If Diablo 4 has trading and an "economy" - I won't buy it

Account trading is not huge thing in WoW at all.

The human interaction of people playing together. Trading is very much not needed for that.
D2 and D3 also has that human interaction, of people playing together. It should never be more than that. And playing together should never ever be needed, nor represent a benefit over playing solo.

Again with your lack of reading comprehension, I have not once mentioned D4, I’ve talked about trading in general and that issues arise when it’s mandatory rather than optional.

How does that make it any related to the thread then? Excuse me. Diablo 4 is not World of Warcraft, Diablo 4 is not Diablo 3 or Diablo 2 or Diablo two and a half either.

I see, you didn’t even read the thread.

I believe I have read it as it clearly states that it’s about Diablo 4 and it’s irrelevant if you want to keep it on your woes about trading in the last decade. Many MMOs do that and they seem to be doing fine on their own.

In a limited interaction subgenre, trading is one of the way for creating interaction. Trading also keep things going so whenever you feel like it you can return back to game and don’t be rely upon developers making things easier for you to start over. I don’t have to wait a patch for me to get back to the game 3 years later, I can trade things if I really want them and go on my merry way to enjoy the game as I want it. I can trade stuff and cobble a simple PvP build by skipping the hassle of farming but that’s my choice, and not your concern.

Please provide a counter argument as Diablo 4 won’t be Diablo 3 or World of Warcraft in any measure. Your personal concerns is not related to the title or the thread itself.

That is yet to be seen. Taking anything as factual on a game that has not hit alpha and nothing is set in stone is, like I said, naive.

Do they? Can’t recall a single MMO I’ve played where endgame items are tradeable in any capacity outside some rare exceptions.

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Trading gives the same problems everywhere. Of course, WoW doesn’t really have much trading at all, but for games that have, the problems are the same.

Sadly D4 seems to be ~80% D3 so far. I guess we will have a much clearer picture of how much D3 it is, after the next blog post.

Am I being naive or taking things as it is instead of concern trolling? I don’t remember honking a horn about “things will go worse” in this thread. All I said was that your concerns are irrelevant and thread clearly states the impression of it being a discussion about Diablo 4 at its title. If you were to follow blog posts and updates, you’ll at least get some relief anyway.

Highest grade items in Diablo 4 will have limited trading amount. Mythics just once and Legendaries for up to three times; no more flipping items for profits. Rumours say they have trouble with IRS because of Diablo 3 already and this was one of the reasons they shut down AH. Why do you think they’d be bold to risk anything with free trading after this point? :popcorn:

Meh. My or your opinions won’t matter until next blog post. For me that rate is about 50% and I’m fine with that. My assumption is; if they want to incorporate PvP into the game as a way of artificial difficulty, I won’t expect them to repeat Greater Rifts or twenty thousand paragon levels deep “gameplay” if that’s the case. If they go overboard, they will break PvP balance and if they were to follow the same path, they shouldn’t go that mile.

RMAH. IRS has zero power over purely digital trades, so “free trading” is not the issue, monetizing trading is.

At least in FF14, a lot of endgame items are not tradeable.

In elder scrolls online there’s a system where items from group dungeons are only tradable with the group
However some open world BiS items are ofc tradable and go for up to 500k gold etc.
So the same thing would happen in D4 if the devs stay to their attempt to make a more horizontal itemization that even if you can’t trade legendaries, magic and rare items could be BiS items on the marked

It’s not force, it’s design. In fact it’s a feature

Design it one way, people will do it one way, design it another, people will do it another… Absolutely nothing related to “freedom” or “force” here, it’s simply a concept to how a certain game works

OK let me put it that way
People coming from games where you can trade what you want would hate it

So what, they can still play if they like the other parts of the game. Every single game that’s ever released has at least one thing that people tend to hate tbh

Think anyone with a bit of insight knows that not all “community standard prerequirements” need to be met overall… And furthermore, mathematically speaking if such a limitation is “reason needed and reason enough” at the same time for them to not play the game, they probably were in it specifically/exclusively for abuse

It’s not enough to do the “right thing”, but do the right thing for right reasons also (i.e. not do the “right thing” if there’s potential for more harm on the long run than good)

Here’s an example of “development design limitation” that I liked A LOT

In HotS you can simply not opt-in in chat at all, in DotA the first minute I get into instead of sounds from the game I hear some Turkish and French guy speaking at the same time asking if others know French/Turkish, a Russian guy writes on chat “a po Ruskii ?”, and half a minute later some Indian-accent guy with incredible background noises starts some “personal tutorial” (and that’s one of the more positive examples lol)

I mean, no offence, can’t know until give a try, people that tend to think that devs & gameplay in general should cater toward “professional critique” sites and communities out there in order to get a higher grade, but in fact it may be a part of the problem, and the “setting demands in stone” whilst not being able to see through it more realistically with less of “rose glasses” lens isn’t quite the good practice either IMO

thats a funny example but communication QoL and trading are 2 different things

Really?

Which is why I said

Read the whole thing. Nearly does not mean every piece. It means most pieces. I do understand that an offhand and some of the jewelry are very hard to get.

Actually I said

Now if I look at my account, my DH has 63 hours played. I complete all the seasonal achievements each season to rank on the achievement board. My DH farmed several hours to find the WD gear for the 6 55GR conquest and the other gear for the DH sets. I also ran several hours on my HC DH for that seasonal conquest on HC. I ran most likely 20 hours on my DH farming gear for other classes or not my GoD set. I seriously farmed for my GoD DH on SC around 40 hours, which is as I said above, 20-40 hours.

My gear for my God DH is decent, not perfect, not slightly off perfect, not great, but decent, which btw is what I said.

With about 40 hours of serious time in on my GoD DH, I was running 120s-130s in 2-4 minutes for about 10 of those hours. I do not consider myself the greatest GoD DH player of all time. I am actually very average. If I can do it, I am sure a lot of other averagely skilled players have too.

I never said anything about Caldesan’s. My point was about gear. Caldesan’s are not gear. They are augments. They are something you can add on to accentuate your gear. They are basically Paragon points for gear. The one and only thing they give you is +5 main stat, same as Paragon.

When did I say that? When I played D2, I had all my BIS pieces 2-4 weeks into the season. Seasons ran from 6 months to a year. I definitely played most the time with all my BIS pieces. I actually enjoyed the 2-4 week gearing process because, so many drops had the potential to improve my build. By week 4, gearing became less fun because 90% of what dropped wouldn’t improve my build.

D3 I have all my BIS pieces 6 hours into the season. At this point, 90% of what drops definitely won’t improve my build. Loot becomes meh so much faster because 6 hours in, only 13 potential drops out of all the drops have any meaning.

The difference between you and me is: I actually want to stop and look at the gear that drops and make evaluations if it is useful or not, you do not want to evaluate drops, more of the salvage and jump right back into your speed run. They are different play styles. Neither is good nor bad. It is all personal preference.

Really? You should actually take the time to read what I wrote.

Now if the build can only run smooth with all BIS pieces, that is a design issue. My builds in D2 ran smoothly without BIS gear, they just killed slower. When I got the BIS gear, the build ran the same just faster. D3, if you do not have the Blizz approved BIS gear, the build does run like crap. This is because gear defines the build, not skills define the build, which as I have said over and over and over and over again for the last several years is one of the main design failures of D3.
BIS shouldn’t be “the only thing that makes a build work”. BIS should be what is the most efficient piece of gear for that build.

And every time you guys get your panties in a bunch because someone says they like something about D2, remember, many of us are not saying D2 is perfect and D4 needs to copy it, we are saying that there are design choices they can use from D2 (and for that matter d3 also) that can be incorporated and perfected in D4.

As long as you allow trading in an MMO or closer genre, you will open way for real money trading. If that real money trading officially handled, IRS will expect you to fill some responsibilities. For whatever that is, you can read the guilt of game developers about real money trading from here as an example;
https://gamedev.stackexchange.com/questions/61163/why-should-i-forbid-real-money-trading-in-my-mmo

I gotta ask one thing though. You said:

When Blizzard have delivered a game that is completely apart from the beta version? I really do wonder why am I the naive one for reading the quarterly update blogs. Did they change anything major in this last decade for game development? If you want to give a message, concern trolling is not a clear way to do so.

Of course, which is one of the reasons I dislike it, but there’s a major difference between monetizing it and having it be a bannable offence, which is the route most often taken.

D4 isn’t in beta. It’s not even in alpha.

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How are you so sure of that? Do you think there’s no development taken after that alpha version and do you have a good reason why they haven’t informed any changes to us through the quarterly updates? A good reason?
Months ago, there was an alleged D4 demo being spotted at PS network around 50 gb file; apparently for Blizzard employees to work on it from home or play test it. This is kind of getting ridiculous…

So what are you arguing for, changes or no changes, because that sentence claims both.