No need for that. This is simply over-complication of things with no meaningful purpose. A good itemization does NOT need such mechanic.
Not really overconplication. Pretty easy to understand really. It’s a cool mechanic. Juggling items in D2 was fun. I already said why it has meaningful purpose.
Agree, the system is so easy to understand even a primary school student can get it easily. Hard to min/max indeed but that’s how it should be, easy to learn, hard to master.
No it is not cool. It is a forced mechanic with no meaningful purpose.
This has nothing to do with whether power requirements are fixed or random. In both cases you end up juggling items.
You said what’s its purpose. It’s not meaningful however.
Yeah let’s ignore what I said about the implication of the system.
I am not ignoring it. I agree with what you said besides it has a meaning. I can make a system that forces us even more and explain how it works. No need for that however.
Meaningful or not is subjective. Personally I think the system is still too simple. And D4 needs something new, something of its own too. It needs to be unique.
No need for anything really if you are not willing to accept anything. Let’s just agree to disagree. I think this will enrich itemization.
It’s not subjective. It’s related to how proper game design works.
It is in no way enriching the itemization more than what many other suggested - to have random power requirements, and what I suggested - to cut the direct link between powers and effects and let the player choose the buff-debuff-procs weight distribution himself a la Talents mechanic.
What the hell is randon req? What’s cutting direct link between power and effect?
This is bulllshiit. If I find it meaningful to me then it is. It’s a matter of taste, while you are trying to put yourself higher than the rest. You sir, have no right or power to dictate what is meaningful for me or others.
Now I know why philosopher is a dead job, because there exist such arguments.
Random means you could have cold resistence matched with Angelic on one item and Demonic on another.
The link between power and effect is Angelic, Demonic, Ancestral always have respective effect enhance - buff, debuf, procs.
I want Diablo 4 to be played for longest time possible. This would mean the game is meaningful. Whether you play it or not, is a choice you yourself have to make.
D2 it’s the best for item
You would think its easy for people to understand but i question people’s intelligence. If they just reword it to strength, intelligence, dexterity do you think people would complain less? Because its called something else they can’t wrap their minds around it and just complain.
So, it’s the same system with a new variation? You can do that no problem. I think your way have a potential problem of not having static breakpoints which can be good to aim for really. It can become the game of not balancing but grinding out the best req that you will stack anyway. Which really means you grow powerful in all directions thus not really significant trade-off.
Rename them to Str, Dex, Energy.
I agree. Definately needs more refinement, but I like the potential high risk high reward nature of the demonic powers. With it being a psiedo MMO, I wonder if they can workit into a faction type thing? Open up new quest areas or quest lines based on which faction you choose, like you have to decide whith path to go down.
Actually I find it odd why resistances are in different categories. Resistances should be put into the same category and if you want more resistances, you have less damage. It’s a very reasonable compromise.
Well its a really dangerous tradeoff to go full demonic and then get permafrozen and 1 shot by an ice boss
IMHO they should follow a similar route with these “powers” as Grim Dawn…
There you got Physique, Cunning and Spirit which basically follow Str,Dex,Int. which grant their own passive perks.
You simply distibute 1 click for 8 points for any of these attributes per level up…
Its quite easy to follow and you dont require to spamm 5 clicks on 1 attribute when you level up.
Physique works for tankier build
Cunning works for assasin/physical damage build
Spirit works for Spellcasting build
https://grimdawn.gamepedia.com/Attributes