Hi Dev team and general players.
I’m want to talk about the Primevil items system (red ones) because based on my experience with this games (some years actually) i consider how this mechanism that was implemented too much poor and unbalanced.
Talking about Drop chance, i see a lot of people talking about that if you play GR like a lunatic doing al the rifts in a based time of 2min and play generally for 4 to 8 hours you have in about 400 legendary drops a chance to drop 1 Primal item. In first place, Diablo 3 is to be, like any other game in the world, a very fun and a pleasant game that everyone can play and achieve, with his own effort, the results expected to play in more difficult levels. This is understandable by this game core, but, in my point of view, to be obligated to play around 4 to 8 hours a day to be able to drop a good item is a very heavy mistake, and one of the motives that a lot of players just give up because not everyone have the time to waste playing all day.
Actually, i’m talking while season 26 is in effect, this primal problem still exists and doesn’t matter wich GR you do or how much players you have in your team, the difficult is the same, i’m almost achieving paragon 2000 and nothing changed about drop chance or better items. So this system that you maintain is not pratical and doesn’t work how it should be. i’m not saying that it would be easy, but 400 legendary itens for the chance to drop 1 primal, and to be worse a random primal that could be any trash that you don’t need, i think it’s too much.
I really love this game, and when it was launched, i bought it and played every day, since the auction house was enabled. Since that time, i did not see any improvements in items quality and drop, and like i said, doesn’t matter wich paragon level you are, because it much easyer to mount a build with Ancient legendary items, that to buid something with primals and this is wrong because to reach better GR’s we need to be able to drop better items. Generally i’m playing GR 100 and 110 and it’s too much difficult to drop something good, and when it drops it’s garbage.
Raxxanterax talked about this problems 9 months with a lot of alternatives that could fix this problems. In my case, if this difficult to drop cannot change for other reason (and to be real, i don’t see any reason to don’t change this) maybe would be wise to instead to drop anything, why not to limit the random drop to the class items that are equiped in the user character. For example, if i’m using a demon hunter with a GOD buiild, it’s logic that i want to drop something related to this build and it’s acessories. Why not limit the drop to the items equiped and not all the items for the game? because this is illogical and no pratical for anyone. The player will always hunt for the items related to his equiped build and not the entire game so it would be logic to drop a primal related to the item equiped. Even if could be very hard to drop it, we are assured that the item that will drop will be the item that we are searching for and not a blackthorn as always drop.
I consider this problem a bug and it would be fixed as soon as possible. I’m almost giveing up and is very stressfull. I’m sorry about my poor english and i expect that other players could share their experiences with this problem.
Best Regards.