It definitely wasn’t enough back then, but I agree, it could be if balanced properly, even with corner stacking in the mix.
I don’t think this forces Reverse archon; but it might incentivize it more.
Non-archon LoD is still a very good build, but now even that build will require more paragons to balance toughness.
From the original PTR bug post here, my assumption is that the OP and others wanted a WW to match the other runes, in roughly a 1525%*5 = 7625% amount style of stacking.
I recommended an 1150% per stack average value, which is pretty much where we’re at now with Wicked Wind. I guess I got my wish?
That’s not what Lexyu said in his testing; he was comparing values of a 2 stacked Twister using Raging Storm (5x Twisted sword multi) and they were about the same as a 2 stacked Twister using Wicked Wind (5x Twisted sword multi).
So, 3200% when the first two twisters combined for Raging Storm, and the same for Wicked Wind.
He also noted the difference between:
1 Raging Storm cast (5x Twisted Sword Multi): ~102 damage in his test; representative of the 1525% weapon damage.
vs.
1 Wicked Wind cast (5x Twisted Sword Multi): ~56 damage in his test; representative of the 835% weapon damage.
EDIT: Ah, I see here what you meant:
I think he means 2*base rune damage when saying “2x Raging Storm damage” in the statement here. So, 1525% combined = 3200%, as specified on Raging Storm rune. There’s the disconnect.
If you watch the video it is more apparent.
Thanks, Lexyu, for posting your testing!
Doubtful I think, would spread your damage and pixel pulls too much. The overlap / venn diagram of Wickedness would be a lot of damage though.
More likely, and yes, Wicked Wind is insanely inconsistent compared to the other runes now.
The other runes that 2nd twister in the stack is a minor blip on the radar. For Wicked Wind it’s “one small step for Wizardkind.”, so, pretty friggin’ big.
Optimizing for 7 or 12 Twisters out at minimum is probably a nice advantage for WW.
After thinking more on it, i’d have preferred if they just changed the rune damage of Wicked Wind to 1150%; this could stack up to 5 times. That would have been much more simple and visible.