I am here to show my concern about this game that i am so passionate about.
We are currently discussing the Diablo 2: Ressurected all over the world, people have strong opinions on what the game should be like, and what it should not.
I have played this game since it’s release, and It is my favorite game of all time, which is why I am so passionate about it.
I have read and discussed in many threads here on the forum and elsewhere about changes people would like to see in the game, and it has got me worried. Alot of people, who may or may not have played this game, or played it enough to understand it, are suggesting changes to the game which they seem to think are minor, or not relevant. But infact, almost every change to this game will have major impact in some way or another. I can take some of the suggestions i have seen and explain why i think it would be damaging to the game.
Charm Inventory
The main issue with a separate charm inventory is that it will remove alot of important
decisionmaking factors of the game, along with providing a balance change. The way
the system works now you have to decide:
Is the charm worth picking up?
Is the power recieved worth having over reduced inventory space?
With a separate charm inventory you will no longer have to make these decisions, you will pick up whatever charm you find, and put it in your charm inventory without making any sacrifice or decision around it.
Rune and Gem stacking
Again, it is a matter of decisionmaking. Without stacking you would have to choose whether the rune or gems are worth using storage space for. This is a big deal in the game, having to make decisions about what loot you pick up and what to store in your stash. With stacking you can pick up every rune or gem you find without having to think twice about it, removing the decisionmaking factor and also taking said items out of the economy.
Infinite Respecializations
Also goes under the decisionmaking tab. If you make respeccing infinite, you will no longer have to decide or think about how you build your character or make any decisions around it. Respecializing should be an option in the game, no doubt about it. But it should be at a cost,(Like it already is, to avoid confusions) so it doesn’t take away the players need to make decisions.
Personal Loot/Instance Loot
Personal loot is just not the Diablo 2 experience, personal loot is fine by itself, i enjoy it in other games, but it is just not the Diablo 2 experience. It would make me very sad if the original FFA style loot would be changed, as this was a major part of the game.
Increased Stash and/or Inventory Space
Again, it will remove or lower your decisionmaking in the game, it’s about longevity and immersion.
Difficulty and scaling
One of the best things about this game is that the difficulty scales as you progress in the game. It does not just scale from Normal-Nightmare-Hell, but it also scales from act to act, and area to area. You get alot of progression feeling as you progress through the game, and if you struggle in an area, you can level up some more or farm some more gear, and come back and beat that area. Things like that are very important in a loot based ARPG, cause if it’s made too easy, or if decisions are completely removed, what is the point of playing?
Many of my explanations above involve decisionmaking, and that’s a big core thing about this game. Making decisions about everything you do. Taking away that aspect will heavily reduce longevity of the game. What we would be left with is a short-length hack and slash experience without any depth or decisions, and you will get bored quickly. People often say that we can just add more content, but you can’t just take away all the things about this game that made it so unique and legendary and throw on some more content, because then it would no longer be Diablo 2. It would be completely different.
I would like to end my topic with a link to a video by MrLlamaSC, who pretty much goes through Diablo 2 as a game, and the changes people want for it. Here are the timestamps for the different subjects if you don’t feel like watching the entire video, but i highly recommend checking his video out because he’s alot better at explaining these things than me.
0:00 Intro 2:08 Sounds & music 4:29 Voice acting 5:29 Difficulty curve 10:20 Art Style, graphics & environment 14:44 Itemization 22:43 Endgame 26:13 Loot structure 27:22 Monsters 29:32 Difficult and complex places & mechanics 37:35 Clicking & decisions 40:00 Frames mechanics (eg: FHR) 42:40 ABSOLUTE TRUTH BUTTON 42:47 Critiques to Diablo 2 44:05 Op rune words 47:20 Charms space trouble 55:02 Melee issues 1:02:03 Discusion about D2R 1:02:17 Auto party 1:02:51 Share stash 1:04:16 Item comparison button 1:04:30 Inventory auto sort 1:05:25 Hotkey for transferring items faster 1:06:11 Mod support 1:07:08 Ladder rune words in single 1:07:36 Bug fixes in bad bugs 1:08:42 Endgame enciclopedia 1:09:21 Kill tracker 1:09:38 Cow king kill 1:10:03 More endgame content 1:11:00 Skill balances 1:14:42 Auto gold pick up 1:16:15 Console support 1:16:30 Auto toggle loot always show 1:17:25 Additional tool tips 1:17:53 Pindle portal after the wp 1:18:36 Crafting 1:18:57 Personal loot 1:23:08 Unsocketing 1:23:52 Inifite/easy respec 1:25:45 Make items and rune drops easier 1:28:40 Outro
Hi There, I have played the game as much probably more.
Disagree with Charm inventory.
Agree with Stacking.
Agree with Personal Loot, though probably it could be an instance based option therefore would not impact you at all.
Disagree with stash size.
Agree with difficulty scaling.
Though I do think almost all of these could and should be optional, maybe through mods, ladder or game options.
I also watch and love Llama, but that dude is a purist through and through, he’d play the original for another 20 years. And that’s a real small group of people that would be happy doing that if you catch my drift, like Blizzard can deliver for us old fans and new fans alike.
If you watch the video he does agree with alot of the changes mentioned in his video, so i wouldn’t call him a purist through and through. He mostly disagree’s on things that will make the game easier or loose depth.
Having these things optional on ladder would not be possible, but making these things optional in a singleplayer environment or through mod support is perfectly fine and will only change the users experience, not the entire community.
I take your charm point. But i dont buy this one. There is no such thing as decision making about stash. People just kept doing more mule characters which is not efficient and honestly sucks.
Not true. Respec is already infinity with essesnces btw. I play in single player with infinity respec every time I want and its fine, i still make decision. So i am really not against it.
I agree.
There is no decision making. People just create more mules which is creating another issues. Small stash is really outdated mechanic and it needs to go and be bigger and shared also.
Yes you can change your spec with essences, but at a cost. That’s perfectly fine. People want to respec anytime, for no cost. That’s not okay, that removes decisionmaking and immersion. You can just do whatever, whenever and don’t think about consequences, that is mindless and boring.
Okay, thats dumb. That’s like demanding increased loot drops, and say that people who doesn’t want increased loot drops can just pick up 50% of the loot.
It does affect everything. It affects gameplay and balance. You can respec 100 times on your way to hell, changing your spec for every situation. Saying that i can choose not to do it is like putting me at a great disadvantage, so yes, i will compare it with the loot analogy.
And you said you agree with that the difficulty should stay the way it is, but you don’t agree with keeping respeccing limited as it is? Infinite respecs would be a absolutely massive nerf to hell difficulty. You can just swap elements everytime you meet something immune to your element.
TL;DR Taking away limits, or costs, takes away decisionmaking, THAT does infact affect gameplay and balance. Not only in the terms of respeccing, but in absolutely everything.
Lol sure, thats crazy… . I play with unlimited respec with plugy and this is not the case. It would be just waste if time to keep redistribiting skills and stats.
If someone want to play 5 minut and keep respecing 15 minutes, be my guest lol.
Actualy it might help with dealing with so many immunities on SP. You basicly dont need it on battle net as you have other players. It can be usefull on single player. Nobody will keep respecing nonstop, trust me.
Oh, in every single game i have ever played, people will use whatever advantage they can to get ahead. So no, i do not trust you at all in that point. In singleplayer though, i am completely fine with it, as it does not affect other people.
It’s a game with a leveling race and an economy. I shouldn’t need to say anything else.
It’s an advantage, it’s a big advantage. And it doesn’t take 5 minutes to redistribute your skill points, it takes 20 seconds to quickly swap between two builds.
MrLlama and I share the same point of view on almost everything when it comes to this game. And since he has a very well made descriptive video of it, why not use it.
In every single situation where you could respec to progress further. Example?
Changing from cold to lightning to have beat claw viper temple act 2.
Changing from fire/cold to lightning to beat countess act1
Changing from cold to anything else to beat wave two of baal minions
Changing between elements to beat travincial
Pretty much any area you would otherwise have trouble beating, you could just respec and do it with ease. Could probably sit here all day writing up different encounters, but i won’t.
And it does affect others, because it’s a multiplayer game.
I disagree with rune stacking and stash size.
Stash size is all ready changing which is a good thing.
I never had to make decision based on limited space, due to muleing items which many did and so did nothing about changing economy.
I not too concerned with stacking as they are giving us more stash space which is a good thing, but I would welcome it.
You dont need that tho, so using this ar argument is weak. You can just teleport to amulet. If you really have issue with it, you can respec already anyway.
You can beat her with merc. If you want to farm her, creating lightning sorc is better anyway. If anyone want to waste time to respec and probably switch gear too be my guest.
So you beat 2 waves and then you will do respec every Baalrun? Seriously? I would not bother. To finish game if there is no other option yeah why not, but every Baalrun? Lol no.
You are doing travincal once. Not only that you have merc, but you can use respec already anyway from quests. So you prefer what? Being stuck in act forever because you have wrong element?
You do realize that you still didnt provide proper answer right? I was asking about situation where it will affect others.
You can, so far you didnt present any situation how it can affect others.
You failed to explain it so far so thats on you my friend