I cant belive i have to explain this, people dont mf alone becuase they dont "want to share"

Here is another way to look at the data:

Players in Game Party Damage (Assumes each player is 1X) Monster HP Total Drop Chance Average Drops per player Average drops per player per party damage/monster hp
1 1 1 0.25 0.25 0.25
2 2 1.5 0.438 0.219 0.292
3 3 2 0.578 0.192666667 0.289
4 4 2.5 0.684 0.171 0.2736
5 5 3 0.763 0.1526 0.254333333
6 6 3.5 0.822 0.137 0.234857143
7 7 4 0.867 0.123857143 0.21675
8 8 4.5 0.9 0.1125 0.2

The first thing you notice is that the difference between single and multiplayer is much less than what you presented. Moreover, there is a sweet spot of 2-3 players in game assuming each player contributes 1X damage and working together. It is only after there is more than 5 players in game, that single player is more efficient.

Things look different when one player can carry the entire group.

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