Reasons why Personal Loot would RUIN Diablo 2

More strawman nonsense.

Why would getting 0-1 items from ploot result in more whine than getting 0-1 items from FFA…

I’d also hope, maybe naively, that Blizzard do not listen to whine. Though it seems like Rod might :woman_shrugging:

Because casuals are non stop, once you give them something, they will ask for something else, if you gave them one hr at reset, next reset they would askf for 2x hrs instead

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ok, i get what you are saying, so it’s mostly about the choice. ok, leaving everything else out of it, the pros and cons, the details, everything, there is another choice to consider. Implementing this would take time, and it would give the opportunity, as we can already see happening, of splitting the playerbase.
is that really a price that is worth paying, just for the choice? I mean, the game survived with the current loot rules for 20 years, and it’s not the loot rules that make it in anyway boring, or less exciting than it could be. are there really no other avenues of improving it which are more deserving of dev attention than ploot?
also, is there already not the option of simply playing a different game, which has ploot, or the choice between FFA and ploot?

Finally someone sees the agenda at hand. Some are already requesting that.

The game is too hard for them. Its just not for them. They will have D4 to ruin so it flops.

Imo yes. We obviously don’t know how much time it would take, but since so few elements are changing, and most/all of the stuff that do change, seems to be things the game is already capable of doing, I doubt it would be a huge development task.
Only Blizzard can make that judgement though. If it turned out that doing something like this was unrealistically hard, so be it.

As for splitting the player base it is a nonissue imo. Players can already split up all they want between FFA, solo and all other kinds of separate modes. A change like this might even increase the MP playerbase, even work as a gateway for people into FFA as well.

If you believe that other changes will arrive in future patches, then a split is needed regardless (No Changes and Changes server) where ploot could just be part of that.

Doesn’t seem like a relevant choice since those games are not Diablo 2.

You are a sad person… but okay, that is your choice.
You remain wrong however.

This post could of been one sentence.

“Not only would this system not work at all, it’s also not true to the original game.”

Not to mention to the fact that this is never going to happen not sure why people are still talking about it.

exactly. there are many differences between them sure, but one of the defining characteristics of d2 is the loot system. why make it into something else?
let’s not forget what happened with d3. they tried an itemization and trading system that didn’t work for the players, and as a band-aid, implemented personal loot. that’s why it’s the game that it is today, an abomination.

so why change and experiment with something that has worked fine for so long, i really don’t know. I mean not even mods, AFAIK, have considered any sort of ploot, and I am sure that if it were easy to implement, and if people really wanted it, they would have done it.

for me i’d just let d2 be d2. yeah you can have QoL stuff, yeah some items are way too bad for how rare they are and some skills are just bad, these things could use some love, but any change to the actual systems of the game, anything that alters the iconic gameplay, big nono.

It had personal loot (and nothing remotely close to what I am proposing) before the trading system was changed.
Also D3 was an abomination long before the trading system changed.

Wouldn’t call FFA a defining characteristic of D2, nor that adding this system would remotely change D2. It would very much remain D2. As it should.

I am not saying others should not be allowed to feel different about the role and importance of FFA either.

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