It’s time for another speculation thread now that we know every class is getting a new set! What do you think we DH are getting? Here are my observations:
We currently have 4 sets:
- Natalya’s Vengeance: The original class set centered around Rain of Vengeance and damage buffs to all skills. Originally, in pre-2.0 days, this set was known for its discipline bonus (or in the legacy version, for discipline regeneration +2)! Now it has seen renewed use in combination with Marauder’s 4 piece or with Rapid Fire; the “rain” part of the set has merely been relegated as a “buff” and provides minimal damage itself.
- Embodiment of the Marauder: This set, added in patch 2.0, was aimed to be centered around pets and sentry play. This set has seen design changes that have since buffed the player more than the pets; in its first iteration the sentries fired by themselves! Currently, while the set by itself is usable it not as common a choice as other sets; the 4-piece set is however often used in conjunction with Natalya’s.
- The Shadow’s Mantle: This set, also added in patch 2.0, originally had no focus and merely provided an additional cheat-death (similar to Beckon Sail’s ability) and the 4 piece set (maximum number) simply added all runes to Shadow Power (but without the infinite duration). Now it’s a staple for every DH seeking elite and boss killing power with one of the best single-target damage setups!
- Unhallowed Essence: This was the final set to be added for DH in patch 2.2. This set’s focus never strayed and has always remained as the Multishot master set; it also is the clear winner of sets in many speed farming variations for DH. As a ranged specialist, this set provides some of the highest damage multipliers for attacking wide areas but lacks some defensive options of other sets.
So with that review, we can begin to speculate what’s next for DH! The obvious avenue to explore is to examine “what was left out”, as in what skills or playstyles are not really accessible by the current 4 sets? A new set should have synergy with some underused or awkward skill choices.
So let’s break down every skill in the DH’s repertoire!
- Primary skills are buffed by Natalya’s, Marauder’s, and Unhallowed sets.
- Impale is central to the Shadow set.
- Rapid Fire is okay with the Natalya’s set but it isn’t ideal and lacks a focused set (LoN sorta works).
- Chakram and Elemental Arrow can be used with the Marauder or Unhallowed set but remain very weak due to weak supporting legendaries.
- Caltrops has NO specific set synergy with anything!
- Smokescreen has NO specific set synergy with anything!
- Shadow Power is central to the Shadow set.
- Vault is central to the Danetta’s set (which is generally useless outside of speed exploration purposes).
- Preparation isn’t specifically central to any set but is often tied to Unhallowed only for the extra discipline from the Invigoration rune.
- Companion is central to the Marauder set.
- Marked for Death has NO specific set synergy with anything!
- Fan of Knives has NO specific set synergy with anything!
- Spike Trap has NO specific set synergy with anything!
- Sentry is central to the Marauder set.
- Vengeance is central to the Marauder and Unhallowed sets, and is basically always used except in the Natalya/Marauder build!
- Strafe has NO specific set synergy with anything!
- Multishot is central to the Marauder and Unhallowed sets (primarily the Unhallowed set).
- Cluster Arrow is central to the Marauder set.
- Rain of Vengeance is central to the Natalya’s set.
From the above list, we also note the following: Marked for Death could be perhaps integrated into the Shadow set somehow for elite and boss killing. Next, Strafe and also Rapid Fire seems best suited with Natalya’s (the barrage of arrows lore fits well here) but there should be some additional tweaks done here such as Rain of Vengeance not interrupting channeled skills.
The remaining set-less skills are Caltrops, Smokescreen, Fan of Knives, and Spike Traps. All these skills fit into a “stealth trapper” category.
Thus, my prediction is, the new DH set will focus on stealth and traps.
Blizzard even tried to make spike traps viable several times in the past with several buffs to certain legendaries but the skill’s cooldown has left it far behind the class meta. It’s possible a new set perk might even be to remove the cooldown of spike traps and make them pull targets into them!
What are your thoughts? Do you have different ideas to what this mysterious 5th set might be? What would you like to see from a new set?