Love love love the P800 cap

So far only 5 WD in the SSF top 20 are over P800.

I’m keeping an eye to see how long it takes for top 200 to reach P800 – which hopefully means at least 200 people are avid enough D3 fans to keep going in PTR for at least a week.

What’s been unexpected is:

SSF Necro - 144 - 13:16
SSF Wizard - 144 - 14:40
SSF Barb - 142 - 14:16

SSF crusader is 131 at 9:55
SSF DH is 136 at 13:15
SSF WD is 135 at 13:42
SSF Monk is 134 at 9:58

Non-SSF WD is 141 at 13:45

Those extra points into AD must be doing wonders for their builds. I thought that Tals reaching 140 would be a stretch.

I’m glad that no one can see the paragon distribution on the leaderboards, because I think that’s making a huge difference on clears.

I feel a bit glassy on my WD trying to get to 120. I’m not sure how players are avoiding all the damage at 135+.

What’s really interesting about SSF is that you have to clear each level at 1 or 2 GRs at a time after a certain level.

You can’t join a 4 person group clearing GR150 already and skip leveling one GR at a time.


In Non-SSF, Tragouls has cleared GR150 in 14:56. Can’t wait to see that happen in SSF.

4-man groups are clearing GR150 in under 8 minutes.

With at solo 150 clear already, P800 is just fine.

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Lol 1 necro which is super sus being the 2nd one is 143 with the same build and every other class is 130-144.

“Everythings fine, this ONE outlier says so!” :rofl:

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It’s only day one.

Tragouls didn’t change from the last season or the season before, if there’s an exploit then that would have been found last season.

Mostly, I think it’s paragon point distribution in AD and really good playing.

All those paragon dependent players seem to think that soloing 150 in a season should be standard.

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You don’t need many other days here, with PTR you can max out your gear get the highest augments and everything you want. Thanks to the 800 cap, there’s nothing more to get. What you’re really seeing is as good as it gets.

You get XP. That doesn’t stop. The only thing that stops is the powercreep.

It’s always the paragon-dependent people who quit early if the theme doesn’t give them easy power boost. Good, let them quit. They’ve already had Altars, ethereals, shard and clones w/4th cube slot.

It’s the leaderboard players who will continue playing.

There’s only 5 people in the WD top 20 that’s above P800. Wizard which tends to be the most popular class - not all the players are in the top 20 are P800 yet.

I’ll be interested to see how long it takes for the top 100 to get to P800. I wonder what the difference between #1 and #100 will be once everyone is geared… I think it will be at least 5 GRs.

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I was top 10 last night with 710 paragon and #18 this morning with 770, I’ll be 800 now at #22 , I’m not even using the best build; the difference between 700ish and 800 paragon isn’t effecting much at all, it’s the gem levels in which case would be higher on live than where we’re at in paragon which is even worse, means you’ll cap out a lot sooner.

It’s not paragon dependent players that quit fast, it’s players who run out of things to strive for. Last season (or current one I should say rather) kept players engaged for maxing out Altar and getting levels faster than they ever did before, plus the Primal crafting was new.

This season if you give players nothing to strive for but a SSF leaderboard they’ll be out in 2 weeks. There’s a way we all can win here, and that’s by having a reasonable paragon cap.

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I love that there is a paragon cap!

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My Mundu WD is just getting demolished with the paragon cap and I love it.

I’m been playing lazy for quite awhile, grouping too large and tanking affixes I shouldn’t be tanking because I had toughness from paragon.

Now I actually have to make good decisions with grouping and what affixes to drag and what to skip.

You can’t speak for all players. Obviously there are players that will stick around even with the cap.

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Absolutely true, if 800 sticks than those who want that will enjoy it. I am just saying those who even desire to SSF to push their new leaderboards are already a minority, then those that enjoy the 800 cap might be a minority of a minority. It’s too one sided. if there’s a bit of push pull adjust you have a higher chance to appease to larger groups of players.

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Of course nobody here can speak for all. There are differing opinions on the cap.
He has a point though. With the cap at 800 my seasonal playtime will be 20-30h until I’ve done everything the season has to offer.

Create my character
Level to 70 / 800
Gear up my favourite build
Augment with 125 gems from Echoing nightmares
Push as far as I can

And wherever I land in the push is my limit. No chance to improve this character further.
Praying for that Primal with same affixes as my ancients is just not worth it. So gear is maxed out and Paragon as well.

In an uncapped season I could grind a few thousand more Paragon and during that journey might find the 1 or 2 right primals for those 2% increases as well. However grinding the same time for no Paragon boost at all seems like a crazy waste of time.

Alternatively I could try to gear up for a different build or class, however all the Paragon I earn during that feels wastes. Which is also just a psychological thing, but for me would be less fun.

If the cap would be 2k. I could farm several builds until I hit the cap, push on all of these and get much more out of the season.
Sure I’m also just one player, but there are many like me.

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How about capping the paragon at 1000, fixing move speed thing and increasing the exp needed to gain those last 200 levels to the same as P2000 today? Gives us casuals a goal to reach at 800 to get the best buffs, and the die-hards something to strive for without the insane power creep from P3000+. Just let the last 200 levels be attributes only, not gonna make that much of a difference I bet.

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This is only true if you’re rank 1 for that set.

Yep, just like the illusion I get from being able to be in the leaderboards, purely psychological and may not be actually true.
To me, gearing up another character, even without gaining any paragon levels, will be just as fun.

Whilst there are other players that will feel exactly the same way about a 3k cap or 4k cap or 5k cap or 6k cap and they will think a 2k cap is too low.

My case, also.

Not really. The gear and Paragon strength of that character will be already so close to the cap that there is no meaningful way to improve it further.
Sure one can get lucky and have all slots full of Primals with the correct affixes, but that chance is so low that it’s not feasible to grind towards.

This does not mean that just because my character can’t be improved that I am Rank 1 for that set.
The luck with the Rift layout and skill to play said rift are also factors that influence wether my clear will be Rank 1 or not.
I know that there are better players than me, so for me to be and stay Rank 1 I’d need to be incredibly lucky with the Rift layout.

Fishing for that perfect Rift is complelety random and you can’t “work towards it”. It’s no fun for me.
So there is no carrot at the end to chase anymore. Which is when I will quit

I feel that the Devs unintentionally wants us to do less and less in Diablo 3.

They gave us Echoing Nightmares which removed the grind for leveling alt-gems from 1 to 125 (150). (Love this though)
Now they set a Paragon cap at a very low amount.

Things that keep me going in Diablo 3 is Paragon system and the fun to play higher and higher with friends.

Personally I also play a lot of different builds / characters every season. Then when I go back to my “Main char” he received a tiny power boost due to the Paragon my other chars have farmed up.

In short, I do think the cap needs to be 2k. Otherwise the players who play a lot at the first days will quit pretty quickly. (Yes Paragon 2k will be reachable in less than a week, I know)

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Just like grinding paragons is no fun for me.

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And the solution for both of us should be “then don’t do it”

I don’t like to fish for Rifts → I don’t do it.
You don’t like to grind for Paragon → don’t do it

I’m not asking for a “max Rift try count” to limit fishing, just because I don’t want to do it.

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I think most of these changes are to streamline the power curve though.

We can get easy access to gems, gold etc through the Vault.
Easy deaths breath through sages (or cains? one of those)
Easy access to augmentation gems through Echoing nightmare
Easy access to a “perfect” weapon through the limited Primal recipe
Easy access to gear through Kadala, Upgrade of rares

New in S29:
Easy access to bounty mats for Rerolls of our gear.

All of the mentioned things are good things imo. They really streamline the process and keep it fun even 29 seasons in.

The paragon cap however limits the fun for me personally.
As you said, I also like to play a different class, gear them and push and then return to my main build and see it even stronger with the additional paragon I gained from the other class. That’s fun!

However I also see the point of those wanting a more even playing field, I just don’t think that the level should be as low as 800.

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Sure, and I never did. This is why I’ve quit most seasons right after completing the journey, now you guys know how it’s like.

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It doesn’t matter. There isn’t such thing as “reasonable” cap. I made to p4700 this season. I usually get to p3000-3500 before I quit. My group of friends will not care if the cap is 800, 1000, 1500 or 2000. It doesn’t matter as we all consider that “low” and going to hit that in 2 weeks.

People that hate the idea of “cap” won’t come back if it’s raised to 1600. People that love the idea won’t leave if it stays at 800. So, just leave it alone.

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