I want to start by saying i am not in any shape or form cutting edge material when it comes to D3. I barely get over 1k para every season (solo) and my sole purpose every season is to remain on the leader boards once it ends.
That being said i’ve always been a fan of theory crafting and watching what build is used in the meta and tier lists etc.
With 2.7 all but confirmed and with changes bound to be made I had some ideas for a while and wanted to share here and since monk is mostly my main I’ll start with this one with the intent of getting every build in the same ballpark power wise.
First change - Spirit Guards should go up to 70-80% DR. Monk lags behind by not having a DR ring and this one would help all builds except Tempest Rush ones and those need the most love. This is by far the most needed change.
Moving on to sets:
Inna - revert the ptr change back to 1500 per mystic ally. In my opinion Inna should probably be the lowest of all the monk sets being the easiest to play but with how other sets are performing at the moment, the nerf is unwarranted.
Inna’s Reach - increase mystic ally damage to 250-300. I dream of the day I can easily farm t16 with just a pet build.
Sunwuko: This one is pretty balanced , only change is i’d add Sweeping Wind to the 6pc.
Uliana: Would not touch the set, instead tweak the legendaries
Binding of The lost - buff should last 10 seconds, up from 7. Combining this with the Spirit guard changes would most likely be enough DR
Gungdo Gear: EP damage is increased by another 600-700% (or w/e is needed to reach low 140’s , as far as i know highest Uliana was mid 130’s)
Raiment:
Oh boy where do i begin. As it stands i find this one the least fun to play.
The Spirit Guard change would help it a lot but i’d still rework the 4pc to something on the line of: Using Dashing strike reduces damage taken by 30% for 6 seconds, using primary skills reduces damage taken by 30% for 6 seconds.
Supporting it: Band of the Rue Chambers - Now also increased damage done by your primary skills by 1% for every maximum point of spirit. This would translate in a 250-400 ish damage increase, could possibly boost both Raiment and Inna gen somewhere near frenzy barb, near meta RGK potential.
Moving on to some off pieces for other builds:
The Paddle: Lashing Tail Kick also triggers Cyclone Strike and has it’s damage increased by 400-500%. I know slapping and kicking are not the same but LTK could use another multiplier and adding Cyclone Strike would help it more than it did Tempest Rush. Not sure number wise but i’m sure as hell it would be fun to play.
Pinto-s Pride: now increases by 225-250 (WoL needs a bit of love)
KYOSHIRO’S BLADE - Base increased to 200%, 3 or fewer - 250-300%.
TZO KRIN’S GAZE - WoL damage increased moved to legendary power from affix, numbers stay the same.
Staff of Kyro- Epiphany gains the effect of every rune and last twice as long. I know this is a long shot but it might create some interesting uses for support and gen builds. Wont be usable by the rest but would be a QoL improvement until you get all necessary items.
Kyoshiro’s Soul - Sweeping wind damage increased is now legendary power, moved from affix, damage is increased by 300-400%
Warstaff of General Quang - Legendary power now changed to: While channeling tempest rush, sweeping wind damage is increased by 600-700%.
These two changes would create an alternative build for PoJ even if it will not be as competitive as standard TR, it will be really fast and really fun.
That’s about it for monk. I’ll try to make similar posts for every class (except WD since i never touch it ) tho they’ll not be as comprehensive since monk is the class i played the most.
Feedback is most welcome and thank you to anyone that read the whole post.