They’ve done WoW classic, and D2 Resurrected, and Warcraft 1/2 remastered etc.
I was just personally hopeful that they would re-release a version of Diablo 3 in it’s original state. Pre-nerf. Maybe some bug fixes so it doesn’t throw Error 37’s at us again (and stuff like the hydra bug that kripparian/krippi used to kill diablo pre-nerf) lol. I also assume it would not re-release a RMAH considering the difficulty implementing it would be and what I also assume was partly removed due to potential legal issues regarding real money trading.
For me, the idea is a fun one to entertain though, because honestly I loved the game on release. I was unemployed at the time and I went hard on it for three months straight, playing hardcore primarily farming Act 2 goblins with the streamers and the other degenerates. The difficulty made the game so much more enjoyable for me, walking into act 2 after clearing act 1 inferno, and getting 1 shot by a bee on my first test playthrough of the game on softcore was such a reality check. Getting surrounded by a bunch of molten fire chain fast frogs in Act 1 on my monk and losing a character with over 250 hours /played is a memory I hate and love at the same time. Having to full clear the story mode on each difficulty in order to reach the next may have felt tedious for some, but I personally loved this and hated when they basically removed story mode from the game and you never had to touch it again. Having yellow gear drop with 5 or 6 affixes on it and getting super excited, having legendary drops so infrequent that they actually felt significant, NOT having 6 set bonus green gear that become the entire focus of the game and you don’t even feel like you have any power without them to do content… these are things I loved about the original release.
I know supposedly there was a majority that hated the game and that’s why RoS didn’t sell too well etc… but for me… the dumbing down of the game, leveling in an hour or two to max level, endlessly farming rifts over and over (which I enjoy in its own way but not as much as how it was before this), the ridiculously high amount of legendary drops to the point that they are often viewed as trash drops and some people don’t even pick them up. The crazy %'s that green items give in bonus damage…
And that’s not even talking about the significance of things in hardcore that were changed that effectively negated the feeling of loss or significance of your character, like adding death procs to every class, and such as when they added paragon and if you died you would lose it all on that character… but then they changed it one and a half years later to be shared paragon with no loss of paragon upon dying effectively negating the significance of the death since you could just get boosted (The same patch that changed paragon to account wide was the patch that removed difficulty walls which allowed boosting to become easier), use the backup set of gear you kept in your stash, and would still have the hundreds of hours of time it took to grind the paragon.
IDK secretly in my heart of hearts I have hoped they would release a D3 classic lol but I figured posting this here and seeing how much interest in it other people had might be cool. Drop ur opinions and stuff… or don’t either way lol.