Where is this stated? It’s a cap, not a goal. Greater rifts are advertised as being endless, which they functionally would be, if we didn’t hit the literal cap from power creep.
Functional isn’t necessarily playable or desirable. We’re looking for balance across the board here not being 27th choice.
You keep using various words to bounce around concepts. You’ve done this enough times you bounced right into making my point, which is that looking for balance across the board is the goal, which is why the FB changes went through.
They didn’t add balance they removed it. That is what excessive nerfing does. We’ll see what they end up on but that’s not going to help any of the other sets they’ve screwed up that will need fairly massive boost which you say they don’t need. In fact the ratio of builds that need a boost to nerf is about all except 4 to 4. Making things equal by cutting them all off at the knees is bad.
could say the same , where is this stated? by logic people aim highter and highter till reach the cap gr 150 in the fastest time possible, it calls common sense, witch is the last goal of the game.
You can’t support any of what you’re saying. I have supported what I said, so stop wasting your time unless you want to provide actual data.
could say the same , where is this stated? by logic people aim highter and highter till reach the cap gr 150 in the fastest time possible, it calls common sense, witch is the last goal of the game.
“There is no maximum level Grift, as the monster hit points, damage, etc, scale up infinitely with higher GRs. Monster exp also increases with the GRift, and farming high level grifts is worth vastly more experience than playing on even Torment 10. (Especially in multiplayer parties.)”
Clearly its old, but thats the point. Greater rifts were sold as an endless system.
Or the developer blog where they stated:
“The long answer is that continuing to expand the end game through additional Greater Rift levels hasn’t been the healthiest approach for Diablo III.”
We were never meant to hit the cap, by crying about balance caused us to go from GR 40 top end to GR150s.
The entire system was designed to not have a ceiling, but we found it via powercreep, meanwhile you are telling me to use common sense? While constantly misspelling everything? Ok.
Don’t “no u” my arguments when the design has been obvious and stated from the start.
I didn’t misattribute anything, and if you aren’t going to support your argument, you may as well just declare all of your wildly bogus opinions as facts at this point.
You’re entire post is just random crying and throwing out wild statements that have no basis in reality.
Look at your post. Look at the only forum name you used in the first quote. Look at the other quotes. Realize the other quotes aren’t by the only person who’s forum name you supplied. When quoting kindly use the correct forum names with each quote to avoid misattribution. Also please try to avoid posting inflammatory messages to provoke emotional responses out of people, disrupting otherwise civil discussions.
Rhyker/Maxroll just put out the tier list, which has FB at #5. That means its better than every single: Barb build, DH build, WD build, Monk build. Only Crus, another wizard build, and necro have better builds.
Think ppl wanted FB for other things than pushing. Its ranked 9 at pushing atm. No point using it since twister stronger. Ppl i would say mainly want it for birdruns since ppl bored of ratruns. And since wizz is not welcome to any groups while barb, dh even monk might be back in meta. I think a slight buff wouldnt hurt. There is more to the game than push. Ppl were expecting a meta switch and got hyped. Wizz players got hyped cause it been a while since they saw a buff. Wizz players werent happy about ES change since it destroyed many builds and twister werent rly the most popular build.
I was kind of expecting it to fun burning down everything in sight with disintegrate. Now I expect it’s just another a slog through boredom. It’s like gutting the pet builds for Necro and Witch Doctor. It’s like a whirlwind set that does negligible whirlwind damage. Diablo 3 is the land of broken toys.
There were no mechanical changes, leaving just math to give a very precise indicator of where the set is at. If you know where a set was at before, and only damage numbers change, you can predict where a set will be with 100% certainty.
2pc is just bonus damage 3000% is fine. the real damage is coming from the 4pc x 6pc multiplier.
4pc this is where all the build synergy is coming from this needs to be 100 stacks. if not 100 then reverse arcon speed xp meta does not work or any arcon builds for that matter. along with many other fun builds out there.
6pc imo this is where the real juice is, this is the number that governs how far we can push the builds. 4000% on the ptr was maybe a little to much, 2000% is way to low, so im hoping for 3000% and see how that works out.
but at the very least we need 4pc x 100, the 6pc is just how far in the season that the necro’s will over take us.