FFA loot, but then at the same time want to contradict themselves by having an altered variation of FFA loot to make it easier.
Judge Judy: OUTRAGEOUS!
Not banned, but will have the title forcibly changed. Just a term used for any form of moderator action against a post in violation.