Is D3 the unique ""rpg"" where spells/unarmed attacks needs a big and sharp axe?

Perfectly fine by me. Unless you want some higher level items to be useless compare to some lower level ones depending on what stats they rolled (so much for loot hunt). If you want Diablo3 to have some kind of ‘spell power’ stat that scales with level/item level, it will accomplish the same result as it is now with ‘dps/weapon dmg range’. Only difference will be that spell caster/int user won’t be able to use str/dex weapons (if they have no better options) in that case. And of course, vice versa.

But your framing is not entirely correct either. Necros will rather use normal Trag’Oul’s Fang than some ancient weapon that has higher dps. So ‘magic power’ does come into play in D3 also.

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Not truth. The final fantasy 1 had spell damage completely separed from weapon damage.

the earlier JRPG’s was far better than “androgynous teenagers with oversizes unpratical swords saving the world Nº 548646841365”. Even visual novels has more narrative character building than modern FF games and even survival games has more mechanical character building than modern FF games.

That is great. Situational gearing and gear enhancing your character >>> gear being your character.

That’s why I said practically and not every. And it matters not what themes earlier JRPGs had. There were still plenty of swords, daggers, maces and what not that increased/amplified magical damage.

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I think this is a great system and I hope it extends to all classes. Original LOTR wizard also always needed a staff to cast spells. Gameplay wise this makes types of weapons matter.

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It’s another result of “development optimization” (aka lazyness).

  • Damage? the same for everyone, always linked to weapon damage.
  • Items? The same for everyone, all 4 primary rolls + 2 secondary rolls.
  • Builds? Sets for everything (thank god LoN/LoD, sadly too late).
  • Sets? All 6pc.
  • etc, etc.

This is why there’re so many things at D3 that lack soul and personality.

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You created the same thread 9 days ago. What is your agenda here?

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I think that as well. I wish that this feature had been in D3 as well.

Obsession with axe wielding wizards.

He has made a topic about this very same thing about 57 trillion times.

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I’m getting some kind of deja vu here.

Anyway, all classes should need and desire weapons. That is just good game design.

I’d go for all weapons having two dmg types at the same time though.
Kinetic dmg, and spell dmg. An axe might have high kinetic dmg and low spell dmg on average, etc.
Once in a while, it is nice to see a “caster axe” etc. however. Can always give us some “lore” reason as to why the great sorceress of the past “Firbalsin Urface” decided to use an axe instead of a wand.

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I don’t remember anything about endgame wizard build that wielding big and sharp axe though.

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Seriously, Victor, another thread about this?

Yes, it’s bad that nigh 100% of your damage comes from your weapon in D3.

No, it’s not a catastrophe if your weapon improves some of your spell performance. After all, a sharp axe increasing your spell’s effectiveness makes just as much sense as your +2 fuzzy slippers doing it.

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Well, it is immersion breaking to an overly large degree imo.

But why or how is the axe doing that? By the sharpness of its blade? How would that work?

The pants could have +2 to Fireball on them, which is a magic effect, so it would makes sense for them increasing your Fireball and if this affix would even spawn on an axe, than it also would make sense to increase the Fireball damage via this, however, not through the sharpness of its blade.

That ship has long since sailed for Diablo 3 anyway, and we already know that Diablo 4 will return to spells having a base damage of their own,

Beyond that, every character should be scaling up with gear. They can always make weapons come with a spell damage or magic attack stat that boosts it up a bit.

Wrong. I mentioned monks too.

Wrong. Not all classes. If you class doesn’t use a weapon, a weapon should’t be a requirement. Axe barbarians should’t need ammo because bowzons need nor corpses because a lot of necro skills needs it.

I rather see wands boosting casting speed and increasing skill level.

Did you know? The journey is a huge part of the game.

Anyway, i was reading the Book “the dying earth” by jack vance and OMG. Magic in that book works EXACTLY like on D&D and never felt “artificial”, with a lot of D&D spells on it, like Prismatic Ray.

That would be a form of scaling up with gear, though after Diablo 2 I would be very careful about handing out skill level increases.

It’d also be a bit hard on balance since casting speed is multiplicative on your damage while spell damage is additive.

Gear should be important and generally required, but they also need to be careful with multiplicative damage bonuses so as to not start turning the game back into Diablo 3 level of numbers.

Still, the bigger issue is that you created yet another thread. Why can’t you use one of existing 57 trillion threads you’ve previously created? Flooding the forum with multiple threads does not add any more weight to your point.

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I rather see wands boosting casting speed and increasing skill level.

Long story short, you want to play D2, where the weapon that will carry you all the way through Hell is available upon starting the game. Anything additional is gravy.

Gotcha.

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The +x to Skills affix can work and it can be better balanced when the max skill level gets increased, which means that +1 to skills become less significant than in D2.

E.g. if the max skill level is 100, then +1 to that skill on top of that is less efficient than +1 to all skills in D2.

Imagine that the skill level scales to your character level, so when you are level 80, then your skill is also level 80, and then adding +6 to all skills will raise that skill level to 86.

And points would be spend into a Last Epoch- or Wolcen-like Skill System.

That is how I imagine it can be balanced well.

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Yep. But a form which makes way more sense with the class fantasy. Tomes will make casters more loot dependent and be a good thing to be back; i have heard that tomes will be back on d4 but i an not sure

:> One thread per 2 months
:> Flooding

Chose one

Wrong, like D2 where i can solo naked the game

The problem with + skill level is that is TOO POWERFUL and should be a hard cap or a softcap with diminishing returns. Or it only on main weapons and full set.

this sounds good for me, also I thought maybe if skills will gain exp when you use them, so if you like grinding you can keep leveling them up. e.g. getting skill to lvl 20 will take 100 hours, but getting it to lvl 30 will take 1000 hours. In this system items can have +1 to skill, you can replace them for other affixes if you grind enough skills yourself