The human interaction of people playing together. Trading is very much not needed for that.
D2 and D3 also has that human interaction, of people playing together. It should never be more than that. And playing together should never ever be needed, nor represent a benefit over playing solo.
Again with your lack of reading comprehension, I have not once mentioned D4, Iâve talked about trading in general and that issues arise when itâs mandatory rather than optional.
How does that make it any related to the thread then? Excuse me. Diablo 4 is not World of Warcraft, Diablo 4 is not Diablo 3 or Diablo 2 or Diablo two and a half either.
I believe I have read it as it clearly states that itâs about Diablo 4 and itâs irrelevant if you want to keep it on your woes about trading in the last decade. Many MMOs do that and they seem to be doing fine on their own.
In a limited interaction subgenre, trading is one of the way for creating interaction. Trading also keep things going so whenever you feel like it you can return back to game and donât be rely upon developers making things easier for you to start over. I donât have to wait a patch for me to get back to the game 3 years later, I can trade things if I really want them and go on my merry way to enjoy the game as I want it. I can trade stuff and cobble a simple PvP build by skipping the hassle of farming but thatâs my choice, and not your concern.
Please provide a counter argument as Diablo 4 wonât be Diablo 3 or World of Warcraft in any measure. Your personal concerns is not related to the title or the thread itself.
Trading gives the same problems everywhere. Of course, WoW doesnât really have much trading at all, but for games that have, the problems are the same.
Sadly D4 seems to be ~80% D3 so far. I guess we will have a much clearer picture of how much D3 it is, after the next blog post.
Am I being naive or taking things as it is instead of concern trolling? I donât remember honking a horn about âthings will go worseâ in this thread. All I said was that your concerns are irrelevant and thread clearly states the impression of it being a discussion about Diablo 4 at its title. If you were to follow blog posts and updates, youâll at least get some relief anyway.
Highest grade items in Diablo 4 will have limited trading amount. Mythics just once and Legendaries for up to three times; no more flipping items for profits. Rumours say they have trouble with IRS because of Diablo 3 already and this was one of the reasons they shut down AH. Why do you think theyâd be bold to risk anything with free trading after this point?
Meh. My or your opinions wonât matter until next blog post. For me that rate is about 50% and Iâm fine with that. My assumption is; if they want to incorporate PvP into the game as a way of artificial difficulty, I wonât expect them to repeat Greater Rifts or twenty thousand paragon levels deep âgameplayâ if thatâs the case. If they go overboard, they will break PvP balance and if they were to follow the same path, they shouldnât go that mile.
In elder scrolls online thereâs a system where items from group dungeons are only tradable with the group
However some open world BiS items are ofc tradable and go for up to 500k gold etc.
So the same thing would happen in D4 if the devs stay to their attempt to make a more horizontal itemization that even if you canât trade legendaries, magic and rare items could be BiS items on the marked
Itâs not force, itâs design. In fact itâs a feature
Design it one way, people will do it one way, design it another, people will do it another⌠Absolutely nothing related to âfreedomâ or âforceâ here, itâs simply a concept to how a certain game works
So what, they can still play if they like the other parts of the game. Every single game thatâs ever released has at least one thing that people tend to hate tbh
Think anyone with a bit of insight knows that not all âcommunity standard prerequirementsâ need to be met overall⌠And furthermore, mathematically speaking if such a limitation is âreason needed and reason enoughâ at the same time for them to not play the game, they probably were in it specifically/exclusively for abuse
Itâs not enough to do the âright thingâ, but do the right thing for right reasons also (i.e. not do the âright thingâ if thereâs potential for more harm on the long run than good)
Hereâs an example of âdevelopment design limitationâ that I liked A LOT
In HotS you can simply not opt-in in chat at all, in DotA the first minute I get into instead of sounds from the game I hear some Turkish and French guy speaking at the same time asking if others know French/Turkish, a Russian guy writes on chat âa po Ruskii ?â, and half a minute later some Indian-accent guy with incredible background noises starts some âpersonal tutorialâ (and thatâs one of the more positive examples lol)
I mean, no offence, canât know until give a try, people that tend to think that devs & gameplay in general should cater toward âprofessional critiqueâ sites and communities out there in order to get a higher grade, but in fact it may be a part of the problem, and the âsetting demands in stoneâ whilst not being able to see through it more realistically with less of ârose glassesâ lens isnât quite the good practice either IMO
Read the whole thing. Nearly does not mean every piece. It means most pieces. I do understand that an offhand and some of the jewelry are very hard to get.
Actually I said
Now if I look at my account, my DH has 63 hours played. I complete all the seasonal achievements each season to rank on the achievement board. My DH farmed several hours to find the WD gear for the 6 55GR conquest and the other gear for the DH sets. I also ran several hours on my HC DH for that seasonal conquest on HC. I ran most likely 20 hours on my DH farming gear for other classes or not my GoD set. I seriously farmed for my GoD DH on SC around 40 hours, which is as I said above, 20-40 hours.
My gear for my God DH is decent, not perfect, not slightly off perfect, not great, but decent, which btw is what I said.
With about 40 hours of serious time in on my GoD DH, I was running 120s-130s in 2-4 minutes for about 10 of those hours. I do not consider myself the greatest GoD DH player of all time. I am actually very average. If I can do it, I am sure a lot of other averagely skilled players have too.
I never said anything about Caldesanâs. My point was about gear. Caldesanâs are not gear. They are augments. They are something you can add on to accentuate your gear. They are basically Paragon points for gear. The one and only thing they give you is +5 main stat, same as Paragon.
When did I say that? When I played D2, I had all my BIS pieces 2-4 weeks into the season. Seasons ran from 6 months to a year. I definitely played most the time with all my BIS pieces. I actually enjoyed the 2-4 week gearing process because, so many drops had the potential to improve my build. By week 4, gearing became less fun because 90% of what dropped wouldnât improve my build.
D3 I have all my BIS pieces 6 hours into the season. At this point, 90% of what drops definitely wonât improve my build. Loot becomes meh so much faster because 6 hours in, only 13 potential drops out of all the drops have any meaning.
The difference between you and me is: I actually want to stop and look at the gear that drops and make evaluations if it is useful or not, you do not want to evaluate drops, more of the salvage and jump right back into your speed run. They are different play styles. Neither is good nor bad. It is all personal preference.
Really? You should actually take the time to read what I wrote.
Now if the build can only run smooth with all BIS pieces, that is a design issue. My builds in D2 ran smoothly without BIS gear, they just killed slower. When I got the BIS gear, the build ran the same just faster. D3, if you do not have the Blizz approved BIS gear, the build does run like crap. This is because gear defines the build, not skills define the build, which as I have said over and over and over and over again for the last several years is one of the main design failures of D3.
BIS shouldnât be âthe only thing that makes a build workâ. BIS should be what is the most efficient piece of gear for that build.
And every time you guys get your panties in a bunch because someone says they like something about D2, remember, many of us are not saying D2 is perfect and D4 needs to copy it, we are saying that there are design choices they can use from D2 (and for that matter d3 also) that can be incorporated and perfected in D4.
As long as you allow trading in an MMO or closer genre, you will open way for real money trading. If that real money trading officially handled, IRS will expect you to fill some responsibilities. For whatever that is, you can read the guilt of game developers about real money trading from here as an example; https://gamedev.stackexchange.com/questions/61163/why-should-i-forbid-real-money-trading-in-my-mmo
I gotta ask one thing though. You said:
When Blizzard have delivered a game that is completely apart from the beta version? I really do wonder why am I the naive one for reading the quarterly update blogs. Did they change anything major in this last decade for game development? If you want to give a message, concern trolling is not a clear way to do so.
Of course, which is one of the reasons I dislike it, but thereâs a major difference between monetizing it and having it be a bannable offence, which is the route most often taken.
How are you so sure of that? Do you think thereâs no development taken after that alpha version and do you have a good reason why they havenât informed any changes to us through the quarterly updates? A good reason?
Months ago, there was an alleged D4 demo being spotted at PS network around 50 gb file; apparently for Blizzard employees to work on it from home or play test it. This is kind of getting ridiculousâŚ