This build has been around for ages but now in 2.6.6 and onwards it is actually good in T16 without lots of paragon. I’ve refined it for the recent changes and this is as efficient as I can make a Barbarian in T16 at any paragon level. In this video I show it running T16 just fine and works better than Wastes for T16 since it has way more open gear slots. It’ll be better for T16 than W6 until they buff that set, if ever.
Here’s some paragon / augment guidelines: 10,000 Strength or Below: Wear Stone Gauntlets 20,000 Strength or Above: Wear Gloves of Worship, dodge moltens 30,000 Stregth and Above: Wear Gloves of Worship, don’t actually need to WW elites, Dust Devils will kill everything, don’t dodge anything
Gems: Legacy of Dreams, Taeguk, Molten Wildebeast’s Gizzard
Gear: In Geom, Echoing Fury, Aquila Cuirass, Leoric’s Crown, Nemesis Bracers, Hexing Pants, Chilanik’s Chain, Gloves of Worship / Stone Gauntlets, Squirt’s Necklace, Skull Grasp, Rechel’s Ring of Larceny, Mantle of Channeling
Cube: Messerchmidt’s Reaver, Warzechian Armguards, Flavor of Time
For the most part Cheat death is in every build yes so that would be a difference. But for the rest I generally run around 700k hp and my push build is generally around 400-900 mil toughness.
I would guess with all that you have on your character you are closer to the 500ish mil toughness which is more than enough for T16.
The only real change in HC vs SC for me is I have to be more aware of what is happening on the screen. I am sure you know what that is like when you are pushing super high GRs
Only problem with LoN builds and T16 is no Sage set and the updated Sage does double your Death Breath. But this does seem like a great key running build. So much move speed.
I’ve been running something very similar in HC season only I cube Motick’s for the added DR and it works like a champ. I won the primal lottery and got a Squirt’s necklace that rolled Str/10CHC/100CHD so I just switch the Str to whatever %element I need. Usually I’ll prime the rift running by using a Bovine Bardiche with gloves of worship to get all of the base shrine effects rolling.
It’s turning out to be ~2.5-3 minutes a rift on average depending upon the overall quality of the map/pylons. Your videos were great in that it showed how powerful FoT is now, in my experience there are a lot more greater shrines in normal rifts so getting a Conduit/Speed/Power can cut the run time of a rift in half.
I think this is key. Unless you run a crapton of bounties for excess whites/blues/yellows, you’re probably limited by regular mats for upgrades and enchanting, not by DBs. You’ll get more DBs/hour running T16 without Sage’s than you can spend with the whites/blues/yellows you get running T16 rifts and speed GRs. You’d have to run a pretty substantial number of bounties to end up being DB-limited. This is my experience, anyway.
This is particularly evident for me this season. Normally I run a crapton of bounties, but I’ve been playing HC this season. Bounty groups are a lot more difficult to find in HC, so I’ve mostly just been slamming T16 and speed GRs. Been great for my XP/hour efficiency, but I’ve been finding I’m largely limited by regular mats, not DBs.
Also depends on how much DBs you spend enchanting vs. upgrading rares too, I suppose. Enchanting uses a much higher ratio of regular mats to DBs than upgrading rares does.
But yeah, I’d argue that unless you run a crapton of bounties and never enchant your gear to perfection and only upgrade rares, you’re likely to be limited by regular mats, not by DBs.
If you have a huge stockpile of regular mats in non-season you may benefit from Sage’s for a while until you deplete your regular mats. But if you start clean, I think you’ll find that at the rate you gain vs. lose regular mats vs. DBs, even without Sage’s you’ll likely end up limited by regular mats. Unless you run a crapton of bounties, anyway.
(I’ll go back to lurking now. You barbs keep doing your barb stuff. Best class section on the forum IMO)
EDIT: And if you farm a crapton of T16 rifts for GR keys to fish, and you largely don’t finish clearing your fish rifts, that will also skew you towards excess DBs and limited by regular mats. You get a decent number of regular mats (particularly yellows) from GR RGs, and if you remove those drops and only have the DBs from your T16 key farming, you’ll be even more skewed towards being regular mat-limited.
Man, and I thought I ran a lot of bounties. Your mat ratios are unreal. That’s a lot of bounties.
That likely means you don’t do very many bounties. GRs give an excess of yellows, and bounties give an excess of whites. If you have lots of yellows but not very many whites, it probably means you run a lot of GRs but not very many bounties.
As it is right now, I have like 100,000 y/b/w mats. I’m actually good on DBs with about 10,000. But they go fast when I start upgrading rares. My real bottleneck is actually Souls. Which is why I try to upgrade so many rares rather than reforging.