"Many are voicing strongly against any sort of bind on pick up. Bind on trade is a compromise more seem willing to accept.
I’m one of the more compromising types, willing to accept some bind on pick up items if there’s still plenty of room left for meaningful end game trading. Many on here i’ve seen are against any kind of bind on pick up full stop."
I’ve made suggestions in other threads on how to compromise on this. I understand Blizzards design goal. They don’t want people to be able buy all of the best gear in the game without earning any of it through playing.
At the same time, if they don’t offer meaningful trading, the game will suffer, be declared boring etc. Many won’t play or will soon quit.
So I suggest a balance that achieves their design goal whilst allowing for meaningful trading.
I hear players can only equip 1 mythic item. Make this item bind on pick up. On the other hand, if end game gear means a full set of mythic items, that’s not going to be very fun if noone can trade it.
Some best/end game items need to be tradable, else you make trading feel meaningless. This is a game that’s all about the items. So if you can’t trade the end game ones, what’s the point in pretending to offer trading if you can’t do any meaningful trading?
They could have item slots, similar to the mythic item, in that they are powerful and must be found yourself, never tradable. I’m thinking like early D3 hellfire drops, one was an amulet I think.
The specifics of which gear slots they choose to do this with now don’t matter. All that matters is your character build is made from a mixture of best in slot tradable items and other types of item that are always bind on pick up.
This means that if half of the best items were in specific slots that best gear was always no trade, someone who wanted to buy all of the best items could only ever at best buy half of the items needed. They’ll still need to play their character and earn the other half of top tier items because they’re always bind on pick up.
This is what I consider a compromise. It stops someone from buying all top items and having a powerful character. They can only buy half the items they need and must play and find the rest of the gear themselves.
At the same time it leaves room for people to find and trade top tier items and take enjoyment from that."