Inventory management is not fun "gameplay? Discuss

if inventory management make the game hard, then the game isn’t hard.

I think there is an over sensation how hard D2 is, and worse, how is sorting stuff consider hard &some ground breaking decison making that sell a game.

Sorting item is as hard as you need to solve a simple math problem before activating a skill is hard.

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D2 has inventory management that has you make decisions on what you keep/use in your inventory. Gotta use inventory to hold TP/ID tomes/scrolls, charms, potions, items. Compared to D3 you only have an inventory in D3 to pick up items, and usually salvage them for materials. Your inventory in D3 is usually always empty after your item salvaging, and you don’t need anything in your inventory during GR runs. The only reason to have an inventory in D3 is to pick up items, and put them in your 13 stash tabs, or salvage/sell them for materials/gold. There is no inventory management in D3 because D3 is a fun, fast paced game that doesn’t require you to have any kind of decision making for inventory management. D2 on the other hand is made around inventory management of what to keep/use. It’s not necessarily hard as in it’s a “hard game”, but rather making a choice is sometimes hard because you have to either sacrifice space to hold more charms, or sacrifice charms to hold more space. D2 is a hard game starting out because you have to grind for your items, and make trades for the items you’re missing. As you progress the game becomes a little more easy because you’re higher level, have better stats, have more points in better skills, have better items if you’ve found them yet, etc.

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Its been stated a few times already. Those that keep saying that a charm “bag” or whatnot doesn’t increase power, it infact DOES increase power. Without the charms cloging up the main inventory you can have ALOT more potions in your inventory. Potions ARE a source of power (they are survivability power).

D2 has always been about inventory management, want space, then you give up some power of your charms, want to be the strongest you can be, then you have no extra space. That is something that should NOT be changed as its a key component of D2. As for the whole stash part, your stash isn’t unlimited even in D2:RE from my understanding as you still have a total character limit. Personally I dont think it needs to be changed at ALL as you should not be keeping every random piece of gear you come across. The shared stash is nice only that you dont have to worry about either using a friend or the risky drop, change characters, pray you can join teh game and repick up your stuff.

But inventory management is something that did imo give d2 charm. There are plenty of current gen games that dont have it and you can play any of those, D2:R isn’t a really a new game so its core mechanics should stay the same and while I agree on QoL updates, inventory is not a QoL update for D2.

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I agree. As far as I’m concerned the shared stash should be nearly infinite. Since you can have as many characters as you want in OG d2 you can have as much stash space as you want.

The character inventory should change as little as possible imo, I would be against charm inventory or other similar suggestions. MAYBE stacking gems/runes to 3 at most in the char inventory I could support, since it would make trading a bit easier.

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i love the inventory tetris and the decisions what to take and what not.
If anyone dont like it, dont play it then. not my problem.

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Lmao…sound reasoning. ThEy ArE sTooPid BeCauSe TheY dIsAgrEe

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Surely it’s the other way around, you lack the intelligence to be able to make informed decisions about what to pick up or not. So you want that decision point removed by making sure you can pick up everything and have an inventory full of trash charms.
Because you would just fill that charm inventory 100% all the time as it would have no effect on game play.

lolol if you could have 20x GCs on a single character, it would open up an entire world of weird new builds that everyone would hate, that would absolutely break pvp ^^

currently playing a druid through single player on the original game in anticipation for the remaster. Its a matter of enjoyment and tedium. I want to pick up things to sell so I can gamble for better gear. even with 1/3 of my inventory as charms i can only pick up like 2 armors and some rings before going to town to vendor, rinse repeat.

And I know EXACTLY what to pick up lol. I’ve played this game for thousands of hours without a doubt. It’s not a matter of me not knowing what D2 is or was, its the fact this would increase the enjoyment of the game (more time in the game killing monsters for loot, instead of town trips) without compromising balance.

endgame players maybe keep a 2x4 section of space to be able to pick up at least one of any size item if it drops, or just the cube.

all this change would do is allow for less trips to town, THATS IT! You can still “manage” your charm inventory by deciding what charms are worth that space over others.

Bunch of clowns holding onto the past because ANY CHANGE = BAD lol

come on…

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you would obviously keep a bunch of trash charms as you go through normal. Those charms would then be replaced as you get new ones and MANAGE your charm inventory accordingly

If you want a magical backpack to store an unlimited amount of your unfinished homework along with whatever you’ve been shoplifting and every piece of trash you picked up off the ground then this game is not for you. You’ll have to make decisions, carrying every cracked sash wouldn’t have improved the quality your miserable life anyways. Carebears who want to hoard every single useless item ‘just in case’ it could be subpar for a new character will still need to go through hoops to do so. If this is make or break for you then maybe just quit now rather than a few weeks after release when you notice the next shiny thing.

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not infinite, 10x4 should be fine for inventory with another 10x4 seperate for only charms :wink:

I would only grudgingly agree to a charm inventory if it was smaller than normal inventory, and charms were not allowed to go into normal inventory anymore.

Not everyone keeps every charm they find, I only keep resist small charms, mf small charms, and a few of the better damage small charms, and the odd skill charm.

I was honestly surprised watching Rhyker stream the alpha when he had a full inventory of random garbage charms, he was keeping stuff like gold find grand charms… Like why? I would have trashed 90% of the charms he had heh.

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the problem with lowering the size of the separate charm inventory to less than 4x10 is that that actually would affect balance. if it were half the size, say 4x5 then you would only be allowed to have 5 skill GCs as opposed to the 10 you could have before.

And I know EXACTLY what to pick up lol. I’ve played this game for thousands of hours without a doubt. It’s not a matter of me not knowing what D2 is or was, its the fact this would increase the enjoyment of the game (more time in the game killing monsters for loot, instead of town trips) without compromising balance.

The balance you ‘cant see past your nose’ that changes is that there exist players who are better than you who don’t need to stop and vend every single piece of armor because they arent dying/resing their merc all the time. They pay the opportunity cost of gold for more/faster drops. Sorry you didn’t consider that.

all this change would do is allow for less trips to town, THATS IT! You can still “manage” your charm inventory by deciding what charms are worth that space over others.

And remove decision making, and allow for full inventory of charms + inventory stacked with extra pots, etc.

Bunch of clowns holding onto the past because ANY CHANGE = BAD lol

:clown_face: is you

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have you ever played the game legit all the way through? gambling is great for that. the only items im picking up are:
Things i think will be good
Things I think will sell for an efficient amount compared to the space they take up
keep holding onto that fear buddy boy. I’m gonna play the game either way because its an amazing game. I just don’t pretend it can’t be significantly improved with minimal changes, unlike closed minded clowns like yourself LOL!

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If they add the charm inventory there is no longer a trade off for having charms. If you can have 10 grand charms with no penalty to your inventory space, you gain a significant amount of power while losing absolutely nothing in exchange.

That is what I do not like about it. If they allow you to have a full size inventory of just charms people will have that inventory full 100% of the time, even for random garbage charms. If they allow you to put charms in both this charm inventory and the standard inventory, people would just take twice as many charms.

In general I am opposed to this strongly. It would already affect balance. I would support a charm inventory only if it is smaller than a standard inventory and you can no longer put charms into the normal inventory.

I am not a d2 purist, I am in support of qol changes but I would like to keep things like the character inventory intact. Stuff like shared stash I am 100% in favor of, in fact I hope they expand shared stash significantly.

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Who the heck is arguing for DOUBLE the charm inventory? OBVIOUSLY the charms would only work in the separate inventory

Having free inventory space to actually ya know, pick up items, which is the main draw of the game, is the very definition of QoL

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You want the power of charms without the tradeoff having those charms brings. That is a balance change, not a qol change.

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and you want to ignore the truth which is that EVERYONE fills up MOST of their inventory with charms.

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