- Shared Stash : I think this depends on context.
Many people used mules, so the stared stash was an improvement over that, because they would basically make multiple accounts anyways to do this. But, at the same time, when your stash was limited, you had limited options to chose from in-game.
Some more hardcore players or people who donât want to be tempted with ease, may find a problem with this. Think of a person whoâs trying to go on a diet, but they have this freshly baked apple pie on the counter, just tempting them to take a slice. Itâs a delicious pie and youâre allowed to have some, but self-motivation can be a frustrating situation. Sometimes you need those boundaries.
- FFA Loot : It just changes the gameplay.
Though the elements are very similar in nature, theyâre still a different experience. It would be like comparing different genres, even though they have similar elements. When choosing a movie, the difference between a horror and thriller can be subtle, but a different feeling overall.
- Drops restricted to certain areas/bosses : This is quite debatable.
On one hand you have players who donât want to go online to search for what specific enemies you need to kill to get that specific item. This makes the choices easier and they wonât have to go outside of the game to search for the answers. But on the other hand, making specific enemies drop specific items, actually encourages you to change your environment. This may change the experience overall, making the game feel more exciting, because youâre force into different situations. Both have their own validity.
- Respects : Itâs about the weight of your choices.
The ability to respec seems like a good idea in theory, but it has detrimental effects on the value to things. The only reason why people value things, is because they have the ability to lose them. The same with hardcore mode, the reason why you value your characters life more, would be the ability to permanently lose that life. The weight of your choices matter more and they feel more valuable overall.
In the end, theyâre all just different. They give difference experiences.