Immortal review from a former DI fan

:musical_note:That fan was meeeeee… :musical_note:

TL;DR: play through the free campaign just to experience the story once, then uninstall and wait for Diablo 4. There is nothing worth grinding for once you reach lvl60.

Aside from new story content to play through, unfortunately that is pretty much the only upside to Diablo Immortal. At the core of it, it’s a smaller-scale version of Diablo 3 and an early Diablo 4. Once you complete the story, there is nothing worth grinding for whatsoever, especially if you’ve been a regular D3 player for at least a couple of years.

PROS:

  • new story content.
  • gorgeous world design.
  • something new to play from the Diablo world (but the jubilation doesn’t last long).
  • smooth albeit slower gameplay (also a con - see below).
  • there are more activities to engage in during the levelling process, as opposed to D3’s brain-numbing ascent to max level. If you want to take a break from the story, you can.
  • you can complete the story mode without spending a single cent.

CONS:

  • Copy/pasted D3 classes with only half the skills to choose from, and among them you only got a couple new skills borrowed from D4. Makes you feel like you’re playing D3 again after completing the story, which induces a quick-settling boredom & completely discourages you from wanting to try a different class, because you’ve been there done that in D3 already.
  • Can only use 5 skills instead of 6, which is a major combat handicap if you’re a frequent D3 player.
  • Base itemization is quite bland, pool of attributes is limited and boring.
  • Most powers on legendary items are D3 skill runes = lazy and underwhelming to say the least.
  • Forces you to group up with random chumps even in Hell 1 difficulty (the one after Normal) even if you can sleepwalk through the content.
  • Bounties are a total chore because you’re sharing the open world with chumpstains who steal your kills, which forces you to wait around for enemies to respawn so you can finish. Bounty rewards are pure trash, just a few piles of gold and a blue item or two.
  • Loot drop system is one of the worst ever. geting a couple of whites and blues and small piles of gold from world bosses most of the time is sure to make you want to uninstall right there and then. So-called treasure chests are an absolute joke. “Heavy Ornate Chests” require 4 players to open, making you wait until you find enough people to pry them open and you get only a couple piles of gold and 2 trash blue items is a soul-crushing experience.
  • Boss-exclusive legendary drops suck, because it forces you to farm the same boss over and over again. To make matters worse it’s “first come first served”, meaning if you don’t land the killing blow you don’t get the legendary you want. Which defeats the game’s purpose of forcing you to group up with as many people as possible, because it makes you want to keep your allies to a minimum so that you have a higher chance of landing that killing blow.
  • Elder Rifts suck. It’s the same 3-4 different maps with the same 4-6 enemy group selection every time, with the same 4-5 “rift guardians” and the same utterly trash loot that you see everywhere else. Small gold piles, bunch of white and blue items everywhere with the occasional yellow-rare drop.
  • Challenge Rifts (a lamer version of D3’s Greater Rifts) is exactly the same as the Elder Rifts except there’s no drops during the fight.
  • Ridiculous progress caps that reduce your overall rewards if the game decides you are an overachiever, and drops are gated behind paragon brackets post-lvl60 which essentially halts your progress unless you want to use your credit card to bypass all that.
  • Server performance is lacking and there’s major input lag, almost feels like you’re wading through water even with an alleged ~40ms ping. At least half a second of delay behind every action.
  • Charms are pure trash, only give you a base of +2% individual skill damage - which doesn’t even make a dent, and upgrading them adds +2% damage to any random skill, which makes the charm even more worthless.

and oh yes…the Predatory Monetization. When people say that, it means that your path towards the higher-end loot is barred by paywalls.

The purple Eternal Orbs are needed to buy the best reagents/resources for crafting & farming in order to maximize your loot chances - whether it’s Platinum or Legendary Crests or even standard gems. And Eternal Orbs cannot be farmed in-game. You can only buy them with cash, and the prices are absolutely ridiculous. So there goes your fantasy of becoming the cream of the crop without spending a cent.

Then there’s all those “enticing” bundles that pop up in the in-game store that include a small handful of the resources I mentioned, for at least $10 each. The more expensive ones going beyond $80 and even $160. That is plain robbery and should be illegal.

21 Likes

The same advice I’ve been giving everyone.

I love it when people keep saying the end game would be so much better if it was X instead of Y… newsflash!.. the endgame has been around for a while already. It’s called Diablo 3. It’s the same rifts and bounties we’ve been doing since 2014 just reskinned.

DI was simply designed to bring D3’s endgame to the gatcha gaming audience… don’t expect it to be something more than that.

The fact that it’s f2p so we don’t have to spend anything to play through the story is just a bonus.

5 Likes

… while ruining their reputation as a company in the meantime, sure bud. See, whales don’t give a duck about D:I . D:I for them is just the pick of the month where they can flex their gear/cash an move on later with their lives.

Loyal fan base on the other hand was betrayed and they all leave 1 by 1 just like they did with World of Warcraft. Fyi, WoW used to have 13 million daily, active users. That’s as big as my motherland! Now it has roughly 2m.

You need to zoom out and see the bigger picture here. Blizzard is sinking. That’s just the truth of it. They screwed up on multiple games, on multiple occasions.

Love the write up.

Personally:
D:I seems to be a PVE MMO (with forced co-op) that’s designed to be played casually.

This is the exact opposite of how people have normally played prior Diablo games on the PC. And how they want to play D:I.

Based on that, it would appear that the frustration with the mtx comes from those trying to play D:I in the “normal PC Diablo” way.

  • if you try to clear 30d of content in 3d, the mtx will punish you
  • if you try to be competitive, the mtx will punish you

Definitely play the story to 60. But, don’t rush it (and don’t try to compete). There’s going to be more “content” for you to clear next month …and the month after that…and the month after that… etc etc (if not, D:I will D:IE).


Co-op Complaint

Your Clan should probably be the ones establishing a camp, not your warband. One should be able to make an ad hoc warband very easily… Optionally - with only members from your clan

2 Likes

As someone who has endlessly criticized D3s endgame, D:I is not bringing D3s endgame over. It is somehow worse.

I can only agree that Elder Rifts and Challenge Rifts are mindblowingly boring and unrewarding to play. Not even in terms of rewards, I am quite fine with making item drops rarer, but the gameplay in those two Rifts are just completely lacking.

Another reason for why the game feels unrewarding likely also is the bad itemization. Items are supposed to be your reward in most cases. But there are so few different items, rares are useless, and everything seem to just be stat/socket sticks, where you can even transfer legendary affixes around to make the items more irrelevant.

3 Likes

So…spamming rifts 60,000 times in D3 is better end game content that having multiple options in DI to farm?
Lol, okay. Stop watching Bellular.

4 Likes

Basically anything is better endgame content than what D:I offers with its forced multiplayer, codex based, soul-grinding activities.
That of course doesn’t meant D3s endgame is remotely good.

well, i disagree. I like having the option of Challenge rifts, rifts, dungeons, world farming, and actual PvP/Tournaments.

1 Like

Sounds like the perfect itemization for a mobile game. Simply but tunable.

Too bad Diablo:Immortal wasn’t designed for a mobile audience.

GO Bunny That so True!!! What if DI didn’t have rifts? Boy people would really be losing their minds!!! It is a game where you really do stuff not just mindlessly do rifts and GR’s.

Plus what is the Real End Game in D3. OH wait to be the leader-board KINGS. If doing 60,000 Rifts is WOW that so much fun I can’t wait to it again.

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I wonder how many people have picked up the idea that the mtx will severly punish you if you try to compete.

Witty, your original post summarizes most of my gripes. Thanks for sharing.

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D3’s combat is that good and the game is streamlined, I don’t need to waste the first 30 minutes of my play session running bounties and other Battle Pass nonsense before doing what I ultimately want, which TBH is still not conclusive.

:robot: let’s run rifts in D3 :robot:

Beep boop boop beep

1 Like

I just finished the campaign (not spending money), got to lvl60 and i enjoyed it.

I would play on for a bit more, but so much content is forced coop in Hell I and i don’t like that. So i think i’m done with this game for now.

Wonder if blizzard even cares about this feedback. they dont seem to function like they used to anymore.

1 Like

This is a pretty good summary, though I’ve gotten a legendary turning in bounties.

I’m not sure the killing blow thing is real and not just bad wording. It’s not consistent with all the rest of the party loot mechanics.

agree the campaign is generally worth one playthrough without paying for anything

however there are some intentional gaps in the smooth campaign progression where it flatly requires you to hit a certain level before you can progress and it means to steer you into the rifts and to use crests

you’re pretty smooth til 30ish, after that you get occasional 3-4 level lockups where you have to grind stuff to get to the next level gate to keep your story going

it really does harm the campaign experience when these grind gates take place

but regardless, the game has some good stuff until 30, maybe longer for some f2p players if you don’t mind grinding levels sometimes to get to the next campaign chunk

agree endgame is utterly worthless, and generally pursuing gear in general, unless you are paying because bliz slammed f2p drop rates so low to motivate cash shop buys

if you don’t want to spend money, D2/D3 are really the only diablo endgames with any player value right now

hopefully D4 isn’t monetized too badly, but they already stated they will put a ton of cosmetics on the cash shop which means they are completely at ease taking rewards away from the game to put on the cash shop

2 Likes

Yes, I hit that ceiling twice. Once for the Monk mountain and once for Skarn’s domain. Just run free crappy rifts or do some bounties in the meantime.

Or rank up your battle pass with eternal orbs so you get enough XP to move beyond those gaps and some great items immediately more as a week before others even get close to that level on their battlepass, def plus 1000% value (as opposed to that beginners pack that if I were a p2w in this game I would pass over since has no value :P) to move far ahead of rest of the field also in content you can do that gives also higher XP and to repeat at next season. :stuck_out_tongue:

You will also have to adds some eternals to your elder rifts of course and buy some aspirant keys with plat to open up a box or 20 more in those rooms that are not even opened unless you have enough keys you never can get as f2p per run :stuck_out_tongue: