Because it is really fun to zap around with it…
Such a build could actually be useful if the Electrocute-related items Velvet Camaral (a Wizard Hat) and Myken’s Ball of Hate (Off-Hand Source) also have a Damage Multiplier to Electrocute in addition to their current bonuses.
An Electrocute LoD based build could then use these items:
- the newly updated Fragment of Destiny (triple Signature Skill Damage + 50% increased Signature Skill Attack Speed)
- The Shame of Delsere (another 50% increased Attack Speed for Signature Skills, and it could also get a damage multiplier for Signature Skills, which it is currently missing)
- Velvet Camaral (with an additional damage multiplier for Electrocute)
- Myken’s Ball of Hate (with an additional damage multiplier for Electrocute)
- eventually Manald Heal (if used in combination with Paralysis, if the additional damage is strong enough)
- Aquila Cuirass (for the damage reduction when at full resource).
- Simplicity’s Strength (Legendary Gem) for increased Primary Skill Damage
Then maybe Starfire in the cube for additional Lightning Damage or a Serpent Sparker if the build is used together with Lightning Hydra (since it would synergize with the newly updated Fragment of Destiny).
You would obviously use the Chain Lightning rune for Electrocute, that is unless you are getting that rune for free on an item (maybe also add the rune as a bonus to Myken’s Ball of Hate or Velvet Camaral in addition to the damage multiplier).
The only thing that this build would really struggle with are single enemies, since the Electrocute can not jump back and forth between two or more enemies anymore, so it could use an item (either Velvet Camaral or Myken’s Ball of Hate) that has the effect that it causes Electrocute to deal increased damage if it only hits a single enemy.
Myken’s Ball of Hate
Electrocute gains the Chain Lightning rune, deals xxx% increased damage and can chain to enemies that have already been hit.
Velvet Camaral
Doubles the number of enemies your Electrocute jumps to and increases the damage of Electrocute by xxx%. In addition to that, failing to chain to a new target releases the outstanding damage of all remaining jumps on the last target you hit.
^^inspired by a comment from Lexa.
Eventually the DMO set could also buff Electrocute, so that there both is a DMO and a LoD version of the build. But even if there is just a LoD version it should be fine.
Is there anyone with me who also would be into such a build? I have played it and although it is not really competitive at the moment, it sure is a lot of fun.