Diablo 1 and Diablo 2 were masterpiece works, right? Remember how they captured you? The mystery of items, the darkness of Tristram and it’s cathedral, and that music. There is, of course, much more you could talk about, but let’s leave that for another time.
There were a few things I was pondering recently. One of these was ‘light radius’. I was wondering “How could it earn its own significant role in the upcoming game?”
One of the first things we heard upon the announcement of Diablo 4 was their assurance of ‘returning to darkness’. Shivers, in the adventure of creating this game, you know they have started in the right direction.
Light radius was always sort of a neglected child among the more engaging features like skill points, equipment slots, character attributes, and so forth. What I mean by this is “light radius didn’t do much”, and nor should it have, to be fair. But in this game, there are opportunities to bring features forward, and explore how they can be truly intriguing. One example being ‘stamina’, but I’ll leave that for another post.
Light radius has the opportunity to add to the player experience, and it doesn’t just have to be making the area less dark. Visually and immersively, you could implement systems of light as artforms that complement the feeling of being in a dark world. Here are some thoughts and questions I have…
How can light reveal the design of an enemy? (and not only from light sources outside of itself). This introduces the possibility that enemies themselves can have their own sources of light AND darkness which can affect their appearance, but more importantly, how they operate in battle.
How might they behave in/around different strengths/qualities of your light radius? For example, some may have a much higher chance of behaving super aggressively in the midst of a powerful light radius. How could this branch out to inspire interesting possibilities in gameplay? And to extend this further, how might their behaviour change when you attack them a certain amount, or attack/kill nearby enemies, particularly from their own family? (This is deviating from light radius, but keeping with exploration of how the world/enemies could work)
How might they sound, or behave when in darkness of varying depths?
Can the presence of enemies affect your light radius? How could the state of your character also be affected? Could a certain kind of fear take hold? Where the more darkness overwhelms your presence, the less chance you have to land hits effectively. And even further, the less effective your hits are, the stronger that darkness can become. How could your character counter these situations?
Could the qualities of your light radius affect your character’s performance? Could your character have levels of faith, which help them to resist overwhelming powers of darkness, and to stand strong in its presence? Could they have a level of courage, helping them to land mighty hits despite the darkness?
These are some of the thoughts I have had in exploring light radius, and how systems can be introduced that have a deep and intriguing influence on how the game feels, and how your character operates in combat.
I hope I have communicated these thoughts clearly.