Natalya’s Vengeance (2-piece bonus):
Hitting an enemy summons a Spike Trap if it is on your action bar. Each Spike Trap detonation restores 1 Discipline.
Makes sense, I guess, but I think its value will unfortunately depend on an ICD. Otherwise you could spam multishot or something and gets oodles of traps. Is there any point to the Discipline part of this? Maybe to allow you to spam Smoke Screen?
Is everyone thinking we’ll use Strafe to trigger it? I assume Strafe triggers Spike Traps, too, but maybe you don’t want to be triggering Spike Traps non-stop?
Natalya’s Vengeance (4-piece bonus):
Laying a Spike Trap grants 60% damage reduction. The duration of this bonus is always equal to the number of already laid traps in seconds.
This is super dumb and super annoying. It should just be a flat 10 seconds. As is, first one gives 0 seconds, second gives 1 second, etc. Unnecessarily complex for something boring like damage reduction.
Natalya’s Vengeance (6-piece bonus):
Spike Traps deal 10,000% increased damage, and each consecutive blast from the detonation chain reaction will deal 10% more damage than the previous blast.
This feels low, but maybe there are good ways to make long chains? I don’t know, I haven’t really played with Spike Traps.
Is anyone excited to play this? I’ve never liked Spike Traps, but maybe now someone will come up with a smoother way to use them. Are they consistent? How hard is it to actually hit enemies with them? I have a sense this is going to fall flat on its face.
Unhallowed Essence (6-piece bonus):
Hatred generators, Vengeance attacks, and Multishot deal 1700% increased damage per point of discipline the Demon Hunter currently has.
My only comment here is it’s annoying they didn’t go with 1750 for a clean 5x increase.