first off, the majority most certainly do not want “personal loot”.
second… this isnt an mmo. and i wouldn’t touch “WoW” with a 29.5 foot pole
third. implementing something like this… would be a complete mess.
and if u dont think that it would be… then you’re kidding yourself,
there is a reason why not one single online mod for diablo 2 has this.
two reasons actually, the first one one… we don’t want it… and the 2nd is… it would be nigh impossible to implement.
path of exile has a system built from the ground up for this…
path of exile didn’t have to start from a 21 year old system and not “break” it.
thats the entire point of this thread… showing you cant just “do what poe does”
if this was diablo 4 then yeah it would be fairly easy to implement, but trying to shove it into an old geame without breaking it and not changing the balance of drops AT ALL.
poe can just say “8 player games drop 8x the loot”
or if they want to to me more complex they can build a system around it
D2:r has to keep EVERYTHING the same and make sure any SMALL chance doesn’t ALTER ow the game is played.
even IF diablo 2 had 8x oot for 8 players and they could just do a simple fix…
your STILL changing how runs are done, how players interact… those ALONE would make this too big of a change to implement.
but to even consider messing it the current system.
you would need to remake the entire system and by doing so you would either not give people what they want ( as my first post described), or you would DRASTICALLY alter the drop rates.
and personally yeah I’m fine with “buffed” drop rate… i play path of diablo where /players 8 loot is always on… regardless of how many players are in the game.
this is a no win senario, becuase diablo 2 fundemtnally drops less loot in part ( per person) than you do playing alone.
and personal loot CANNOT function with THAT system
the BEST you could hope for is “timed” loot where u get 2-5 second dibs.
but even that would be a fiasco and ruin the balance of how games are currently made.