Diablo 3 drop rate isn’t as high as you make it sound. I’ve played I don’t know like 15 hours over the past week I got one good item. It was a bow, then I died cause I the monster cast a wall and I got stuck. It’s not like you are saying where you are getting great loot in 15 seconds. To me though it doesn’t honestly matter personally I don’t play games in groups any ways so, diablo 2 too me is the same either way.
But to make it harder for people who want to play in groups just cause, is selfish helps bots with making customers who can’t get loot, and is just a horrid game design.
Yes what? Are you saying you would be in favor of P-Loot if it wasn’t for your own gain?
I don’t know how you play … Maybe you are just that leech? Maybe you just want to switch off and not actively play at all. The main thing is that you get your loot in the end. Yes, great, you can also get that with FFA if you put in a little effort.
Or is it not? Am i lying?
This is not a good argument because EVERYONE gets loot with diablo 2 also with FFA.
i respectfully disagree , opinion wise.
indeed the item drop rate is low , and indeed we wouldn’t see much item on the floor (except i guess with a personal loot function which is “timed loot” and which is a nice alternative in my opinion since it’s pretty much a temporary personal loot that become FFA if no ones pick it 5 seconds after it’s drop)
but it’s the same even currently , it’s still divided among 8 players (sometime even only 1 or 2 get everything if there’s a pickit user in the mix , which is sad but does happen while the 6 others get only white / yellow / blue items.)
your idea of fun is your own also , each player has their own idea of it , and in the end it would still be a toggleable option at game creation , if it’s indeed as you think it will be , and no one actually like it , it’ll simply not be used , simple as that.
if it please people it’ll be used.
but eitherway it doesn’t change the total amount of loot or the economy considering it doesn’t change the total number of loot a monster / boss would drop in total whether it’s a FFA room or a Ploot room.
i think , if that’s truly your fear , that simply “timed loot” is a good option (much like they use in POE)
in the end it’ll be the devs to decide , not us , for now we can simply chat and give our feedback on it.
and if it happen to please the devs , you can simply ignore this check box at game creation.
if it doesn’t please them in term of idea , so be it.
if it doesn’t please the players to see less loot but be sure to get them , they’ll simply use FFA but it’s still something nice to try and i do think it’ll allow more team cooperation and overall some leisury game from time to time without needing to be on edge for the loot on the floor every second while being fair for people using controller , having ping etc…
because yes , D2R has controller now , the devs are even proud of it , yet they are undisputably weak and flawed/disadvantaged compared to mouse and keyboard at loot picking.
and diablo 2 R having no region server anymore means higher ping along with the higher playerbase , if you live far from the server even with high internet hence the question of fariness when it comes to loot picking become even more relevant
i know , i was there , but i was talking about the present time (because it seem almost no one was there at release date when the game was actually hard in armageddon difficulty, so i’ll just talk about the present day so as to not be confusing , except when people think that instanced allocated loot means higher drop rate , in which case it can be a nice counter example yes )
I play 8 games under FFA loot. I see the full loot table. I see 8 uniques, i may get 1-8.
under personal loot i play 8 games and i see 1 unique. I’m gauranteed to get it. Way more boring.
Yes, havig 4 or 5 leechers would make people think differently about it. But that is an assumption on very wobbly feet. Why would people leech for 1/8 of the loot? Why would we not simply fix it with adding a timer to the pLoot to make it free for all afterwards.
You are blowing up a problem that has a low probability to begin with.
It is not for my personal item gain. It is for the gain of my sanity and also to give others who are playing with me their fair share.
I will always have the option to go solo farm if i really want to. But i also want to do runs every now and then and i do not enjoy the item grabbing anymore. That is a simple fact. It is no longer enjoyable. And i am not alone in this.
It is not about getting more. It is about getting a fair share and focus on what we enjoy more in the game. The gameplay itself.
Exactly. You do not know how i play. So do not make assumptions. It is not relevant how i play. You most likely will not even want to try pLoot. So why do you care about me getting 1/8 of the loot?
As long as we do not get more items than you, it should not bother you in the slightest.
Look at a game from the outside. I am inside the game, you are outside of the game. The game drops 80 items. I get 10, everybody else gets 10.
Now lets assume we play FFA, i get maybe 7 (or 13), others get also somewhere around 10, sometimes more sometimes less. You do not care what every individual in our game gets. You wouldnt even know. Maybe we are friends and share anyway. It is out of your scope.
What is important to you is that we do not get more than 80 items. That is what affects you. How we distribute items in our game is none of your concern.
The only time when the system impacts you, is when you opt in. At that point you will have to make the decision. Do you accept getting only 1/8 or not? It is not a good deal. it is a mean-value deal. Low risk, low reward. You can still play ffa with high risk, high reward. Or solo loot with low risk, high reward. You can pick whatever suits you best.
You are not lying. You are distracting and ignoring my original point.
I do not want to item grab.
Again. Several reasons: i do not want to be super fast all game to get my share of the loot,
i do not want others to focus more on looting than on playing,
i do not want to take other peoples items, i play with them, they belong to them,
but i also dont want to give too much, afterall we only share the game for a short time.
PLoot gives me a fair way to achieve all these goals. I can concentrate on my game and pick my loot in my own time (maybe with timeout of a few seconds).
Yes, but the cake is usually distributed in an uneven way. Sometimes in your favor, sometimes not. Many people lose alot of the time. I dont like that. Even when i am on the winning side.
I dont want to fight over the cake, i want to share it.
Then dont play with that option. Where is the problem?
If we like to play like that why do you not want us to?
If FFA now means you get more loot than others, it wouldn’t bother you in any way. You’re just afraid of getting less. But this is not a problem of the game but yours.
That is the point.
At FFA we all live with the same problem - someone else can take an item away from you that could have been yours … But please don’t be sad … I and everyone else can feel the same way. Otherwise nothing about the fact that P-Loot has too many disadvantages for the game.
I would also like to have loot all the time, but not if it fundamentally changes the game.
Don’t be so ignorant and think a little bit with bro …
no more profit from rush
inevitably less game activity of an individual // you no longer have to worry about your loot, think about exactly what effects this has on the mentality of the entire game
as a result, the value of the items decreases because it no longer depends on how good you are, but on how good your fellow players are. With 10 fcr you can loot a better item than a sorcerer with 120 fcr because it doesn’t matter how good you are - this is fair share for you?
Fair is when I start a mf run and loot my stuff - not if u join a game and get stuff for free if leech.
I ask you a question: why should I be against personal loot if it offers me the advantages that you tell me? Why should I be against it? I’m not a good looter … I almost always get something snatched away … So what is it? Perhaps out of boredom?
Or because I’m concerned about the game? think about it
This is not about is personal loot good or bad for people, this is about is it good for the game.
But I bet Blizzard is smart enough to see that changing it doesn’t add any value.
In order to get the loot you must hurt the monster for 3-4% hp for example so in that way there is no posibility that someone is leeching. With the current loot system, in the other hand, anyone could be leeching without any chance to stop it
So, once again, pLoot superates FFA loot combating leechers.
Thanks for pointing it out, I didn´t think about it and now have another great reason to add pLoot.
that’s still simply your opinion.
each player has their own idea of fun.
some people can simply prefer a fair drop allocation even if there was less item they could pick , just to be sure to play without actually caring about the floor every seconds.
and wanting to play with controller and whatnot.
1 is still better than 0 for some people.
personally i’am mostly a solo guy when it comes to loot , but many would prefer a system like instanced allocation than ping comparator to pick loot on the floor for the few time they play in multiplayer.
personally it’ll allow more cooperation in my opinion and less “all players stop attacking the boss because he is about to die” situation.
i do respect your opinion though , and i do thank you for this polite discussion we’ve had so far.
i do think that it’s a bit unlikely that such a function would come to be , but many of my friends won’t purchase diablo 2 R unless said function would be there , so i do think that even from non player perspective , said option would be attractive in making a bigger playerbase.
but hey that’s merely my opinion , my opinion doesn’t weight more than yours or anyone’s.
in the end , only the devs will decide.
i’am pretty sure though that many controller user and ping victim will be complaining with the current FFA system.
personally my reason for wanting it isn’t even the items themselves since i can and already have “holy grailed” diablo 2 solo in ladder and i have no problem at clicking speed , like at all, it’s mostly having some game where everyone would actually DPS on the boss instead of awaiting me to kill it , and also for some of my friends to come along.
but others have different reasons for wanting it , which is fine too.
as long as the drop rate stay similar (if it increase though, i would be against it totally , i mean it wouldn’t be fair at all for an optional system to be universally better than the other , it would feel forced more than anything
here atleast it depends on our opinion and preferences like us , we have 2 differents preferences and it is fine
going to sleep personally , i thank you for your answer and this nice chat ^^
we may have different view on the matter but both of us love diablo and it’s a nice thing , we’ll play the hell out of it when it get released. (personally what i want the most is simply the 6 month ladder period to come back , 3 months seem way too short in my opinion)
i will answer you when i wake up if you do answer this post.
until then i wish a good day/evening mate
That is not the point.
If other people are willing to make that deal (and ~40-50% of the forum are willing to), then let us make that deal. It is none of your concern.
Strange rules, bud.
Why shouldnt we be allowed to play that way, if we all as a group agree on it?
That is how loots are already decided in D2. It is based on chance. No change here.
You are coming back to the leech topic. Why would that be the case? You either play with people or you dont. If they leech, kick them, pk them or whatever you do now with leechers. They are not a new phenomenon. And as i said there would be possibilities to prevent them from leeching with pLoot.
Because you are afraid to lose out on a chance. You think that by the item dropping on the floor you have a chance. And you want to have that chance.
I know already that that chance does not matter to me. I say, i would rather have a system dice that chance out for me. I do not need carpal tunnel to increase my odds. They will be somewhere in the range of 1/8 anyway if i play with players of my skill level. All it does is increase my stress and wear out my ligaments. I’d rather have my 1/8 and play the main game: casting spells, seeing enemies attack, dodging stuff, talking to people.
PLoot will be good for the game.
The old-timers will still use ffa and pride themselves with it. It is fine. The new people will mostly play pLoot and focus on learning the game. Afterall they have 20 years to catch up on. In the end this will allow the game to hold a larger audience, because the old-timers and the new-timers both have a loot system that they feel comfortable with. They are both in a similar position economy wise and there might even be some new-timers coming over to the ffa system to try out their odds. It will be those that enjoy that system and that are not frustrated by it.
More people, better runs, better trades, maybe more content and support.
You can really sum it up in a few words
Personal loot turns an action-packed, exciting game where you always have to be on your head with several players - a boring casual game.
And nothing else would P-Loot make of diablo 2.
A professionally designed, exciting game that turns into a casual game that quickly becomes boring.
That’s why all the diablo 3 players want to play diablo 2 at once and make it just as boring - that’s exactly how it is.
You basically ignore the facts. As always, a discussion is pointless.
I know. But i also know that it is not needed for me. As do others. So we choose to play with split loot.
Just think of it as a global clan who has this as their clan-rule. We only play amongst ourselves, put everything on our clan mule and then the clan leader randomly gives it to every member.
No change to original d2, it was perfectly possible back then.
The action in ARPG for most people has nothing to do with rushing to pick up loot.
This 20 year old game has considerably less content than what people are used to from most modern games.
What does casual even mean in this context? There is no especially difficult content. It’s not a very long game. Drop rates make it a more time consuming grind if you don’t trade and are going after really high-end stuff that isn’t actually needed to complete any of the content. Is that what makes it not a casual game?
Of course you don’t know. Because you don’t know diablo 2 and that’s exactly what you argue with us, that’s why your opinion is fundamentally irrelevant. No offense bro just true