With the amazing job with Firebird’s rework, I’d love to see the other sets get this modernization to be top sets. It’s obvious that Firebirds is way ahead of the rest, and probably a bit much ahead (suggestions for that brought from my other thread to here).
Feel free to add and discuss suggestions here, let’s get the rest of the Wizard sets some love and use in meta builds!
So I have this for Firebirds already in General: Suggested Firebird change for upcoming Season 25
TL:DR 2pc up to 4000% ignite damage , 6pc down to 2000% but each non-channeled firebird spell stacks ignite damage (EG: 4000 x 4 spells x combustion stacks)
Tal Rasha’s Elements
(2) Set:
Damaging enemies with Arcane, Cold, Fire or Lightning will cause a Meteor of the same damage type to fall from the sky. There is an 8 second cooldown for each damage type.
(4) Set:
Arcane, Cold, Fire, and Lightning attacks each increase all of your resistances by 25% 50%, reduce damage by 10% and increase movement speed by 10% for 8 seconds.
(6) Set:
Attacks increase your damage by 2000% 4000% for 8 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds.
Philosophy: This makes it for our all purpose damage set like intended, while keeping it glass cannon but not get sneezed on by anything above GR105. (Seriously it’s that bad). Making it perfect for speeds yet still competitive to push (just not the very best)
Delsere’s Magnum Opus:
(2) Set:
Casting Arcane Orb, Energy Twister, Explosive Blast, Magic Missile, Shock Pulse, Spectral Blade, or Wave of Force reduces the cooldown of Slow Time by 3 seconds.
(4) Set:
You take 60% 80% reduced damage while you have a Slow Time active. Allies inside your Slow Time gain half benefit but also gain double the rune effect.
(6) Set:
Enemies affected by your Slow Time and for 5 seconds after exiting take 12,500% increased damage from your Arcane Orb, Energy Twister, Explosive Blast, Magic Missile, Shock Pulse, Spectral Blade, and Wave of Force abilities and also Doubles your Area Damage
Philosophy: Time to bring this group play intended set to it’s glory. This should be the set you want to use while assisting allies, not some solo intended set like Firebird. By amplifying it’s group utility and giving it more group bonus focused damage you can accomplish this by not changing it’s set damage modifier.
Vyr’s Amazing Arcana:
2) Set:
Archon gains the effect of every rune.
(4) Set:
Archon stacks also increase your Attack Speed, Armor, and Resistances by 1%.
(6) Set:
You gain 1 2 Archon stacks when you hit with an Archon ability and Archon stacks also reduce damage taken by 0.15% and have their damage bonus increased to 100%.
Philosophy: We’ve been here before with different modifiers, but now we need to be here again with these same modifiers. We might need to once again tone down Chantodos though, but not by much at all since it’s still behind the meta.
The Typhon’s Veil:
I’m not entirely sure what to do with this one as it’s been adjusted so many times already and it’s in a good spot damage and DR wise, but would fall behind in the meta after anymore changes. Maybe just add double attack speed buff on hydras and be done with it.
What are some of y’all’s suggestions and what do you think?