Raekor - To make it at least interesting

  • Furious Charge refunds a charge if it only hits one enemy (2 items)
  • Furious Charge gains the effect of every rune and deals 1000% increased damage. Every time you charge you take 1% of your total life in damage and gain 2.5% damage reduction up to 60%. For every 1% of life missing, you gain 2% damage. (4 items)
  • Every cast of Furious Charge grants a stacking effect that increases the damage of the next Fury-spending attack by 5500%. Every cast of a Fury-spending attack consumes up to 5 stacks. When you kill an enemy, the deathblow hits all enemies within 25 yards. (6 items)

What I’ve learned in the PTR is that this is what makes Raekor interesting and actually impactful. Also adding an element that hasn’t been added, to my knowledge, as a mechanic in this game. The only real issue I’ve found with this is if you’re in a confined map, it loses about half of it’s efficacy. In an open area, it’s insane. Obviously the damage per life missing will likely need to be adjusted in some manner. LoH will likely negate the life loss.