I never said that, so cut the BS yourself, dude.
Sure it can be better! It’s a 20years old game! But you guys are pretending, that you exactly know, how to do that. And that’s the real BS in these forums! People are yelling about personal loot, but have never thought about statistical consequences, altering the game experience.
In fact you guys have no idea, what made this game so addicting and you have no clue, for what reasons people still play it TODAY.
Let me elaborate only on personal loot for a second and why it changes the game more than you might think. First of all, the total amount of drops has to be the same as for shared loot. If you have more drops, you have more runes, means more OP runewords. → changes the ladder completely!
But if the total amount of drops stays the same, there is a subtle problem with personal loot. Idk, if you played D2 long enough to know, but in general the problem with random drops is: on average, your loot is equally good every day you play. BUT the longer you play the game, the longer become the periods, in which you don’t find a good item. That’s a simple statistical consquence, expressed by the variance. Now in singleplay, this is annoying, because when the variance hits you in the face, you might not see a single high rune for a month. Now think of that: Not only the drops are random, but also, who in the party it gets distributed to. It’s simple combinatorics, that in an 8 player game, you will have even longer periods, in which you don’t see a good item. That might leave you without any good items for 1-2 weeks or so, even if you play like a mad man.
With shared loot, you see every drop and for every single drop, you have the chance to grab it. That’s a completely different motivation, than being completely unable to change your faith, not to get items.
So don’t talk about changes, that improve the game,
!
And there is a very simple solution to all of this. Let the release version untouched! Let the devs play around with changes, when they have the time to do so and let them implement some changes on PTRs in the 2., or 3. ladder. Make it step by step and NOT like the D3 devs did it with D3. They rushed 10 different concepts about PvP, Skill system, Itemization, Inferno mode, Horadrics cube, … and forfeited all of them again, because none of it worked well! Don’t pretend, that you knew, if these changes work!