Because of you this franchise will die a perma death.
Trust me when I say if trading isn’t incorporated in to D4 out of the box, no one is buying this trash.
Because of you this franchise will die a perma death.
Trust me when I say if trading isn’t incorporated in to D4 out of the box, no one is buying this trash.
Yeah, that seems incredibly unlikely.
Heck, Ill buy two copies to cover for you!
i suggest to make a D4 forum, with trading as ‘general discussion’ forum
You need to catch up to the rest of us.
Trust me when I say you are buying D4 without open trading and you are simply trolling now.
“One of the things that we’re doing with that is we’re going to have three categories, items that can just be fully traded, items that become bound after being traded once, which helps control the economy, and then items that can never be traded because they’re so powerful and special,” Luis explains. “And these are items we want to ensure you got from doing some sort of high skill or demanding activity. And with all that what we will have is knobs, so we can decide which buckets get filled, and how many items we put into each bucket. The hope is that when we’re done filling and testing and iterating, players feel like they can trade a good number of items. But also, that many items they’re wearing have come from their own exploits. Their own kills. That is a core value for us.”
“We want to avoid what we’ve seen in other games, including my experiences sometimes in Diablo II,” Luis continues. “Depending on how you play or what luck you have, sometimes you might be wearing head to toe gear that never dropped for you, it was all fully bartered for. We want to make sure that we are in control of those knobs. I feel pretty good that our balance team can adjust those knobs accordingly too, but it’s still early days so I can’t tell you which items go in which bucket.”
@Skelos , when you quote something , try to quote all and not only what you prefer
edit : there’s a little idea in my mind , you put the item on you it’s permanently non-tradable .
it’s not for you or you don’t put this , you can trade it with limitations on the number of trades depend of the rarity of the item .
You assume everyone lacks a backbone like you.
People won’t fall for D4 like they did for D3 if they don’t live up to their intentions of repairing their reputation with Diablo veterans.
Be gone; short attention spanned casual.
i agree
but i’m for paragon, to keep the grinders in, and also i like the slow and needed progression it gives (for me in D3 atm)
I quote what I consider new information, not published until now. And the link is for people like you who want to read the old story too.
This would render gold/mats non-tradeable since they’ll probably auto-stack in inventory and I like this part, but they won’t do it.
Yes, for example in next 2 hours.
I am in the real world, Sio. Just stop imagining open trading in D4 and I would indeed be gone.
I think it is more likely that legendaries can be traded once and Mythic legendaries can’t be traded. But who knows! I hope it’s that way anyways
Game Director Luis Barriga:
The hope is that when we’re done filling and testing and iterating, players feel like they can trade a good number of items. But also, that many items they’re wearing have come from their own exploits. Their own kills. That is a core value for us.”
If the best items are too heavily restricted, this won’t go down well with many Diablo fans. I already see how they respond to such over the top restrictions - they don’t belong in a Diablo game. Rejection incoming.
I want to see how they plan on making trading viable for end game. He says the plan is for “players feel like they can trade a good number of items”.
Wanna bet on this? I say no such thing is coming. If you dodge a bet about this you are simply trolling and writing nonsense.
just make all gear, above legendary, account bound.
My biggest fear is if they do this they almost have to make these items easy to obtain or make it where you can target a very specific item.
i can imagine a well thought out droprate-system that solves that.
A survey should be conducted , with 3 items and only 2 answers by item.
To be effective ,the “player’s” vote must be 1/item.
The survey must be only : one account=one vote. and new created accounts are not allowed to vote to prevent multiple account creation to falsify the survey. ( or the survey is only battlenet’s account autorized ,and anonymous)
Example :
1: Do you want trade in D4 ? yes / no
2: Do you want party with 4 or 8 players ? 4 / 8
3: Do you want PVP ? yes/no
After that , we can talk on each item in a specific topic and all the threads opened elsewhere in the forum are deleted .
It’s , in my mind , the simple action to do if they want some real ideas from the community .
If the user has more than 20 forum posts in order botters to be avoided.
Such survey could include all kind of questions like:
With simple Y/N answers.
20 forum posts don’t mean nothing , i have 20+ posts on French forum but i think the ideas have better heards from Blizzard here .
questions must be simple .
when i read yours , i see that you don’t want open trading , paragon ( but we have no idea of what they will implement in D4 ) and like you i don’t want pay to win .
IF the developpers have any idea about trading without real money ( P2W or auctions ) , they must tell it and so we can ,perhaps, ask for some restrictions .
player trading with limitations ( like no mythic , legendary only tradable one time … ) can be , not THE solution but a little incoming in the players asks.
Why is it that EVE Online’s CCP understand that trading is an essential part of a persistent online game? But Blizzard is somehow lost in this?
CCP quote from today
The Bottom Line
Player agency and the free exchange of items are at the core of EVE’s market, which itself is the beating heart of New Eden.
That was posted today by CCP, in regards to a new and secondary trading system added by CCP. The free exchange of items; the beating heart of the game.
Ask any EVE player, what kind of game is EVE? Most will say it’s a pvp game. Some just like to pvp a lot. Others like to farm rare and powerful items from what is basically dungeons in space. Others like to craft.
So they messed up with D3. They encourged everyone to come and RMT and gave everyone ease and security to do it, the RMAH. On top of that the game was flat out badly made.
So of course Diablo 3 went down badly. But to say that’s all because of trading, and that removing trading is somehow the solution. I’m sorry to say is just beyond naive.
Blizzard wants to win back the original Diablo fans they lost. Most of us want to see open trading. I think Blizzard could get away with lightly restricted trading. Have a few special uber items that are self found only. If they go all out with bind on pick up on most end game gear, they’re not going to win people back.
EVE and Diablo are two extremely different types of games.
I have never played EVE, but it seems like it has a fair bit in common with another somewhat sandbox-y MMO Star Wars Galaxies (which placed a lot of emphasis on trading, and it did it really well). Which is great. I can imagine that trading is awesome in EVE.
That doesn’t mean trading should be in all games though. Imo it is not what an A-RPG is about, or should be about.