My assessment of the situation is that Blizzard is trying to generate a good source of income as a company.
One would like to get something financial from this Diablo product in the end.
The intention to build this game is based on it.
I would even say that it is primarily about the financial part and only secondarily about giving us a game.
So the values have been twisted over time.
The game therefore becomes an open world instead of a single player game with an online mode.
It is important to hold a carrot in front of the players’ nose with a very specific built-in motor as the game principle and to have a kind of prestige and competition principle with them.
In addition, and that is the real sticking point, the actual game is pushed into the background and a kind of eSport is aimed primarily at.
Unfortunately, and this is confirmed again and again, it is precisely this type of engine that is the reason why our games of today can no longer keep up with the old, cool games of yesteryear and no longer fill and satisfy us as they once did.
As long as the game itself is not the focus, the path of an RPG and the rest is then a minor matter, there is no improvement.
That does not mean that this new kind of game principle has no fans, but it is not the expected games from back then.
You will not manage the balancing act of combining an eSport endgame player base with the players who actually only want a real game with the value in the way and a lot of content there and this whole endgame endurance competition against everything and everyone does not really play a role.
Therein lies the problem, a good game in the strict sense does not mean an endgame game. The endgame is just an accessory and works just like it does, just as Diablo 2 was for a long time.
And a more endgame-oriented game will always have the engine in it to suppress the actual game and let it fade away as an accessory, which many will immediately notice, because they are constantly driven towards the endgame in terms of gameplay and mostly everything is structured that way To use numbers. That’s how Diablo 3 is built and that’s how it feels.
So for this new type of game principle, in order to steadily wash in money in the end and to be able to easily expand it, with more and more arenas to beat and ever higher numbers and adaptation of talents etc. for this type of game design, you will have to compromise what yours Solo mode on and probably a whole lot more to lose.
I have relatively little hope that we will get an old-school Diablo, but just keep trying to generate a cash cow with quite simple endgame methods.
If you look at WoW Retail, you can see where this path leads and how it has removed the real meaning and content of this genre.