New interview regarding QoL changes

They also said it felt much different than mouse and keyboard layout in the interview. There was no skill bar for mouse and keyboard.

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Not at all.

It´s actually very selective if you think that they want to do changes, while they pretty much state “no gameplay changes” everywhere.

There are only a few sentences around the web where they don´t even say they want to do that, they just say they are “open to feedback” and stuff like this.

But - like I said - 99% of the rest of the time its no gameplay changes. Check the website, no words about changes, except QoL.
No, they even state explicitly they want “Classic gameplay—the same Diablo II you know and love, preserved.”

you make a very good point, and i 100% agree with it
but i fear some people are going to try to use this as an excuse to shoot down ideas they haven’t personally tried.

quite a lot of people think that charm inventory would affect balance… and they haven’t tried it yet somehow refuse to believe the people who have tried it when we tell them it doesn’t.

same thing goes for “loot filter” which i find even more laughable but hey, as that’s literally only a visual QOL change so u don’t miss items or have to strain your eyes to sort through useless stuff.

that being said… there are certainly some applications of the hotbar and how that might affect assasin charge up skills and make them much less of an absolute pain to use and keep charges up… but thats kinda needed anyways soo.

i can see the downside to that, its very minimal… and it will only really affect pvp

Charm inventory greatly changes the game, except the very endgame when you are fully kitted. But you don’t need a charm inventory at that point anyway.

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no it doesn’t… and… that’s exactly the time when u DO need it… is when u have a full kit and HAVE full charms, otherwise u don’t have anywhere near enough skillers and you have plenty of space to pick up stuff

the only other time it even makes any sort of noticeable difference at is at very start of hell, because u can throw in a couple extra resist charms u might have lying around… but that’s it.

there is zero different on normal, VERY little different in nightmare. and only at the first start of hell when your resists are still in the negatives does it make a difference in hell

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They have also stated frequently that additional changes are possible if the players want them. This interview confirms that additional changes most likely are coming.

To see a sampling of the Blizzard quotes/surveys that talk about possible changes:

Should we postpone the Release? - Diablo II: Resurrected / General Discussion - Diablo 3 Forums (blizzard.com)

The difference matters a lot in the lower difficulties. Once you have full gear you will farm at the same speed whether you have a full charm inventory or only half inventory of charms.

That quote is worthless, you can change D2 big ways and it will still be the same D2 that I know and love.

It’s extremely subjective, and just like there are people here for whom autogold is too much change, there are those for whom even the biggest changes would still leave the game being D2.

Do love how some people love to throw that quote around and abuse it though, like it actually means anything compared to the word of the Devs that keep saying “yep, we are considering more changes and are happy people are asking for changes, also here’s two separate rounds of an official survey from us asking you what changes you’d like”.

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eyeroll
… come back when you have tried it…

right because those lvl requirement under 30 charms with like +5 fire resist large charm are going to make a huge difference compared to low lvl sets and uniques like twitch civerbs, stealth, lore, peasant crown, bloodfist… etc…

NEXT…

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“The community has been amazing, we have sites of people putting together surveys and PowerPoints for us. It’s awesome to see them share how they feel about it.”

When I initially did a quickread of this, I thought Rob was referring to Blizzard’s own surveys. However, I think that this is referring to the reddit survey and other community surveys.

Is that other’s take on Rob’s statement?

Where’s the powerpoint he’s talking about anyway?

Must be one of the big twitch streamers or youtubers who did something like that?

I know, but in the grand scheme of things it pretty obvious what Blizzards goals are with D2R.

While I personally understand that clutching at straws (these few sentences where the talk about changes or random surveys that are in reality likely about wishes from D2 players for D4) helps to deal better with a situation that goes in the opposite direction than you would wish it would go - in the end it is what it is.

It´s 2,5 months now after blizzcon and they haven´t announced any additional change.

Not even the ingame clock!

The reddit survey results was presented as a PDF. Uf you look at the PDF, it looks to be a PDF save of a powerpoint file.

Are you referring to the two Blizzard management approved surveys as “random surveys”?

The interview from Rob clearly suggests that at least some QoL changes are in the works. Hopefully, we will get to see if they had time to incorporate any of the changes when the beta releases, but it sounds like it may take longer to reach a “final” staterelative to introduced changes.

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llama had a survey, I have no idea if it was powerpoint or not, but given the context, I think that was the survey they were talking about, as well as the well known Reddit one.

I have tried a charm inventory. Those items are rare compared to charms if you’re starting fresh.

It becomes too easy to horde potions and pick up gear in the early game.

There’s a reason devs arent adding a charm inventory. It’s the same reason you want it so badly.

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If Blizzard’s vision was so clear and defined they would not have bothered sending out TWO waves of an official survey, with the survey undergoing significant question changes and clarifications between rounds.

Businesses do not like wasting money like that.

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It is hilarious to watch people talk in circles about how minor a change it is, while pleading how badly they need it.

It’s a very signifigant balance change.

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… ok please tell us exactly which charm u need to survive normal 20 years after release so we can all laugh at you…

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Yes, because they are most likely not about D2R.

It´s common to design surveys in a way that participant believes its about something different. I studied this and worked in that field for years.

While I obviously can´t be 100% sure these surveys are actually about finding out how D2 players would feel about D4 or D Immortal, it really wouldn´t surprise me at all.

They actually never said that. I think that have not officially said one way or the other.

Moreover, a dedicated charm inventory was listed as a QoL feature in Blizzard’s second D2R survey. It was also listed in the first D2R survey, too. I am not saying that Blizzard will or will not introduce one. If they don’t, it will because it violates their idea on decision making (versus making the game easier).