You’re unable to read. That’s all. I claim that changes happen and we get to be informed from quarterly updates. Why do you think they’d take a deep dive turn to not inform us in a following blog if they were to change things drastically? Full spite?
When did I ever claim that? I’ve said that CURRENT version is in no way guaranteed to be the same as the one that will be released in a couple of years.
Current version for the public is just a demo. There’s no trading and it had a time limit for the gameplay. I’m talking about quarterly blogs and the road paved ahead. Are you playing coy on purpose?
Are you really that dense? Holy hell.
What makes me naive then? Tell me? How you come to the conclusion of them ripping apart their plans at the last moment to open for free trade or a worse model? Are you unable to read or downplaying your own mistake after losing the context of the thread? You are the one who talk about your grievances and woes about trading. I reminded you what they planned and you called me naive and dense for trusting it. What’s your issue? We are talking about Diablo 4. Is it really hard to grasp?
Taking a company at their word, when they have a long history of backtracking? Just look at D2R, they removed quite a few features they advertised before release.
What?
They removed TCP/IP because there were backdoors and such mistakes for item duping lying at that code. Giving client important information would be entirely “naive”. What else do you complain about or wanna know? They didn’t backtrack; they gave you the game with offline play, similar to Starcraft 2 DRM without touching anything.
If your long history is D2R I have a bridge to sell you. Vicarious Visions did that remake, not Blizzard Entertainment. You know that?
How many years did people cry and rage about that D3 arena PVP teaser video that never came to reality?
Yeah, I’m sure Blizzard as the owner of the IP and the publisher of the game had no input at all…
And that’s the jackpot. They swear on breaking it later by powercreep because:
- Players ARE unpredictable. If players were to mass play that to spam skills, it’s not a good outlook for server performance. Years ago, servers were hardly stable and people managed to abuse the tiniest bit of opportunity.
- For balancing things in combat they ought to remove, alter or balance down certain skills which is too much work and mathcraft for just a 5 min enjoyment. Any player wouldn’t like to get restricted in combat.
- And final nail on the coffin was entire thing actually requiring a filter to balance it out right now with massive Paragons. That’s counter-productive for fast matchmaking system they coded at the end of the day.
So they just ditched the entire mode to die. Still, to some, not me, they delivered a Brawl area still for filling their word in.
Just to break things down and give control to the player driven design. All that paragon v2.0 and all those features came from the ideas of social media and none of them were really about PvP. I don’t think you ever cared about PVP either because you know, it wasn’t a very welcoming community. Eh?
Remember. They later removed the trading as well. They always have that opportunity and power. To remind you; high grade items will have very limited amount of exchanges, varying from once to up three times for declaring an end user. This means each exchange will make the item lose a potential of its worth.
As for lower grade items, they are balanced towards keeping the power gap at a stable rate between item classes. Magical and Rares have more stats and offer crowd control based benefits as fixated affixes on weapon characterics for a foundation. This will allow player to create a starter build easier to step onto upgrades at a slower rate. Also they seemingly added skill nodes to unlock when character reaches certain thresholds, so the Best-in-Slot is pretty vague and depends on cumulative stats as well as crowd control and legendary power.
The issue here is drop rates and I do hope they learnt something from abusing and exploiting Auction House years ago. If you gonna worry about something, it should be drop rates from this scheme because blogs will tell nothing about it.
Man… I don’t even know how to respond to half the stuff you post
You go down these rabbit trails so far off of whatever the original thing you were responding to was, what can anyone even say? If it’s just your own unique style of trolling, you do a good job, I guess?
I’m pretty sure PVP arenas were cut from D3 because it sucked. The game wasn’t ever designed for fair, fun PVP in mind and trying to force it in anyways would have created something bad and it would have been impossible to keep most people happy with it. A game like HOTS or overwatch where the entire point of the game is fair, competitive PVP is much easier to tweak and balance.
I just don’t want to see free for all trading and an economy in D4 is literally all I was originally saying. Where all this other stuff came from is beyond my understanding.
I’ll be surprised if we even see a beta for D4 before 2023 given all the internal things going on at blizzard, but unlike some people, I won’t pretend to know what’s going on over there or act like I know how the development is going.
I’m filling you in on the subject and the context I talk about because apparently you guys refuse to follow blog posts then express your anger and protest for no reason.
True.
True. That’s what I said and yes servers sucked too.
You haven’t been reading the blogs, have you?
Don’t worry about it. More I question, more I get surprised too.
Reading quarterly blogs and going to the official site helps. I have no idea in what context are you talking anymore. Details about itemization and trading dropped like months ago.
You’re here being busy flaming me just because I told you to read things. I’m not naive just because I can tell features and design approach apart and ain’t gonna buy woes of free trading when game has a bad history of it that ended with taxation laws.
We have basically no details on trading, and not much on itemization either.
We have enough details on itemization, even if it’s very vague at this point. Well, we have the same item designer in Diablo 3 at Diablo 4. Go figure. We have not enough details of trading but if you read itemization details you can fill the gaps in.
Most likely low grade items will be easy to come by and easy to access or trade for, as in free trading. Legendary and Mythic items will be hard to come by but trading them will determine an end user always. After three trades for legendaries and once traded for Mythic will be with their end user, so there’s not much room flipping the item for greater profit at all.
Low grade items have higher stats, this will allow player to reach required stat thresholds for unlocking skill nodes (which you have to read skill nodes and certain information), hence you need to keep a certain number for not losing the benefits. If you end up switching your low grade gear for high grade but low stat counterparts at multiple slots, you’ll lose the skill node benefit.
That’s a drawback. You can lose crowd control debuffs slowly too but they’re on widely accessible pieces as far as I can see. This is why I have more trust for this system over D3’s used to be free trading or D2’s free trading where tokens apply. There are multiple parameters that one need to check and consider when filtering items and there’s no certain power gap between item classes.
Details we don’t know: tokens.
Would small item chases like runes, jewels, gems become tokens for exchange or locked with account by being Bound on Account. I’d vote for latter, but I don’t remember details about it. You can trade small gems and crafting materials in Diablo Immortal as I recall but this shouldn’t be taken as a guidance in a different installment.
It’s a blog. Written for public consumption. I guarantee you it’s not the complete picture of how development is going. I really hope you don’t take whatever it says and whatever you’re reading into TOO seriously. Everyone will know how the game is going when there’s a playable beta. Who cares about a blog?
And speaking of flaming…
You turned me saying that I don’t want to see open trading in D4 into I’m a sore loser at PVP who’s only ever played D3 before and should play some other games (how does this even make sense?)
Somebody needs to get you some pot or something
How can you guarantee anything then? Do you have inside information?
I just said PvP and trading cause human interaction to keep a good community going. You mocked me and said I’m trolling just for pointing out PvP being a part of the equation. All the while MMO and ARPGs had PvP part of it for decades. Your opinion doesn’t matter on the subject, nor you’re an authority over what people likes. How your manners and way you act are not trolling or being so out of touch with the MMO and ARPG genre?
How should I read your points when you said PvP community is not a thing or any welcoming? I thought you’re confusing things and explained the difference between PvP and PK. Who’s trolling here? Thinking you had a bad experience in Diablo 2, you’d also hate Diablo 4 as it’s incorporated into the game as blogs told perse. I never called you a loser either.
I get to be called naive and dense because I told people to read update blogs, quit ignoring the thread being about Diablo 4 and NOT act like they know anything going inside the developers’ head. Quit it.
And yes, I’ll say it again. I find it rather humorous that you make such puzzling assumptions. That’s not an insult in any measure. Let’s not lie. Entire thread is created for concern trolling.
Only question you have here is the drop rates being tweaked for the live market or not. However you can’t learn that neither by reading blogs, nor opening threads.
And I’m the person that makes you wonder what to answer next?
AFAIK from blog posts, mythics aren’t existing anymore
I agree. if there is trading, or an economy, ill just play the trading or economic game, not diablo itself. i want to play the game, not the economics of the game.
If you really believe Blizzard had no say or even the final say in decisions, I have a bridge to sell you.
That is your own head canon. California passed a law that would require companies that allowed virtual transactions bought with real money to collect taxes or something like that. This went into effect as or after the RMAH was closed. They were not in trouble with the IRS. This was also not an issue since online stores were already collecting taxes before D3 and could have been easily implemented if needed.
The RMAH was closed because they weren’t seeing high enough revenues from it.