Hydra head loss is a set-killing mechanic

Donno why wizards have to be punished with an already passively played set.

So far, like suspected, LoD proves to be a better spec for possibly all possible reasons. Losing head is just insult to injury on top.

This needs a rework IMO, as well as the set bonus in comparison

12 Likes

I mean it was easy to see on paper that it wouldn’t work out well so I’m not surprised at the actual live result at all. If hydra heads didn’t die at all then it would actually be competitive with LoN.

3 Likes

Someone cleared a 150 with the hydra set already didn’t they?

Edit: maybe that was the LOD version

but just maybe. and maybe because of broken items

It was an LoD Hydra build that cleared GR150 solo.

The set itself has a bug, the damage you take even with shield is causing hydra heads to die. This was already labeled as not inteneded and should be fixed soon. But even if this was fixed it looks like LoD version will be better, its a mockery to the set that was specifically made for Hydra build lol.

3 Likes

Enforcer is a required gem, for this set.

When i saw patch notes with set description, i thought about rathma/singularity builds. Necro is glascannon with Rath, but skeletons attacks are one shot all and kill the boss without striken

I thought, new set could be similiar with rath, cause of that mechanic of “head lose”. But we need huuuuuge damage for that to play it really in range attack zone

Singularity necro is one of truely range builds in d3.

If hydra wiz will be melee one, head-lose mechanic is wrong, i agree.

I believe this set is meant to be played like the original DH Marauder set: cast the Hydras and kite the monsters around the Hydras.

Just an FYI: Arcane torrent is currently double dipping all channeling multiplier bonuses, v2.6.8.66139.

My words exactly…