No, I don’t want ploot.
What we do need is a way to address how much more superior casters are vs. melee’s in pretty much all aspects of the game. Melee’s need DS, OW, CB, IAS, ED, R/W just to keep up, and still loses out in clear speed. Two of the biggest mods introduced melee splash.
At first, I thought, man, that would be OP. But when you actually try it, melee’s still lag behind, and splash radius is not big.
Comparison videos:
Melee Splash Wearbear: Project Diablo 2 Hunger Maul Werebear Shape Shifter Overview - Splash damage stun build!!! - YouTube
Light sorc: Baal running /w my plugy light sorc - YouTube
After testing it out, I realized it only really affects PvM rather than PvP. Additionally, even with melee splash, casters STILL out-pace melees. The radius of the splash is not game-breaking either. It’s a HUGE QoL change for people who like to play melee characters.
Besides, all casters and their spells have inherent built-in splash as well, we just don’t notice it.
At this point, I can’t even play vanilla LoD anymore because it lacks this. Melee needs all the help it can get.
Farming as a non-caster is a joke atm. Smiter vs. Trapsin clear speed for example. All inherent caster spells, like Orb, Blizzard, Chain Lightning, Death Sentry, Tornado are all AoE.