👁 D4 Art, Look & Feel - Screenshots catalog

Something else that is crucial: People talk about light radius but people don’t mention how areas get illuminated or remain hidden.

  • In d2, a room remains black until the character step in the room. Everything remains black and hidden behind a wall or a behind a turning corner.
  • What’s visible is the actual field of view. And I think it helps tremendously to impersonate the immersive character’s view point while keeping the isometric view. It helps to create a tension at every encounter. Showing the terrain in advance like in d3 make anticipation and planning a bit easier.

Again, I’m not even talking about light radius which is a different mechanism. Currently, the illumination of the rooms of d4 is still identic to d3. Besides This way to illuminate all spaces indiscriminately is lazy and not immersive. This should be addressed.

As an additional idea, the minimap could also update its exploration only when the visibility of the area is given (for example when the character move through a door). Perhaps it’s way too much processing though.

edit: added image

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