Personally, I think 1 SoJ spawning Dclone in the game it’s sold in, is a perfectly fair deal, considering why SoJs were used as a spawning tool in the first place. They’re a relatively rare ring as is.
Do you guys think 1SoJ per Dclone is fair? should it be multiple, or should it be some server-wide system that is randomized based on a bunch being sold worldwide?
I think 1SoJ would be perfect, also, because Anni charms are so randomized, that you could get a really low one…imagine spending 3 or 5 sojs just to get a low Anni…
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Just make him a very rare random spawn.
At least for the huge majority of the player base that never hunted for hot IPs or sold SoJs themself this would be much closer to the original experience.
7 Likes
The random spawn thing kinda bugs me. In one way it’s good, but it has to be done a certain way or I’ll keep D2R running in the background 24/7 if it gives me an advantage.
I guess if it was decided per game, but then you give extra incentive to botters joining games and finding the first elite unique or whatever the baseline is they create for spawn…I dunno.
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Just make it for every SOJ sold on a region, there is an X% chance for spawn across the server, with an increase in percentage until a spawn is met and the percentage goes back to original. Like, 1 Soj = 0.5%, 2 SOJ = 1%, 3 is 2%, 4 is 4%, etc.
3 Likes
No one knows how many SOJs it really takes. Community approved number is 100. 99 of those were probably dupes. While I like the suggestion, I have a feeling Blizzard won’t take it.
If duping is fixed/under control then it would be really hard to get a lot of SoJ’s sold to spawn D Clone. There are countless ideas of how they could make D Clone spawn. They could randomize every day/week/month a certain unique/set item to sell that most people sell to vendors that could spawn him. This is just one idea as there could be other ideas as well!
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I think selling a SoJ should have a 25% chance to spawn DClone, and in that game only.
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I always thought the soj mechanic of dclone was extremely cheesy. Since it’s global servers walking with 1 soj would be way too cheap. If it were up to me, I’d completely redo the mechanic into some kind of extended uber quest similar to Hellfire Torch.
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I’d be fine with no SOJs for it, just random server event. Not like game is going to launch with a ton of duped SOJs when it was first implemented.
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Once they confirm Dupes are gone, they really do need to figure something about this.
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1 for 1 seems way to good. That said I hope the whole mechanic of hot ips is re-imagined for modern infrastructure.
I prefer 3 SOJ sold = Diablo Clone spawned in YOUR game and ONE RANDOM Hell game where Hell Diablo already is dead. The randomness would be fun
imagine having 3-5 soj’s in ur bag wich u cant use. a Anni wud make a better use for u even if its a bad one
I think making it have a 50% chance for ever soj sold to make him spawn in your game be fair.
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U al want loot to eazy. thats where d3 is for. How about u work for something for a first time in your gaming carrier
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Finding soj not easy in D2. And games supposed to be fun not work.
The D2 people know and love had very easy loot due to duping anyways.
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I don’t understand this comment.
Due to how Dclone works in D2, it won’t be possible to have him spawn in the exact same way. Due to the mass duping, even 1 legit SoJ is way harder to spawn Dclone than it was in D2 with millions of duped SoJs.
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Walks happen when between 80 to 120 soj are sold iirc. It is a well known number. i dont think a global realm would make a big difference:
The maximum number of server ips the game had was about 400 for all the 4 realms iirc. I dont know how it will work in the new bnet, but i guess there will be many ips aswell.
I dont know how many games will be hosted at once for each server ip now, but the number of soj required should be propportional to that number, i mean that if with (lets say) the old bnet a server can host 1000 games simultaneously and the new one can host 2000 games, the number of soj required to spawn clone should be doubled aswell.
One soj=one walk is a joke, annihilus cant be worth just a simple soj.
I want the same mechanic with an adjustment to the number of soj required, depending on how the new net handles game hosting.
I’m fine if they make it super rare I guess, but keeping it similar as ogd2 is going to make anni thousands of times more rare than in d2…provided there is little duping.
For reference, when I was involved in hunting dclone, I knew people with thousands of SOJs on mules…
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Annihilus isnt supposed to be a common item, it is common nowadays due to the rollback hackers, mainly yogi and a couple more.
Private walks will be a thing again without having to worry if they make the server instacrash when clone spawns. you just have to gather 20-30 folks with 5 soj each so all start selling at once in the same ip.
This only will work if you can check the server ip, obviously, if you cant, a new mechanic is needed.