…
it was 80-120 and yes we did, i ran annis for nearly 6 years
and no NOTHING to do with “sojs” is acceptable.
people didnt sell LADDER sojs to make dclone walk on ladder… we all sold NON-LADDER sojs
because the servers shared the same IP between ladder and nonladder, so sell NL sojs on server 40 made all hell games on server 40 walk NL AND ladder.
the reason dclone was implement was to remove the large amount of NL Soj’s which had been duped from the game because they couldn’t remove them with a full ruststorm.
i dont mind dclone having a new spawning methods but it shouldnt be based on selling “sojs” we dont want to remove those from the economy.
the is a reason u dont see many anni’s anymore… there are no NL sojs left to sell really.
dclone spawn was never “random” and it shouldn’t BE random, we worked as a TEAM to spawn him. we bought nl SOJ’s donated them all to a person who then picked an IP, and he game us time for all of us to land a game on that IP on all of our CD keys. ( thats why i had 4 copies of d2, so i could sandbox 4 of them and get 4 annis per pack of SOJ’s i payed for the run rather than just 1), ( and yes 4 is the max amount of copies u can run at once with a single IP.)
after we all landed on our IP the IP address would be made public for rest of the dclone irc community and they would have 1-2 hours to land on it, then we would “walk” with the sojs.
every game now on bnet 2.0 has the same “IP” as they dont use that system anymore, we dont have “millions of duped soj we need to delete from NL”
the spawn system needs to be redone from scratch, make it something like farming keys or tokens.
u cant just make it “walk every game” becuase it would mean EVERY SINGLE HELL GAME.
people would just leave thier client running on overnight in case somesone decided to walk.
i dont understand why you are all so obsessed with keeping it “soj” related.
none of you ever made a walk happen… i did.