Ok , so no pixelated lanterns for me now nearly two weeks. Occasional slight pixelation on random explosions. I haven’t changed anything.
I am still seeing them on Lanterns, Tyrael’s sword…any “Blueish” Cave exits, explosions.
Just to say this is still an issue for me. In addition to lanterns being pixelated it is also appearing on the random effects like the snowball that spawns.
Rather disappointing this still has no fix when it clearly has something to do with the game?
I’m having the same issues with lanterns, Tyrael’s sword, the blueish cave floors/exits, and explosions. System specs are:
Model Name: | MacBook Pro |
---|---|
Model Identifier: | MacBookPro16,1 |
Processor Name: | 8-Core Intel Core i9 |
Processor Speed: | 2.4 GHz |
Number of Processors: | 1 |
Total Number of Cores: | 8 |
L2 Cache (per Core): | 256 KB |
L3 Cache: | 16 MB |
Hyper-Threading Technology: | Enabled |
Memory: | 64 GB |
Chipset Model: AMD Radeon Pro 5500M
Type: GPU
Bus: PCIe
PCIe Lane Width: x8
VRAM (Total): 8 GB
Vendor: AMD (0x1002)
Device ID: 0x7340
Revision ID: 0x0040
Automatic Graphics Switching: Supported
gMux Version: 5.0.0
Metal Family: Supported, Metal GPUFamily macOS 2
As odd as it may seems. The pixelation bug is gone when playing on the M1 mini. I’m assuming other M1 Macs don’t see the bug either.
I guess Diablo 3 is supported on the M1’s?
Yes. D3 works fine with latest Big Sur beta on the mini.
I am getting the same thing.
Model Name: | Mac Pro |
---|---|
Model Identifier: | MacPro5,1 |
Processor Name: | 6-Core Intel Xeon |
Processor Speed: | 3.33 GHz |
Chipset Model: | Radeon RX 580 |
— | — |
Type: | GPU |
Bus: | PCIe |
Slot: | Slot-1 |
PCIe Lane Width: | x16 |
VRAM (Total): | 8 GB |
I’m a bit late to the party, but it’s running under the Rosetta 2 translation layer. It isn’t natively supported currently. It might be in the future, but given we haven’t even gotten a Metal update for D3 thus far, Blizzard may just ride out the transition period and write it off as an old game no longer supported on ARM Macs. We’ll have to wait and see.
Same here. Playing on the M1 and everything looks great.
Any Mac Pro users (or TB3 eGPU) with a 5700xt have the same issue?
What about the Mac Pro 2013?
I’m having the same issue.
Video clip on YouTube: Glitched illumination in Diablo 3 on MacOS w/AMD Radeon 5700 XT - YouTube
AMD Radeon 5700 XT w/8GB ram… in a Razor Core X eGPU housing w/Thunderbolt 3 cable. Brand new install of Diablo 3 on MacOS 11.2.1 (Big Sur). MacBook Air (Late 2018) dual-core i5 w/16GB RAM, fully up to date w/official Apple graphics drivers. Plays other Blizzard games w/out any graphical glitches.
Best guess:
Some shader bug when calculating effects on surface textures over adjacent geometry. It’s almost like the surface normal of the geometry for baked-in lighting has overflowed and been reversed, because the pixellated chunks that shimmer are subtracting the effects of illumination entirely, even from the simpler “halo blob” drawn behind the lit object. The object itself does not have any lighting applied to it, it is plain and lit at the default “global illumination” level. The pixellated shimmering effect is only visible at the edges where the light-emitting object overlaps the “halo blob” backlight.
I’m guessing those backlights are in game as simple 2D geometry with a starburst (or smear, for cave entrances) “texture” on it, with an alpha that quickly ramps up to complete transparency, but is painted into a buffer layer reserved for sources of light – so when the projected light from the object interacts with it attempting to additively increase the illumination, it actually ends up cancelling or subtracting the light from it, thinking “oh, that geometry is facing the other way, do not apply lighting to it.” This is why the shimmer doesn’t happen to everything, only to object’s “projected light” shader checking its boundaries in screen space and accidentally destructively interacting with other “light”.
Lights in D3 tend to have a mix of contributing illumination to dark surfaces, but also “painting over things” with a see-through color contribution, so the light itself has a kind of weightiness or volume.
Running a Vega 64 in an eGPU. Neither this issue or as bad of the issue with lagging items in inventory.
I have the same issue on my iMac.
- macOS Big Sure 11.2.2
- iMac (Retina 5K, 27-inch, 2020)
- 3,3 GHz 6-Core Intel Core i5
- 32 GB 2667 MHz DDR4
- MD Radeon Pro 5300 4 GB
I also have this issue.
Mac OS 11.2.3
Model Name: | MacBook Pro |
---|---|
Model Identifier: | MacBookPro15,1 |
Processor Name: | 6-Core Intel Core i7 |
Processor Speed: | 2,6 GHz |
Number of Processors: | 1 |
Total Number of Cores: | 6 |
L2 Cache (per Core): | 256 KB |
L3 Cache: | 9 MB |
Hyper-Threading Technology: | Enabled |
Memory: | 16 GB |
I’m also having this issue on anything below my iMac’s native 5K resolution. I want to play at 1440p since that runs well, but at 5K it lags like crazy.
MacOS 11.4
Model Name: | iMac |
---|---|
Model Identifier: | iMac18,3 |
Processor Name: | Quad-Core Intel Core i7 |
Processor Speed: | 4.2 GHz |
Number of Processors: | 1 |
Total Number of Cores: | 4 |
L2 Cache (per Core): | 256 KB |
L3 Cache: | 8 MB |
Hyper-Threading Technology: | Enabled |
Memory: | 64 GB |
Chipset Model: | Radeon Pro 580 |
Type: | GPU |
Bus: | PCIe |
PCIe Lane Width: | x16 |
VRAM (Total): | 8 GB |
Vendor: | AMD (0x1002) |
Device ID: | 0x67df |
Revision ID: | 0x00c0 |
ROM Revision: | 113-D000AA-931 |
VBIOS Version: | 113-D0001A1X-025 |
EFI Driver Version: | 01.00.931 |
Metal Family: | Supported, Metal GPUFamily macOS 2 |
Same issue here
Modelnaam: | iMac |
---|---|
Model-ID: | iMac20,2 |
Processornaam: | 10-Core Intel Core i9 |
Processorsnelheid: | 3,6 GHz |
Aantal processors: | 1 |
Totale aantal cores: | 10 |
L2-cache (per core): | 256 KB |
L3-cache: | 20 MB |
Hyperthreading-technologie: | Ingeschakeld |
Geheugen: | 32 GB |
Versie systeemfirmware: | 1554.140.20.0.0 (iBridge: 18.16.14759.0.1,0) |
Chipsetmodel: | AMD Radeon Pro 5700 XT |
VRAM (totaal): | 16 GB |
Fabrikant: | AMD (0x1002) |
Apparaatcode: | 0x7319 |
Revisiecode: | 0x0040 |
ROM-revisie: | 113-D1820Q-231 |
VBIOS-versie: | 113-D182A2XT-012 |
Versie option ROM: | 113-D182A2XT-012 |
Versie EFI-besturingsbestand: | 01.01.231 |
Metal-familie: | Ondersteund, Metal GPUFamily macOS 2 |
Same issue:
MacBook Pro (16-inch, 2019)
2,4 GHz 8-Core Intel Core i9
32 GB 2667 MHz DDR4
AMD Radeon Pro 5500M 8 GB
Intel UHD Graphics 630 1536 MB
I ask myself: why buy Blizzard games when such serious issues go unresolved for over two years?
This worked for me at least for now, but pretty sure it’ll come back (2018 MBP with AMD Radeon GPU): Pixelation on certain animations - #5 by Oni-12379
I have this same issue
|Model Name:|MacBook Pro|
|Model Identifier:|MacBookPro14,3|
|Processor Name:|4-Core Intel Core i7|
|Processor Speed:|2,9 GHz|
|Number of Processors:|1|
|Total Number of Cores:|4|
|L2 Cache (per Core):|256 KB|
|L3 Cache:|8 MB|
|Hyper-Threading Technology:|Enabled|
|Memory:|16 GB|
|System Firmware Version:|451.120.7.0.0
|OS Loader Version:|540.120.3~6|
| SMC Version (system):|2.45f5|
|Activation Lock Status:|Enabled|
|Mac OS Version:|12.4|
Graphics
Chipset Model: | Radeon Pro 560 |
---|---|
Type: | GPU |
Bus: | PCIe |
PCIe Lane Width: | x8 |
VRAM (Total): | 4 GB |
Vendor: | AMD (0x1002) |
Device ID: | 0x67ef |
Revision ID: | 0x00c0 |
ROM Revision: | 113-C980AJ-927 |
VBIOS Version: | 113-C9801AU-A02 |
EFI Driver Version: | 01.A0.927 |
Automatic Graphics Switching: | Supported |
gMux Version: | 4.0.29 [3.2.8] |
Metal Family: | Supported, Metal GPUFamily macOS 2 |