Hello everyone!
I would really want to bring back here the topics of evil and Gimpzor, and keep them pinned high because they have a lot of good ideas and concept art even.
Before i just copy their work here, i would rather like one of them to recreate here the topic (so i will delete mine if possible).
Gimpzor told me i can copy here his topic so i will bring it back!! Also, as i can’t yet copy links here, i put 2 spaces in the link just to not identify it as a link, so you just copy everything and cancel the spaces to have the working link
Update 2: Concept work for pets picking up materials.
https: //imgur. com/a/bwkY8
Update: A user by the name of Evil has made an awesome infographic for some ideas he/she would like incorporated into the game. Here is a link to their work. https: //imgur. com/a/piefM
For the QoL changes list. Here is the list of things that would make playing this game A LOT more enjoyable. List will be updated and populated with your ideas.
1: Gr Keys need to be stored as currency… FIXED, THANK YOU
2: Doors and clickable levers for bridges need to be taken out of rifts/grifts (These served a purpose for exploration when the game was new, but no longer need to be there in a game that is about speed completion.)
3: Gamble for any class from any class with a drop down menu ( you must reach level 70 on a class to be able to gamble for it from another class )
4: Armory should actually hold your gear. It shouldn’t be in your stash.
5: Cow level should be able to be closed after completing the event inside
6: Uber realms should close 30 seconds to 1 minute after completing
7: Grifts should have a forfeit option
8: Ability to select starting act
9: Option to remove the 30 second timer from rift completion.
10: Inspect player option brought back and updated quicker. (View profile is never accurate)
11: New recipe to slowly change all stats on a primal item. With this you can slowly taylormake your primal to what you want it.
12: Upgrading using cube. Option to select as many items as you want, and upgrade that many at once.
13: Shrouded Moors density is still wayyy to low in normal rifts. This map is massive, and is a snoozefest in regular rifts.
14: Ability to manage stash and character equipment from the Menu
15: Ability to set the entire UI as locked so clicking on a UI element doesn’t prevent skill usage/movement
16: give primals a red pillar of light when they drop (and possibly a new sound effect)… DONE, THANK YOU
17: the ability to reset bounties in public games and do them all again without leaving the game. Occasionally, you get a really good group that works great together, kinda sucks to leave game and get hope everybody can regroup.
18: Ability to reset bounties in private games. Bypasses need to remake game.
19: Keywardens respawn after X amount of time after being killed, and appear in a new location.
20: Normal rifts instantly close when speaking to Orek and any legendary items, blood shards, and death breaths still on the ground will be deposited into a pile in the closing town.
21: Ability to re roll secondary Orange text affixes range on legendaries
22: Ability to re roll damage range on offhands
23: Gold Find paragon category changed to something more usefull
24: Gr Gem upgrade anticipation timer sped up or removed completely.
25: Possibility of a special pet that picks up crafting mats ( we can dream right? )
26: DB’s Marked on mini map.
27: Grifts with narrow hallway layouts reworked. Maps like Keep Depths would be fine if they were more open and without as many small rooms/hallways/doors/switchbacks
28: Rift/Grift progress globes removed, or dropped in pile at elites feet
29: Spider Caves double tile set brought back.
30: Bloodshard cap removed. No longer serves a purpose.
31: Follower should be global. Should not need to gear multiple followers for each character.
32: More variety for outdoor tilesets in Grifts.
33: Ability to purchase level 0 legendary gems from a vendor after they have been dropped for the first time. Would help greatly for augment gems.
34: Ability to text search for items. Once you search for say “Storm Shield” all of your stash will kind of black out, except for Storm shields. Just a more convenient way to find what you are looking for. Would be very helpful for finding pesky gems that are socketed into jewelry, that you thought you had lost.
35: Salvage all legendary in inventory option, similar to salvage all blue/yellows.
36: Shrouded Moors map in Normal Rifts needs to have its density adjusted again. For the pure size of this map, there is simply no mobs on it.
37: Ability to receive/cast buffs while in ghost form after a death. You shouldn’t have to worry about proccing the second you come out of ghost form. For example, Ignore Pain should be able to be cast on you while you are in ghost form, so you can get back into the fight easier.
38: Urshi should not appear on a failed Gr
39: More stash tabs please :-(. If you play multiple characters each season, there is simply not enough stash space for all of your characters different sets and items.
40: The ability to complete missed stash tabs from previous seasons season journey. Why should one be penalized for not being able to play a season? This is especially not fair for new players to have to wait every 3 months to unlock one tab.
41: Some sort of rework for Pools of Reflection… When I come up with an idea or the community provides ideas, I will update this.
42: When rerolling an attribute, the choices for new attributes should not be exactly the same as what is on there already (so if you are rerolling 5.0% CC on your helm to get 6.0%, 5.0% CC should not be one of the new choices).
43: For an increased cost of some sort, allow us the option of getting more choices when rerolling attributes. Right now with only 2 choices given per roll, it can take forever to get what you want (especially if you are trying to roll a skill on an offhand).
44 : Move the cube and Kadala closer to the blacksmith in Acts 2,3,4,5
45: Allow shields to be dyed like armor.
46: When playing in seasons, have a special icon for a legendary power that you don’t have cubed for your nonseasonal characters.
47: All legendary jewelry should automatically have a socket.
48: Option to roll damage range on off hands. Nothing worse then getting a nicely rolled quiver, source, mojo, or phylactery. Only for it to have a low damage roll that cant be changed.
49: Actual number displayed on an ability for seconds remaining on a cooldown.
- Picking up one progression orb will automatically sucks up the rest just like picking up gems or DBs
51: Abilities that proc strong arms that are bugged need to be fixed that are broken on bosses. Such as Cyclone strike from Monk, Cold Whirl Wind from Barbarian, and Furious Charge with 4 piece raekor.
- Monk dashing strike rubberbadning still needs to be addressed. Also it would be nice if it acted like vault on Demonhunter. Instead of running into a wall, it should bend you around the wall.
53: Saw in another QoL thread. Ability to melt down cow sticks and make a stackable item that opens the cow level.
54: Fix lag that is associated with being in a lot of communities, and having a lot of people on your friends list.
55: Armory should equip the level legendary gem that you saved it with. Very frustrating with the current design, that equips the highest level of that gem that you have. This messes with augment gems.
56: Bring recent players list back.
57: Ability to delete an armory set.
There are many more QoL changes that I have thought of in the past, but I cannot think of them atm. When I think of them, I will add them to the list. Also if you have some QoL changes that you think would make the game more enjoyable to play, please comment, and I will add them to the list
Happy gaming
~Gimpzor