PTR Testers calling for Rend Barb nerfs lied to devs

PPL do think dh can do GR 150 solo.
Actually they did. UE dh did GR150s 2-3"min". This place is too small, I can’t attach the proof here. You can check d.163 search the pictures.

Yeah. Any class touch GR150 should be nerfed, especially those 2-3min speed farm one.

I was there that horrible Friday night when it took me and my 3 buddies 4 hours to finally get in game.

We made it to Skeleton King and called it a night.

Within a day we were doing Azmodan lvling trick for hours to get to 60.

I bet you cried like a little boy, because you couldn’t play inferno for a year or more!

I doubt it. Sounds more like you were watching Athene kill Azmodan while you and your β€œfriends” sat around drinking mountain dew and throwing funyuns at each other.

If you didn’t know about the Azmodan leveling trick first week then you weren’t there bagboy.

It was nerfed after less than a week live.

You need to grow up and stop being so angry!

Guys/Gals, I hope we all agree that no one wants a single class that is better then the others, season 18 sucked because the WIZ was so much more powerful then the rest. I would hope we would all want every class during the season to have the same top Grift level. As it was, the Barb in season play would easily exceed the power levels of the other classes and Bliz did the correct thing and brought it back a little. I plan on still playing the Barb main S19 because it I haven’t got to spin to win for awhile, and that build seems like it will blend in well with the seasonal theme, and hoping it will be fun for a season. For those who want a totally OP Barb, that just isn’t fun for everyone else.

Not true.

Removing the multiplier on Lamentation is a minimum of 7 GR nerf right out the gate. Meanwhile, classes that aren’t getting nerfs or buffs–WDs and DHs–have cleared 142 and will climb higher. With the 3x (200%) multiplier on Rend, Barbs would likely have been in the 142-145 range, which would put them neck and neck with Wizards, and 1-2 tiers ahead of other classes, and only for the rare few players willing to push and fish like crazy.

In other words, 200% on Lamentation is NOT a small nerf, and it was never OP in the first place.

I can appreciate your desire for β€œbalance,” but it’s not realistic and not correct given the current state of cross-class parity.

4 Likes

Here’s a deeper look:

Here’s some nifty info to help folks realize why Lamentation should not be nerfed at all.

The following is a not-table that shows the top Season and non-Season clears by class across the North American, European, and Asian servers.

╔═══════╦═════════╦═════════╦═════════╦══════════╗
β•‘ Class β•‘    NA   β•‘    EU   β•‘    AS   β•‘ Averages β•‘
β•‘       β•‘   S/NS  β•‘   S/NS  β•‘   S/NS  β•‘   S/NS   β•‘
╠═══════╬═════════╬═════════╬═════════╬══════════╣
β•‘ DH    β•‘ 132/138 β•‘ 133/140 β•‘ 130/137 β•‘ 131/138  β•‘
╠═══════╬═════════╬═════════╬═════════╬══════════╣
β•‘ WD    β•‘ 135/142 β•‘ 138/142 β•‘ 134/138 β•‘ 135/140  β•‘
╠═══════╬═════════╬═════════╬═════════╬══════════╣
β•‘ Wiz   β•‘ 140/143 β•‘ 138/142 β•‘ 144/143 β•‘ 140/142  β•‘
╠═══════╬═════════╬═════════╬═════════╬══════════╣
β•‘ Nec   β•‘ 138/138 β•‘ 138/143 β•‘ 142/142 β•‘ 139/141  β•‘
╠═══════╬═════════╬═════════╬═════════╬══════════╣
β•‘ Sader β•‘ 136/137 β•‘ 133/138 β•‘ 136/137 β•‘ 135/137  β•‘
╠═══════╬═════════╬═════════╬═════════╬══════════╣
β•‘ Monk  β•‘ 130/132 β•‘ 130/135 β•‘ 130/134 β•‘ 130/133  β•‘
╠═══════╬═════════╬═════════╬═════════╬══════════╣
β•‘ Barb  β•‘ 130/132 β•‘ 130/135 β•‘ 127/133 β•‘ 129/133  β•‘
β•šβ•β•β•β•β•β•β•β•©β•β•β•β•β•β•β•β•β•β•©β•β•β•β•β•β•β•β•β•β•©β•β•β•β•β•β•β•β•β•β•©β•β•β•β•β•β•β•β•β•β•β•

This is from leaderboard data taken in-game, by region, on 11/9/2019.

I draw several conclusions from this table.

First, Seasonal data should be discarded. The Triune buff, like next Season’s killstreak bonuses, will result in some truly outrageous clears. I didn’t include Paragon here (though I did note it by clear), but non-Season clears, which represent only the most persistent and well-geared players give us a good idea about the parity between classes.

If we take the average non-Season clears of all classes by all regions, we get 137.7, which we’ll round down to 137 since GR clears don’t round up.

So, the average of all classes’ non-Season GR clears is 137.

How do individual classes compare to that in their non-Season clears?

╔═══════╦════════╦══════════════════╦═════════════════════════════╗
β•‘ Class β•‘  + / - β•‘ Nerfed in 2.6.7? β•‘         If Nerfed,          β•‘
β•‘       β•‘ Parity β•‘        Y/N       β•‘ New + / - Parity (estimate) β•‘
╠═══════╬════════╬══════════════════╬═════════════════════════════╣
β•‘ DH    β•‘   +1   β•‘         N        β•‘              NA             β•‘
╠═══════╬════════╬══════════════════╬═════════════════════════════╣
β•‘ WD    β•‘   +3   β•‘         N        β•‘              NA             β•‘
╠═══════╬════════╬══════════════════╬═════════════════════════════╣
β•‘ Wiz   β•‘   +5   β•‘         Y        β•‘              +4             β•‘
╠═══════╬════════╬══════════════════╬═════════════════════════════╣
β•‘ Nec   β•‘   +4   β•‘         Y        β•‘              +2             β•‘
╠═══════╬════════╬══════════════════╬═════════════════════════════╣
β•‘ Sader β•‘    0   β•‘         N        β•‘              NA             β•‘
╠═══════╬════════╬══════════════════╬═════════════════════════════╣
β•‘ Monk  β•‘   -4   β•‘         N        β•‘              NA             β•‘
╠═══════╬════════╬══════════════════╬═════════════════════════════╣
β•‘ Barb  β•‘   -4   β•‘         N        β•‘              NA             β•‘
β•šβ•β•β•β•β•β•β•β•©β•β•β•β•β•β•β•β•β•©β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•©β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•

Even with the nerfs, Wizards are still very likely to clear above 140. More important, classes that aren’t getting nerfed are still in the 140+ field: Witch Doctors and Demon Hunters.

3 of the seven classes will clear 140+. Another 2, Saders and Necros, will be on the cusp, and Monk may well be there with the additional buffs to the new set.

If Lamentation is nerfed to 0% (no multiplier) it is a -7 GR loss from the build right out of the gate. If we use the PTR 140 clear as the bench mark–and we will because it is the highest factual clear we have–that lowers the Rend build to 133. Experienced, high-Paragon Barbs may push upwards of 135, making it a 5 tier loss, and perhaps a few will reach 137, making it a theoretical 3 tier loss.

But losing a 200% multiplier is not, as we all well know, a 3 tier loss. And 137 would be, for the very top group of players who push Barb, the current average of all non-Season GR pushes.

In other words, if Lamentation’s multiplier is completely removed, Barbs will be, at their absolute strongest:

  • at or below 2.6.6 non-Season GR averages
  • 5 or more GRs below WDs and Wizs
  • 3-5 GRs below DHs
  • 2-4 GRs below Saders

Is this what buffs are supposed to look like? Consider that right now, at this very moment, Barbs the top Barb clear wouldn’t even rank in most other classes’ top 20. Worse, most folks who play Barb aren’t going to push the build to its limits–they aren’t ever going to come close to the GR 140 accomplished in PTR because that took 10k Paragon and perfect gear.

Oh, that’s right. About Paragon…

Here’s a little food for thought about 2.6.6:

  • The highest NS WD clear at 142 was with 9k Paragon
  • The highest NS DH clear at 140 was with 10k Paragon
  • The highest NS Sader clear at 138 was with 10k Paragon
  • The highest NS Monk clear at 135 was with 7k Paragon
  • The highest NS Barb clear at 135 was with 10k Paragon

My conclusion?

Data isn’t perfect in a game where all these numbers have to contend with GR environments, fishing, gem levels, gear quality, and player skill. What’s more, we aren’t accounting for which builds clear what tier. For example, the 135 Barb clear was done with Vile Charge, one our strongest builds, and a build that relies on β€œwall-charging,” a gimmicky mechanic in which players get around skill restrictions by repeatedly slamming into walls. For builds that don’t rely on broken gimmicks like wall-charging, the highest actual clear is 130. So, the ability to clear GR 140+ at 10k Paragon is not some crazy outlier that indicates a need for nerfs. It is the new solo standard that almost all classes are approaching or have already achieved, one from which Barbs have been excluded.

7 Likes

Makes a solid case for keeping the multiplier.

My favorite part about the balance fanatics is that as long as monks and barbs are at the bottom…we have balance :slight_smile:

God forbid barb or monk end up as top DPS…that’s clearly unbalanced…we can’t have that happening :grin:

Most people calling for balance are asking for within 3 GRs as long as barb is -3GRs below wiz and the other top dps classes. Why not barb +3GRs…oh wait that can’t happen…

3 Likes