Thanks for new content!
enjoying new season despite some partying issues
Even so please do a bugfix patch. The barb bug which eliminates all seasonal buff while Nerve of Steel is triggered is really annoying since be barb tends to activates it a lot being a melee class.
Hey MC,
Thanks for the reply. And thanks, too, for being so responsive to so many folks over the past few days.
I wanted to get back to you, in particular, on the subject of balance. I know that a blog post on the subject is forthcoming, and I wanted to raise a few questions that, hopefully, will be answered when that posting appears.
First, letâs talk about this:
You know that itâs not the particular point of GR 140 that I was drawing attention to, and more the overall question of relative class power, right?
I mean, the number could be different: there are currently 366 people who have cleared 135 or above with Crusader (some with paragon below 4000), while 109 players have cleared that mark with every other class, together. Or, look at the â1000th placeâ mark: for Crusader, the 1000th highest clear is GR 130. Barb is not too far behind, at 125 (equal to the rank 2000 Crusader), but for poor Necro, itâs 106. In fact, only 12 Necros, worldwide, would make it onto the top 1000 Crusader clears (and only 37 would make it onto the top 2000).
On one level, I guess this just âis what it isâ. There have always been stronger and weaker classes and builds, and those change over time as new items are added and old items are adjusted. But on another level, people seem to find it awfully frustrating when their favorite class or build ends up on the scrap heap.
So, my first question is: are you guys ultimately aiming at finding some kind of stable balance between different classes and builds, or do you envision that balance continuously fluctuating, into the indefinite future? If the balance is meant to continue changing, long-term, how do you plan to maintain that approach after the launch of D4, which I certainly assume will consume some, many, or all of the resources currently dedicated to D3?
Next: what, exactly, is the level of balance youâre aiming for (whether this is meant to be permanent or temporary)? A 5 GR spread between rank 1 clears between classes? Or a 5 GR spread between rank 1000 clears between classes? How about between different sets/builds within the same class? Would a 10 GR gap between clears with WW and clears with IK fit within your parameters, or would you be looking to tighten that?
Finally, I know that the coming blog post is stated to be focused on solo class balance. But: the particular abilities of solo builds obviously effect their play in groups. For instance, because of the particular way they deal damage, various iterations of Star Pact Wizard have, for some time now, been the go-to for clearing density in group GRs, while Necros have generally dominated as Rift Guardian Killers.
So: how do you plan to balance, in the future, between group and solo play?
In closing, thanks again for your recent presence on these forums, it is much appreciated. And thanks, too @Nevalistis for your ongoing work in keeping us all enlightened⌠Iâll look forward to gaining some clarity in the (hopefully) near future!
Donât forget that Crusaders are very powerful not only because the new set is a little over-tuned, but also because everyone is using animation canceling to cast Heavenâs Fury much faster than intended.
Fixing the animation canceling trick would already nerf the build significantly, removing the need to nerf the set to oblivion.
Hey Vael,
Thanks a bunch for the reminder. Weâll be able to adjust balance in the upcoming Patch 2.6.8.
P.S. we didnât forget 
Thanks, and sorry for necroing this thread, didnât see it was already 2 weeks old lol 
Thanks Vael for requesting NERFs to a FUN BUILDS. Have you not looked at HISTORY, everytime a NERF occurs a build that was fun gets NERF IE Wiz Chantoto and actual 0 players play it anymore and anybody that was gearing it has completely wasted time. I feel sorry for people that gear in NS only to have their builds CRUSH by silly requests like this. Matthew please dont remotely touch Crusaders there perfectly fine and for the first time in a VERY LONG time actually fun to play and have a place in META. Leave them ALONE
Not asking to nerf a build but to fix a bug while possibly not touch the set itself if the bug fix is sufficient enough to make the build back in line with others.
If you read my message well, it was only meant this way : I wanted to avoid the devs to overnerf the set because they forgot that animation cancelling is the main culprit here. Matthew answered me that they didnât forget and will balance it well next patch.
Having to animation cancel with mousewheel force move while button maching spam heavenâs fury or even worse, use an optimized macro to do so to avoid hurting your finger if you do that many hours a day cannot be intended gameplay any way you view it.
If after this fix and without any change to the set crusaders are still able to do 143-145âs in NS, everythingâs perfectly fine for me.
Your asking to NERF IT
A style of gameplay not FORCED on you but its gets you more DPS. Thats not Gamebreaking thats call FUN and EFFICIENT. Dont like it dont do it. Dont ask for some kind of gameplay mechanic change thats NERFS something FUN.
The use of 3rd Party Software as far as im aware is in Breach of TOS so doing that is just Risking your Account so Dont Do IT.
But it wont cause its a NERF to how fast you can cast your PRIMARY Damage Skill. You also based on your Profile dont even have a 70 Crusader so why does this bother you people pushing and Enjoying this BUILD.
#DEVS IGNORE , Do not MOD or try bring back in line this set like you did Wizards and RIP Crusaders
Charge barb animation cancelling was fixed some time ago, thereâs no reason this shouldnât be the case for crusaders.
My post is more or less a convoluted way of asking not to nerf the set at all or too much if fixing this BUG (it IS a BUG) already ânerfâ the build enough.
Now you clearly donât care at all and want absolutely no change to the current state of crusaders and thereâs also obviously absolutely no way for you to think otherwise.
So letâs have faith in the devs decision.
Good day sir, and may your antipathetic way of writing not affect your life too much.
Please stop Posting #NERF X Build . Players are currently ENJOYING the Crusader. Theres is ZERO Reason to change it and make it LESS fun.
@Keyblade,
Your time would be better spent in determining the best way to reduce the power of the AoV build. The target for well-geared 10K paragon players is GR141. This has implications for AoV whose fate has already been decided. See the post linked below:
Remove animation cancel, tweak animation so that it is shorter. Without stutter step the animation takes way too long, using pig sticker with pain enhancer.
Removal of stutter step would obliterate a build that uses fate of the fell on equip and another weapon in cube with fires of heaven rune.
no fun allowed 
Why is it OK for people with 2k+ paragon to clear 145(season) but not 10k (non season)?
Seems like youâre trying to force everyone into seasonal. Please exams philosophies for bias with a more critical eye.
Hello Matthew. Can we just get GR151+ someday?
So instead of nerfing builds that people really enjoy to play, u can just carefully up other. For example u nerfed thorn necro to the ground (r1 was 143 after whole era pushin) and now its only 133 r1 eu for nec, while others is doing 140+ only after few weeks of patch.
Why would anyone want AoV nerfed? I have played crusader for a long time on my account, compared to other classes, but havenât gotten involved with AoV yet this season. It looks to be performing well on the seasonal leaderboards, it is in the push meta, seems many are enjoying it. Change is a good thing, and people shouldnât be afraid of it. The build itself isnât overpowered, not compared to a barb on the seasonal leaderboard anyways. In my humble opinion, I say leave it as it is.
Hey jay,
When we create a seasonal theme, it comes with the intention that players will be more powerful throughout the season. Itâs fun to have something different to play and challenge us throughout the 3 months and then go away.
The Non-Seasonal characters are the baseline of the balance for the sole reason that itâs a static era and one can advance through gear and skill.
The best part of Diablo is that no one is forcing anyone to do anything. If you enjoy slaying demons on your non-seasonal, i suggest comparing your strength and gearing towards non-seasonal characters.
Hope this helps a bit
well lucky for us there are so many different builds to push the leader boards and are not forced into playing a certain way
I thought nerf Shield of Fury would destroy this build for solo, but thatâs not what happened. Apparently, the shield doesnât make as much difference as the AoVâs 2p and 6p bonus. If you want AoV nerf, okay, but thinking about the RGK version, I would like you to roll back the Shiel of Fury nerf.