This is just going to be where I post any thoughts I had about how the theme effects the console variant of Diablo 3.
I’ve already posted in a previous thread about the double Massacre Bonus. Basically, having it as the first Node is punishing every console player.
Another issue I thought of, is the blood shard sacrifice for the upgrades. On the PC, when you have 900 shards, but 1100 cap, and 300 blood shards drop, you fill up to the cap, with the remaining left on the ground.
This isn’t the case on the console. If the blood shards exceed the cap, none of the blood shards are picked up. You can have 700 blood shards with a 1100 cap, and if 401 blood shards drop, you can’t pick up any of them. You’re forced to go back and spend some, so that when you pick up shards, they are under the cap.
How does this present a problem? On the PC, you just need to clear a 70, 80, 90, 100, and 110. On the console, they’re forced to clear a 73, 83, 93, 103, and 113. You have to clear 3 Greater Rifts higher than the PC version, to make sure you have a spare 25 blood shards, so you can spend enough blood shards, so that you can actually pick up the blood shards, as the lowest you can spend at Kadala is 25 blood shards.
(And due to how the Nephalem Glory works on the console, it’s the equivalent of PC players having to clear 78, 88, 98, 108, and 118 for the rewards.)