No it doesnt, you dont even need it in most MP games anyway as there is more players who can overcome immunities to one element as most likely they have more dmg types.
first want to mention i played diablo 2 since launch on its first patches until this day
talking about charm space i can tell from experiencing both, that its not as bad as you put it, i wont ever decide to use more space rather then a good charm, not going to happen, but youre right about 1 thing i will just fill my charm space right up if i can, but you still need to make a decision on which charm to put in there, everyone are being way over dramatic about this change
as for stacking runes and such, i didnt like the idea until i tried it as well, its amazing, butttttttt, it makes items like gems worthless for trade, it does change their value, because if you can just pick everything thing, you wont ever need anyone else to get them, so yeah, it does affect gems, so what i propose is that you just wouldnt be able to stack gems and thats where this issue ends
i agree with you with everything else more or less i suppose, i didnt bother reading everything you said about every aspect but i think just those two things would be a welcome change from the topics you touched upon
First off every âchangeâ you make changes the gameplay because it is a âchangeâ it is supposed to change the game. The only thing that matters is the fun of the game which these outdated difficulties do not provide. We need QoLs.
People do this in D3 all the time. The guides for when the game first came out did it as well. Leaving it the way it is, is the best option. 3 free and tokens after. There is time taken to get essences whether through trading or killing monsters.
Removing barriers like this does affect the game because people will respec for each boss or area. They are not learning the game and how to build a character. It produces a less informed person about items, stats/skill management. Then when they get to end game they do not fully comprehend how to use the end game gear to the full extent it is meant too. It also shies people away from developing new builds. This creates issues with players saying so and so is way op. When in all actuality they just are not using items in a way to make their current build very strong. I saw it time and time again at the beginning of D3 and the large patches of D2.
This also creates and entire class of people who constantly ask for free stuff and hand outs because they want things they canât achieve because they didnât learn the game. To be clear they wonât all be this way but, it does create it. I had to deal with people saying I was hacking with D3 because of the way I set my items up to make me constantly gain large amounts of life. The only thing I could think would cause this is because they respecâd for everything instead of learning the items and how they interact with the character.
The other issue is MFing. If you have infinite respec you farm one area with one typ, respec, farm another area with another type, respec. It would basically make it so that no matter what sorc is the best character to play because you can beat everything. Before you say no one will do this MrLlama does it in his MFing Point Races.
PvP is another reason, respecing infinitely is bad. Loose a fight respec person you just played looses cause you just switched everything around specifically to beat them.
Also your point that you can beat them other ways without respecing is moot because respecing is easier there is no thinking involved with infinite respec. Why do all that work of farming items when I could just respec. People are lazy and easy route always wins.
It affects multiplayer because speed running and ladder. You screw up in ladder at the beginning after using your 3rd respec you now need to try to find a token or start over. Most people are not farming tokens in the beginning of ladder which means you are going to have to start over.
Also, unless you have like 4-6 accounts you are not keeping everything you find and xfering it over to mules. Managing the mules and items becomes annoying once you pass 2-3 accounts. So you most definitely do not shove everything into an infinite stash of hoarding.
As for stacking runes I am against it for the same reason as above. If you do rune and gem stacking though it needs to be limited to 5 and has to be coded in a way that will not allow duping easily cause there is a perfect opportunity for it any time you stack something.
So you donât use a cube? You run around with no tp, no tome, no cube. I find that disingenuous unless you are playing single player. Where you can leave stuff on the ground and come back to it. You have no chance of loosing it to server crashes or people.
I do not know what percent of the D2R playerbase falls in this categorty.
I can make the exact opposite argument. Free respecs promote game knowledge because players can experiment and try different things out and learn through trial and error. If respecs did not exist or the cost is too high, then more players simply go the internet and copy/paste cookie cutter builds. Therefore, their knowledge will be less.
I have always felt respecs take away an important RPG element of games to me.
That being said, I am okay with it for D2 because itâs alot more hack n slash than RPG.
Definitely glad they donât have infinite respecs like D3 though. Would have been a good goldsink in D3âŚ
"
Charm Inventory
The main issue with a separate charm inventory is that it will remove alot of important
decisionmaking factors of the game, along with providing a balance change. The way
the system works now you have to decide:
Is the charm worth picking up?
Is the power recieved worth having over reduced inventory space?
With a separate charm inventory you will no longer have to make these decisions, you will pick up whatever charm you find, and put it in your charm inventory without making any sacrifice or decision around it."
you donât need to make these decisions as is. You can temporarily expand your inventory space by 8 slots by save and exiting with the item. Its not even a qualitative cost that is hard to quantify - all i did was literally expand my inventory by 8 slots with essentially no consequences. The odds of me leaving and something dropping better than what i picked up are astronomically low since drop rates in this game for anything worth picking up are really low. Its easily negated, but its not something where there are actual costs to negating it like something like immunities. There you can actually die while casting lower resist or otheriwse and it doesnât last long enough that its somehow a thing that is entirely negated⌠Save and exit with an item is something youâd only be mistaken doing in the most extreme circumstances - the circumstances where youâd be mistaken in save & exiting with an item but not where you have inventory space are so infinitestimally small theyâre incredibly hard to envision since you risk dying.
If you donât think youâd still have to make these choices even with a charms-only inventory youâd be wrong.
are you really going to use that +20 life lightning grandcharm on your barb? or are you going to move in into regular inventory space where it is de-activated?
I disagree. As your character gains power, that character also gains more versatility in what they know and their adaptability to various challenges. Would Merlin or Gandalf really specialize in a single elemental skill?
I think it well and truly depends on the game. For instance, I play a lot of dos 90s rpgs, most donât (or barely) have graphicsâŚand if I were able to respec a char out of my party of 4 any time I want from a healer to a thief, it really would break game immersion.
In Diablo3 it works really well, though, considering their constant updates.
D2 I think the system is about perfect right now. 3 respecs and infinite if you farm a bitâŚseems great.
unlimited respecs imo, ruin player choice commitment and player character identity.
You wont be a WW barb, you are just a Barb. Thats one of the things I disliked with Diablo 3, is that my character felt like nothing.
I enjoyed having, a WW Barb, Zerk Barb, Frenzy Barb. Were I committed to a choice for my character
That feeling died in Diablo 3, when you just had a Barb that did everything. I dont want that again.
I want Diablo 2 characters to feel like Diablo 2 characters, not the constant flux, zero commitment Diablo 3 characters.
That is why I said leave it the way it is. 3 free respecs and then tokens. Tokens allow you to try out new builds and learn the skills. But, unlimited without having a mechanic to slow it down has huge down sides. Since that mechanic to slow it down already exists through tokens there is no reason to change it. You have unlimited respecs so long as you farm or trade for the tokens.
http://classic.battle.net/diablo2exp/skills/basics.shtml
All the way at the bottom.
Iâm just gonna drop my 2 cents;
Personal loot will never happen because the game was and is not designed around it economically. To add personal loot would be to hyper inflate the economy with an absurd amount of items that we may as well just allow duping because it would be that bad. They will not revise the loot system.
You either fight for your loot or you trade for it. Thatâs all there is to it. Some times you just got to stick your neck out and pray youâre the faster clicker.
Most arguments for personal loot are for the loot in each drop be divided up among the players who are within the already codified perimeter.
Not 8X loot drops in an 8 player game, so this point doesnât stand.
Uhh⌠Yeah, no⌠Reducing the total number of drops per player just to make sure they all get a slice of the pie is an even worse idea. Weâre not running something to get one or two items from a boss kill and weâre certainly not taking this the World of Warcraft route (or just MMOs in general) and having it only drop items for someone who managed to roll the lucky dice to get a drop while everyone else suffers.
That is just bad game design, period. This is an ARPG, where action is fast paced, and loot is abundant.
You may want to check out the Blizzard survey that they sent out to get player feedback on D2R.
Look at screenshots 6-8.
Screenshot of Blizzard Survey - Diablo II: Resurrected / General Discussion - Diablo 3 Forums
It wouldnât reduce the total number per player, on average. Iâm not arguing one way or the other, I just think that specific thing isnât really a valid concern.
There are definitely downsides to personal loot, but this isnât one of them.
Yeah, Iâm not following. Youâre pointing me at âitem balancingâ and âAuto gold pickupâ
There are three boxes in the first row of the balance item/skill image. Read the far right box as well as the top question.
Yeah, I see that. The thing is, 9 out of 10 times, surveys are just there to aggregate data based on what people want and arenât usually being used for anything in particular. Just seeing where people stand in the unlikely scenario that there is an overwhelming majority agreement on the matter where the subject at hand is actually a very small one compared to the size of the community.
We also need to consider that there is often far more people playing a game than there are vocal users on the forums of said game.
I promise you just because that option was added there doesnât mean they had any intention of acting on it.
One thing we need to look at is the fact that if they were going to silently replace D2 with D2R without hyping it up and promising QoL changes, the vast majority would not be making noise about the loot because it really isnât that big of a deal.
That is why the survey is interesting. Blizzard sent this out to a subset of its customers (not forum members per se). It could be mean nothing or something. Who knows?