PTR 2.6.10 Has Ended!

i think Bombardment solo 140+ with 6000 paragon

Yes, devs, I want flexibility in my own build design, and not to be more locked into builds due to items requiring usage of 2+ skill slots. I’ve been playing wizard builds that I discovered on my own (currently hydras), in the natural process of pushing higher and higher GR levels, and this process of tweaking and inventing builds from gear choices is what keeps the game interesting for me. The more constraints you put on build choices due to item design, the less organic this discovery process is, and the less fun the game is for me.

Also, there are only so many equipment slots left after equipping 5-6 items for a 6 item set bonus, and if you compliment those sets with a few items that each require a skill (Blizzard in the case of Winter Flurry) in addition to the focus of the set (Hydras, in the case Typhon’s), then you end up forcing players to accept skill slots that aren’t necessarily the ones they want to compliment their main damaging skill (I don’t really want Blizzard with Hydras, I prefer other skills, and that flexibility, and same goes for the signature spells and the spectral buff, I’d rather not use a signature)

4 Likes

Taking a moment to give thanks for all the feedback so far. The team here has been reading through the comments and the more feedback we can gather the better. Hopefully, this change in PTR timelines helps us take more of what you share and pushes us towards making the awesome decisions moving forward.

Just as a reminder, tomorrow’s changes are going to be phase 1 (1-week duration) which is a focus on the items/sets. In the meantime, let’s keep the feedback coming!

PS - I’ve been a ghost on the thread (my bad) - been busy jotting down notes & prepping for tomorrow!

10 Likes

Also, as a reminder to EU folks…

Please note that there is only one PTR server and it’s hosted in the Pacific time zone. The PTR is usually made available to players in the mid-to-late afternoon in that time zone. This means the time it’ll be available to players in Europe would be as follows…

PDT = Pacific Daylight Time (UTC-7)
BST = British Summer Time (UTC+1)
CEST = Central European Summer Time (UTC+2)

PDT BST CEST
13:00 Thursday 21:00 Thursday 22:00 Thursday
14:00 Thursday 22:00 Thursday 23:00 Thursday
15:00 Thursday 23:00 Thursday 00:00 Friday
16:00 Thursday 00:00 Friday 01:00 Friday
17:00 Thursday 01:00 Friday 02:00 Friday
18:00 Thursday 02:00 Friday 03:00 Friday
2 Likes

Just gonna leave this pre-ptr feedback (while also being a broken record):

If it’s Blizzard’s intent to get rid of wizard’s dependence on Death Wish and Etched Sigil; then I recommend changing Death Wish and Etched Sigil so that they buff only the channeling skills instead of changing Etched Sigil to benefit solely Energy Twister. I think it’s worth mentioning, that even with Death Wish and Etched Sigil, the channeling skills are still on the weak side of the spectrum.

For example (damage numbers serve merely as placeholders):

Death Wish:
Arcane Torrent, Ray of Frost, and Disintegrate no longer ramps up and now deal their maximum damage. Arcane Torrent, Ray of Frost, Disintegrate, and Disintegration Wave all deal 300-400% more damage.

Etched Sigil:
Arcane Torrent, Disintegrate, and Ray of Frost damage is increased by 250-300%, and you also cast one of your other damaging Arcane Spenders for 75% of their damage every second.

Also if you’re set on tying the Blizzard skill to Winter Flurry, then I ask that you don’t just let hydra benefit from the damage modifier, instead let it be a global buff. Same for Fragment of Destiny, have it’s secondary bonus benefit wizards globally instead of only Hydra.

For example:

Fragment of Destiny:
Your Signature Spells attack 50% faster and deal triple damage. You gain a Spectral buff for 10 seconds whenever you land an attack with a Signature Spell. You deal xx-xx% increased damage for each Spectral stack. Max 10 stacks.

Winter Flurry:
Enemies killed by Cold damage have a 25% chance to release a Frost Nova. You deal 125-150% increased damage to enemies in a Blizzard.

Or change Winter Flurry’s overall effect to something akin to:

Winter Flurry:
Cold skills release a blizzard upon impact. Enemies in a blizzard take 100% more damage from you. This bonus is doubled for Cold attacks.

Afterward, Hydra (via Typhon, serpent sparker, and magistrate), Energy Twister (via DMO, Valthek’s Rebuke, Twisted Sword), Meteor (via The Grand Vizier), Explosive Blast (via Wand of Woh and Orb of Infinite Depth), etc. can be buffed directly through the skills themselves or via their respective legendary items. That would help make up for the loss of power that is inevitable when the arcane spenders lose the damage bonus that was provided by the Death Wish + Etched Sigil combo.

Also, while I understand that it may not happen this patch, I do hope that Firebird is on Blizzard’s radar.

2 Likes

will be great for speeds, but i dont think will broke the meta.

and btw, its hard as hell to build legacy of dream bombardment with the ideal rolls (thorns)

I think this is a really important point. If addressed - ideally larger but more limited buffs from both Deathwish and Etched Sigil - the patch can strengthen the Wizard class and give us more options.

Unaddressed… well, I’m excited to try the new Typhon build next season, but I’m worried the Wizard class could be left weaker and with fewer options than before.

Does that mean the 4th slot isn’t until the second week?

Also I know I speak for most of the PTR testers when I say this… 2 weeks doesn’t seem like enough time.

Thanks for passing on the info. :slightly_smiling_face:

Or make it craftable armor at least…

I salvage so much of the older armor set pieces. Its not hard at all to get the armor for the set dungeon you want to do.

1 Like

FR, can you address my original question:

2 Likes

Wizard Spike
100% chance to hurl a frozen orb. Could make for some interesting builds based off of generators.

Also add: Arcane Orbs now Pierce

In addition to the buff. :slight_smile:

When does this go live on the 1st?

No no no! Make it trigger from the same skill. Either CAST blizzard on kill (and benefit from the damage boost) or simply have it cast/trigger from Frost Nova.

It would be FAR more useful if it triggered from Frost Nova, because then it works with Magistrate and Arlyse.

We don’t need any more awkward, unfun Wizard mechanics. Had enough of those, please.

3 Likes

Duly noted, although personally I’d rather avoid on-kill mechanics as they’re not reliable against bosses who don’t have minions.

Honestly blizz. more space. PLEASE! I played hc almost everyday since game was 2 years old. need 2 tabs per class easy and then some. Dont blame bugs please. Fix it somehow no matter how. Do another stash. make tradable to another account or whatever. More and more sets and no more space. I know its not needed in sc but I really have a problem throwing away or loose endgear cause of space.

3 Likes

If Blizz really cared about more stash space, they would finally FIX ARMORY SO IT CAN STORE ITEMS LIKE IT SHOULD FROM THE START, without giving us excuses that it can’t be done…
This way you could have up to 10 builds or even just ancient or primals items that you need stored THERE instead of taking place in your STASH. :man_facepalming: :woman_facepalming:

4 Likes

I’d have liked there to have been a bit of a buff to the phalanx items,

[Eternal Union] increases the damage of Phalanx Avatars by 200% and doubles the duration of Bowmen and Bodyguard runes.

[Unrelenting Phalanx] increases damage by 200-300%, and casts Phalanx twice per use, either summons twice as many Avatars of the Order, or just summons two waves with a brief delay.

[Warhelm of Kassar] reduces the cooldown of Phalanx by 45 - 60% and increases the damage of Phalanx by 200-300%.

[Baleful Remnant] Increases the Damage of Phalanx Avatars by 500%, Enemies killed while Akarat’s Champion is active turn into Phalanx Avatars for 10 seconds. (now affected by Phalax Avatar damage multipliers)

Lord Commander: increases damage by 20% and reduces damage taken by 2% per active Phalanx Avatar (stacking up to 30)

2 Likes

Agreed… that one easily kills several builds, essentially leaving channeling except Twister in a sad state. While it is true that wizards are too dependant on DW and ES for too many playstyle, that is not primarily the fault of Etched Sigil but Deathwish.

Also, there are better ways to make us not use Etched Sigil. One major problem is the lack of useful offhands for wizards. With exception of Triumvirate and Chantodo there is literally no other source that we want to wear that comes remotely close to Etched Sigil, both power and utility-wise. It not that Etched Sigil is too powerful, it’s that the other sources are way too weak and outdated by several years. I mean, look at them. Most are completely useless today and that’s a big part of the issue.

You started with giving Winter Flurry a more meaningful power, which is a good thing. It shouldn’t be limited to Hydra and adding Blizzard on top of Frost Nova is questionable, as already mentioned, but at least it does something. If other wiz offhands had meaningful affixes to offer, we would gladly use them over Etched Sigil, depending on the build. So please reconsider this…

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I agree, but not just Phalanx, Blizz seems to hate pet builds… (only buffed Wizards Hydra and WDs pets - Arachyr)

What I would like to see is also buffed:

  • sentries for DH and the entire Marauder set
  • Ancients (supporting items) and the IK set
  • Monks Inna set the pieces bonus to at least 1200 or even 1500 instead of just 950 :man_facepalming:
  • Zombie Dogs, Gargantuan (to be good for LOD builds too, not just sets), Fetish army supporting items
  • Command Golem, Army of the Dead and Revive supporting items also increase the damage of Skeletons Archers on Skeletal Mage and buff Rathma set 6 pieces to - Each active Skeletal Mage increases the damage of your minions and Army of the Dead by 3000% up to a max of 12,000%. Might also change the 2 set pieces to reducing the cooldown by 2 seconds each time minions deal damage

Another skills that were asked FOR YEARS to be BUFFED:

  • Chakram for DH
  • Elemental Arrow for DH
  • Traps for DH, either buffed or completely redesigned (to be like Assassins from D2 LoD for example, would make this skill great again)

Other skills that could also be BUFFED (to be at least 120-130 GR viable or max 140 GR) and which were IGNORED for years:

  • Grasp of the Dead supporting items for WD
  • Blizzard, Frozen Orb and Mirror Image supporting items for Wizard
  • Lashing Tail Kick suporting items for Monk
  • Overpower, Revenge and Ancient Spear supporting items for Barbs
  • Death Nova supporting items for Necromancer

Probably missed some skills, but anyway these are the ones I remember.

Also Firebird and Blackthorne are STILL the WORST sets in game…

4 Likes

Does the new gold pickup radius have any effect on things like grave injustice and/or aura of frailty, and/or what effect will it have with avarice band? Cause that increases both of those areas of affect.