It sounds like you are forming your own conclusions and your opinion is just as valid as anyone else who has played and loved this game, myself and mrllama included.
I would agree but that almost only counts for baal runs, almost all other bot runs will be done solo with or without personal loot, it’s just how the math adds up. Baal bots with pickit were just a treat, drop rates are meh compared to what the bot could be doing. They just won’t run those bots.
a single meph bot running 2-3 min games will come out with 1/5th to 1/3 of an inventory of decent items. No need to run any public games to change any economy chances. Other popular runs are having a bot join public games and hit up the kurast chests or some other simple action, again personal does not change this action.
Here’s another great post explaining why/how changes are bad. This goes over why Personal-loot changes literally make things worse for everyone involved in an objective way:
That post you linked makes the mistake of equating access to loot as acquiring loot. Also, the numbers in the OP in that thread you linked neglects to account for monster hp increasing to 450% in 8 player game and that the party can do 8X the damage.
When this is taken into account, you can see how the table changes.
Ridiculous points abound in this forum… so any change is justified because the product has changed in some way in the past? Ugh.
MrLlama’s point is so important to remember. The game will cease being Diablo 2 with all these little buffs. They change too much, which is the point, itty BittyRaptor.
Certainly not the case here. Hey I can do this too - people usually focus on some tangential issue when they “know they’ve lost the argument.” What a great discussion. But sorry to hurt you, I’ll amend my light poke.
Anyway, enough of this. The important point is MrLlama’s warning about all these changes. They’ll really mess with what makes D2 D2.
I disagree. A charm inventory makes more choices. A person with a full inventory of +1 skill charms would make the game easier. Why? Because you stacked the hell out of those charms and overpower pretty much everything.
A horadric cube like charm inventory would be limited, as it would force you to choose the charms you use more wisely. It would actually make the choices harder. You can’t just abuse the fact you can use your entire inventory for an absurd boost.
People with charm inventories can still keep charms in their inventory to switch out on the fly, rather then go to town. Just like the amazon keeps a few quivers for more arrows. Just like people keep books for Town Portal and Identify.
You can also see the things they can do with that, just look at Last Epoch as an example. They made a similar charm inventory, to what D3 was thinking about adding.
You can’t mess up the game experience by adding content, because if you don’t like it, just play the old content. It’s that easy. Makes perfect sense to me.