QOL Requests and Ideas

Hello everyone!
I would really want to bring back here the topics of evil and Gimpzor, and keep them pinned high because they have a lot of good ideas and concept art even.
Before i just copy their work here, i would rather like one of them to recreate here the topic (so i will delete mine if possible).
Gimpzor told me i can copy here his topic so i will bring it back!! Also, as i can’t yet copy links here, i put 2 spaces in the link just to not identify it as a link, so you just copy everything and cancel the spaces to have the working link :wink:

Update 2: Concept work for pets picking up materials.
https: //imgur. com/a/bwkY8

Update: A user by the name of Evil has made an awesome infographic for some ideas he/she would like incorporated into the game. Here is a link to their work. https: //imgur. com/a/piefM

For the QoL changes list. Here is the list of things that would make playing this game A LOT more enjoyable. List will be updated and populated with your ideas.

1: Gr Keys need to be stored as currency… FIXED, THANK YOU

2: Doors and clickable levers for bridges need to be taken out of rifts/grifts (These served a purpose for exploration when the game was new, but no longer need to be there in a game that is about speed completion.)

3: Gamble for any class from any class with a drop down menu ( you must reach level 70 on a class to be able to gamble for it from another class )

4: Armory should actually hold your gear. It shouldn’t be in your stash.

5: Cow level should be able to be closed after completing the event inside

6: Uber realms should close 30 seconds to 1 minute after completing

7: Grifts should have a forfeit option

8: Ability to select starting act

9: Option to remove the 30 second timer from rift completion.

10: Inspect player option brought back and updated quicker. (View profile is never accurate)

11: New recipe to slowly change all stats on a primal item. With this you can slowly taylormake your primal to what you want it.

12: Upgrading using cube. Option to select as many items as you want, and upgrade that many at once.

13: Shrouded Moors density is still wayyy to low in normal rifts. This map is massive, and is a snoozefest in regular rifts.

14: Ability to manage stash and character equipment from the Menu

15: Ability to set the entire UI as locked so clicking on a UI element doesn’t prevent skill usage/movement

16: give primals a red pillar of light when they drop (and possibly a new sound effect)… DONE, THANK YOU

17: the ability to reset bounties in public games and do them all again without leaving the game. Occasionally, you get a really good group that works great together, kinda sucks to leave game and get hope everybody can regroup.

18: Ability to reset bounties in private games. Bypasses need to remake game.

19: Keywardens respawn after X amount of time after being killed, and appear in a new location.

20: Normal rifts instantly close when speaking to Orek and any legendary items, blood shards, and death breaths still on the ground will be deposited into a pile in the closing town.

21: Ability to re roll secondary Orange text affixes range on legendaries

22: Ability to re roll damage range on offhands

23: Gold Find paragon category changed to something more usefull

24: Gr Gem upgrade anticipation timer sped up or removed completely.

25: Possibility of a special pet that picks up crafting mats ( we can dream right? )

26: DB’s Marked on mini map.

27: Grifts with narrow hallway layouts reworked. Maps like Keep Depths would be fine if they were more open and without as many small rooms/hallways/doors/switchbacks

28: Rift/Grift progress globes removed, or dropped in pile at elites feet

29: Spider Caves double tile set brought back.

30: Bloodshard cap removed. No longer serves a purpose.

31: Follower should be global. Should not need to gear multiple followers for each character.

32: More variety for outdoor tilesets in Grifts.

33: Ability to purchase level 0 legendary gems from a vendor after they have been dropped for the first time. Would help greatly for augment gems.

34: Ability to text search for items. Once you search for say “Storm Shield” all of your stash will kind of black out, except for Storm shields. Just a more convenient way to find what you are looking for. Would be very helpful for finding pesky gems that are socketed into jewelry, that you thought you had lost.

35: Salvage all legendary in inventory option, similar to salvage all blue/yellows.

36: Shrouded Moors map in Normal Rifts needs to have its density adjusted again. For the pure size of this map, there is simply no mobs on it.

37: Ability to receive/cast buffs while in ghost form after a death. You shouldn’t have to worry about proccing the second you come out of ghost form. For example, Ignore Pain should be able to be cast on you while you are in ghost form, so you can get back into the fight easier.

38: Urshi should not appear on a failed Gr

39: More stash tabs please :-(. If you play multiple characters each season, there is simply not enough stash space for all of your characters different sets and items.

40: The ability to complete missed stash tabs from previous seasons season journey. Why should one be penalized for not being able to play a season? This is especially not fair for new players to have to wait every 3 months to unlock one tab.

41: Some sort of rework for Pools of Reflection… When I come up with an idea or the community provides ideas, I will update this.

42: When rerolling an attribute, the choices for new attributes should not be exactly the same as what is on there already (so if you are rerolling 5.0% CC on your helm to get 6.0%, 5.0% CC should not be one of the new choices).

43: For an increased cost of some sort, allow us the option of getting more choices when rerolling attributes. Right now with only 2 choices given per roll, it can take forever to get what you want (especially if you are trying to roll a skill on an offhand).

44 : Move the cube and Kadala closer to the blacksmith in Acts 2,3,4,5

45: Allow shields to be dyed like armor.

46: When playing in seasons, have a special icon for a legendary power that you don’t have cubed for your nonseasonal characters.

47: All legendary jewelry should automatically have a socket.

48: Option to roll damage range on off hands. Nothing worse then getting a nicely rolled quiver, source, mojo, or phylactery. Only for it to have a low damage roll that cant be changed.

49: Actual number displayed on an ability for seconds remaining on a cooldown.

  1. Picking up one progression orb will automatically sucks up the rest just like picking up gems or DBs

51: Abilities that proc strong arms that are bugged need to be fixed that are broken on bosses. Such as Cyclone strike from Monk, Cold Whirl Wind from Barbarian, and Furious Charge with 4 piece raekor.

  1. Monk dashing strike rubberbadning still needs to be addressed. Also it would be nice if it acted like vault on Demonhunter. Instead of running into a wall, it should bend you around the wall.

53: Saw in another QoL thread. Ability to melt down cow sticks and make a stackable item that opens the cow level.

54: Fix lag that is associated with being in a lot of communities, and having a lot of people on your friends list.

55: Armory should equip the level legendary gem that you saved it with. Very frustrating with the current design, that equips the highest level of that gem that you have. This messes with augment gems.

56: Bring recent players list back.

57: Ability to delete an armory set.

There are many more QoL changes that I have thought of in the past, but I cannot think of them atm. When I think of them, I will add them to the list. Also if you have some QoL changes that you think would make the game more enjoyable to play, please comment, and I will add them to the list :slight_smile:

Happy gaming
~Gimpzor

8 Likes

Hope they’re still playing or at least active in the forums. :sweat_smile:

Yeah, i also hope this… or else i’ll just copy here their posts :slight_smile:

Yea, please do that :slight_smile: Wanna read about their ideas on QoL improvements.

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I’m still here, but not really playing anymore Unfortunately. If you all can find my old post, feel free to copy it here :grin:. Not sure what my participation will be like next season. All depends on the season theme

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Hi Gimpzor! So you are ok if i copy here your topic? :smiley:

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The QoL changes I’d like is for Blizzard to deposit $2400 in my bank account every week so I can pay all my bills, as well as hire a chef and maid. This would improve the quality of my life and allow me to be a spoiled brat by being catered to by a video game company. Otherwise playing video games all day and night without these QoL changes will make me feel like a starving child in a third world country who doesn’t know where or when their next meal will come from!

I’d like to thank the WW 1 and 2 Vets who fought and died for my freedom, the hard working Baby Boomers whom gave us incredible luxuries and the brilliantly creative Gen Xers for making the video games I love. Without you all my generation wouldn’t be laziest and most pathetic in the history of the world. :rofl:

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Ok, i copied Gimpzor’s original post. You will find it in my original edited post. Enjoy and also continue bringing other ideas to update it :smiley:

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This was asked so many times before and yet it still isn’t done, just wow :frowning:

Also, I really like that new, advanced pet suggestion that picks up stuff :slight_smile:

All in all, very nice list, hope at least some of these improvements see the day of light. +1

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How does that work? When you leave the game you are still in the party and if everyone leaves the game you are all still in the party to roll another game.

While they should do that in solo, the 30 second timer was added because players would pickup there gear and close the rift denying the others in the rift to collect all the RG loot

I do like the idea of not needing to open a door, that gets so annoying especially when trying to push a GR level

It’s about random groups of people, not group of friends in a party. If you end the session, you lose that group of people. Unless you don’t add them all as friends, and don’t create a group party.

for this we have this QOL

20: Normal rifts instantly close when speaking to Orek and any legendary items, blood shards, and death breaths still on the ground will be deposited into a pile in the closing town.

My mistake I thought you were talking about after finishing a bunch of bounties and then rerolling another game to do another set, Not leave for the day to start up again the next day

No no, you misunderstood. It happens :blush:

I really really really wish pets would pick up materials especially Deaths Breaths. I think it only makes sense as you’re going to pick them up anyway.

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replace gold find paragon with 0.1 yard (5 yards at 50) pick up radius?

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Why not just make Pools of Reflection last until you die? They were originally introduced as a survival bonus so it makes no sense to have to keep re-farming them even when you haven’t died. Just reduce their spawn rate slightly and make them last until death.

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4: Armory should actually hold your gear. It shouldn’t be in your stash.

Nevalistis, do you think this is more doable than adding more stash space? Could you ask the dev team for a feedback on this, because i think it would be a good compromise between not having to add more stash space, but still saving some space by storing our builds in the Armory, especially now that they said a new set for every class is in the works.
What do you say? :smiley:

primals are rare, and worse still if it is a useless primal. it would be nice if primals can be salvage into more useful materials other than forgotten souls. something like “primal essences” which could be use as crafting materials. that way we could get rid of some of the useless primals, and save us some stash space.